| Name | Type | Description | Notes |
|---|---|---|---|
| Score | Pointer to float32 | [optional] | |
| DirectHit | Pointer to bool | Indicates if the score is a direct hit | [optional] |
| BestMatch | Pointer to bool | Indicates if the score is the best match | [optional] |
| InputEntity | Pointer to NamedDomainModel | [optional] | |
| MatchingEntity | Pointer to []NamedDomainModel | The matching entities | [optional] |
func NewScore() *Score
NewScore instantiates a new Score object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewScoreWithDefaults() *Score
NewScoreWithDefaults instantiates a new Score object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Score) GetScore() float32
GetScore returns the Score field if non-nil, zero value otherwise.
func (o *Score) GetScoreOk() (*float32, bool)
GetScoreOk returns a tuple with the Score field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetScore(v float32)
SetScore sets Score field to given value.
func (o *Score) HasScore() bool
HasScore returns a boolean if a field has been set.
func (o *Score) GetDirectHit() bool
GetDirectHit returns the DirectHit field if non-nil, zero value otherwise.
func (o *Score) GetDirectHitOk() (*bool, bool)
GetDirectHitOk returns a tuple with the DirectHit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetDirectHit(v bool)
SetDirectHit sets DirectHit field to given value.
func (o *Score) HasDirectHit() bool
HasDirectHit returns a boolean if a field has been set.
func (o *Score) GetBestMatch() bool
GetBestMatch returns the BestMatch field if non-nil, zero value otherwise.
func (o *Score) GetBestMatchOk() (*bool, bool)
GetBestMatchOk returns a tuple with the BestMatch field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetBestMatch(v bool)
SetBestMatch sets BestMatch field to given value.
func (o *Score) HasBestMatch() bool
HasBestMatch returns a boolean if a field has been set.
func (o *Score) GetInputEntity() NamedDomainModel
GetInputEntity returns the InputEntity field if non-nil, zero value otherwise.
func (o *Score) GetInputEntityOk() (*NamedDomainModel, bool)
GetInputEntityOk returns a tuple with the InputEntity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetInputEntity(v NamedDomainModel)
SetInputEntity sets InputEntity field to given value.
func (o *Score) HasInputEntity() bool
HasInputEntity returns a boolean if a field has been set.
func (o *Score) GetMatchingEntity() []NamedDomainModel
GetMatchingEntity returns the MatchingEntity field if non-nil, zero value otherwise.
func (o *Score) GetMatchingEntityOk() (*[]NamedDomainModel, bool)
GetMatchingEntityOk returns a tuple with the MatchingEntity field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Score) SetMatchingEntity(v []NamedDomainModel)
SetMatchingEntity sets MatchingEntity field to given value.
func (o *Score) HasMatchingEntity() bool
HasMatchingEntity returns a boolean if a field has been set.