-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy path.gitignore
More file actions
140 lines (111 loc) · 3.33 KB
/
Copy path.gitignore
File metadata and controls
140 lines (111 loc) · 3.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
/.kilo/
/.*/
!/.github/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.app
# Repository hygiene artifacts (CI/editor/runtime logs and temp placeholders)
debug.log
memory.db
msp_server.log
replay_pid*.log
TestRun_*.log
UnityTest_*.log
Remove-Item
_coreai*_placeholder_lines.txt
# Generated benchmark run artifacts (reports/screenshots) — keep curated gallery in Docs/Images only
/[Tt]est[Rr]esults/
# Unity Test Runner leftover scenes (auto-created at the Assets root during PlayMode runs)
/[Aa]ssets/InitTestScene*
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Игнорировать любые версии библиотек FirebaseCppApp
FirebaseCppApp-*.bundle
FirebaseCppApp-*.so
# Rider/JetBrains
.idea/
# VSCode
.vscode/
# Scene Backups
/SceneBackups/
# AutoSave scenes created by the Hub auto-save feature (world-state persistence crash protection)
/[Aa]ssets/[Ss]cenes/[Aa]uto[Ss]aves/
# Runtime screenshots (generated via manage_camera screenshot, not curated gallery assets)
/[Aa]ssets/[Ss]creenshots/
/[Aa]ssets/[Ss]creenshots.meta
# Local-only business / monetization plans (not tracked; create `Docs/LocalBusinessPlans/` yourself)
/Docs/LocalBusinessPlans/
# LLMUnity — нативные бинарники LlamaLib в StreamingAssets (часто >100 MB, без Git LFS не пушится на GitHub)
/[Aa]ssets/[Ss]treamingAssets/LlamaLib-*/
/[Aa]ssets/[Ss]treamingAssets/LlamaLib-*.meta
# LLMUnity build cache/artifacts (large native binaries)
/LLMUnityBuild/
# Roslyn analyzer tool projects (Unity .gitignore ignores *.sln / *.csproj globally)
!Tools/**/*.csproj
!Tools/**/*.sln
/Docs/Local/
# Local-only config for the LIVE PlayMode test suite (provider base URL / API key / model).
# Never commit: it usually holds a real API key. See Assets/CoreAiUnity/Docs/RUNNING_LIVE_TESTS.md.
/coreai-live-tests.local.json
# Roslyn analyzer tool build outputs (the Unity-consumed DLL lives in Assets/.../RoslynAnalyzers)
/tools/**/[Bb]in/
/tools/**/[Oo]bj/
/[Aa]ssets/_Recovery/
# Benchmark-generated castle prefabs (built by models during the G6 free-build)
Assets/Benchmark/
Assets/Benchmark.meta
# Per-task progress notes written by CLI subagents in the working directory
PROGRESS.*.md