Currently Godot can't natively load unimported WAV files, thus we need to use a script. There's [this](https://github.com/Gianclgar/GDScriptAudioImport) project, but it and the [Godot 4.x PR](https://github.com/Gianclgar/GDScriptAudioImport/pull/20) doesn't work.
Currently Godot can't natively load unimported WAV files, thus we need to use a script.
There's this project, but it and the Godot 4.x PR doesn't work.