Describe the bug
The build script only checks for godot in its path when Godot Mono is godot-mono when installed through a package manager (pacman).
To Reproduce
- Install Godot Mono
- Run
dotnet run --project Scripts -- native Build Install in project directory
- See error
Expected behaviour
Both the godot and godot-mono binaries are checked and it builds.
Screenshots
No response
System information
OS: Arch Linux
Thrive Version: commit 97c4738
Game Logs
https://pastebin.com/pPcRaNPV
Additional Context
This happens without the normal Godot installed too.
Describe the bug
The build script only checks for
godotin its path when Godot Mono isgodot-monowhen installed through a package manager (pacman).To Reproduce
dotnet run --project Scripts -- native Build Installin project directoryExpected behaviour
Both the
godotandgodot-monobinaries are checked and it builds.Screenshots
No response
System information
OS: Arch Linux
Thrive Version: commit 97c4738
Game Logs
https://pastebin.com/pPcRaNPV
Additional Context
This happens without the normal Godot installed too.