You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<img src="https://img.shields.io/static/v1?label=&message=Become a Patron&color=5b9c51&labelColor=5b9c51&logoColor=ffffff&style=for-the-badge&logo=patreon" alt="Become a Patreon">
<img src="https://img.shields.io/static/v1?label=&message=Become a Patron&color=5b9c51&labelColor=5b9c51&logoColor=ffffff&style=for-the-badge&logo=patreon" alt="Become a Patreon">
Copy file name to clipboardExpand all lines: CHANGELOG.md
+15Lines changed: 15 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,3 +1,18 @@
1
+
## 2.0.0
2
+
3
+
- Improved flatness and biome check performance, now it should be actually unrecognizable opposite to the previous versions
4
+
- Improved overall runtime (world generation) performance of the mod by caching values
5
+
- Improved GUI workflows, setting up everything should be easier and more clear
6
+
- GUI can be now opened and reloaded from the game (in the world)
7
+
- Updated biome dropdown, which should now display the full id of biome/tag, so seemingly duplicate tags like "#minecraf:is_ocean" and "#c:is_ocean" can be recognized more easily
8
+
- Added global and per namespace flatness checks, which means flatness check can now be configured globally, per namespace or per structure
9
+
- Added "step" as a configurable field for structures
10
+
- Added "terrain adaptation" as a configurable field for structures
11
+
- Added "size" as a configurable field for jigsaw structures
12
+
- Added "max distance from center" as a configurable field for jigsaw structures
13
+
- Added missing frequency description
14
+
- Lot of other small tweaks/fixes
15
+
1
16
## 1.0.21
2
17
3
18
- Fixed default salt value to the correct value of 0 instead of 1
@@ -242,7 +242,7 @@ Structurify is designed to be fully compatible with most of the world generation
242
242
243
243
# 💬 Community
244
244
245
-
Feel free to <ahref="https://discord.gg/faboland">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to <ahref="https://github.com/Faboslav/structurify/issues">report any crash or bug via GitHub issues</a>.
245
+
Feel free to <ahref="https://discord.com/invite/QGwFvvMQCn">join our community at the discord server</a> to chat, share your creations, ask any question or to simply be updated about the latest development of the mod and notified when the new release is out. Also don't hesitate to <ahref="https://github.com/Faboslav/structurify/issues">report any crash or bug via GitHub issues</a>.
0 commit comments