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"""Carga la Q-tabla entrenada y prueba varias estrategias de evaluación.
Si results/minigrid/qtable.pkl no existe, entrena primero (mismos
hiperparámetros que verify_minigrid.py).
Pruebas:
1. Greedy puro con varias semillas para el desempate aleatorio.
2. Cuasi-greedy con ε ∈ {0.01, 0.05, 0.10}.
Reporta éxito / recompensa / pasos promedio para cada estrategia.
"""
from __future__ import annotations
import random
import sys
import time
from collections import deque
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
sys.path.insert(0, str(ROOT))
from src.agent import QLearningAgent # noqa: E402
from src.minigrid.env import DoorKeyEnv # noqa: E402
QTABLE_PATH = ROOT / "results" / "minigrid" / "qtable.pkl"
N_EPISODES = 10000
MAX_STEPS = 576
ALPHA = 0.1
GAMMA = 0.99
EPSILON = 1.0
EPSILON_MIN = 0.05
EPSILON_DECAY = 0.9995
ENV_SEED = 0
RANDOM_SEED = 42
def train(env: DoorKeyEnv) -> QLearningAgent:
random.seed(RANDOM_SEED)
agent = QLearningAgent(
n_actions=env.n_actions,
alpha=ALPHA,
gamma=GAMMA,
epsilon=EPSILON,
epsilon_min=EPSILON_MIN,
epsilon_decay=EPSILON_DECAY,
)
rewards = deque(maxlen=500)
t0 = time.time()
for ep in range(1, N_EPISODES + 1):
state, _ = env.reset()
ep_reward = 0.0
for _ in range(MAX_STEPS):
action = agent.select_action(state)
next_state, reward, terminated, truncated, _ = env.step(action)
agent.update(state, action, reward, next_state, done=terminated)
state = next_state
ep_reward += reward
if terminated or truncated:
break
agent.decay_epsilon()
rewards.append(ep_reward)
if ep in (2000, 4000, 7500, 10000):
avg = sum(rewards) / len(rewards)
print(
f" ep={ep:>5} eps={agent.epsilon:.3f} "
f"avg_last500={avg:+.3f} ({time.time() - t0:.0f}s)"
)
return agent
def eval_strategy(
env: DoorKeyEnv,
agent: QLearningAgent,
*,
eps: float,
rng_seed: int,
n_eval: int = 100,
) -> tuple[int, float, float]:
random.seed(rng_seed)
success = 0
rewards = []
steps_list = []
for _ in range(n_eval):
state, _ = env.reset()
ep_reward = 0.0
terminated = False
for step in range(MAX_STEPS):
if eps > 0 and random.random() < eps:
action = random.randrange(agent.n_actions)
else:
action = agent._argmax(agent.q[state])
state, reward, terminated, truncated, _ = env.step(action)
ep_reward += reward
if terminated or truncated:
break
if terminated:
success += 1
rewards.append(ep_reward)
steps_list.append(step + 1)
return success, sum(rewards) / len(rewards), sum(steps_list) / len(steps_list)
def main():
env = DoorKeyEnv(seed=ENV_SEED)
if QTABLE_PATH.exists():
print(f"[load] Q-tabla desde {QTABLE_PATH.relative_to(ROOT)}")
agent = QLearningAgent.load(QTABLE_PATH)
else:
print("[train] no hay Q-tabla guardada; entrenando desde cero")
agent = train(env)
QTABLE_PATH.parent.mkdir(parents=True, exist_ok=True)
agent.save(QTABLE_PATH)
print(f"[save] {QTABLE_PATH.relative_to(ROOT)}")
print()
print(f"Q-tabla tiene {len(agent.q)} estados aprendidos.")
print()
print("Evaluación con distintas estrategias (100 episodios cada una):")
print(f" {'estrategia':<35} {'éxito':>6} {'reward':>10} {'pasos':>7}")
print(f" {'-'*35} {'-'*6} {'-'*10} {'-'*7}")
strategies = [
("greedy puro (rng_seed=42)", 0.0, 42),
("greedy puro (rng_seed=0)", 0.0, 0),
("greedy puro (rng_seed=1)", 0.0, 1),
("greedy puro (rng_seed=7)", 0.0, 7),
("greedy puro (rng_seed=123)", 0.0, 123),
("cuasi-greedy eps=0.01", 0.01, 42),
("cuasi-greedy eps=0.05", 0.05, 42),
("cuasi-greedy eps=0.10", 0.10, 42),
]
for name, eps, seed in strategies:
succ, rew, steps = eval_strategy(env, agent, eps=eps, rng_seed=seed)
print(f" {name:<35} {succ:>4}/100 {rew:>+10.3f} {steps:>7.1f}")
if __name__ == "__main__":
main()