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Native libraries don't compile when the Godot Mono path is godot-mono instead of godot #7047

Description

@PullSL

Describe the bug

The build script only checks for godot in its path when Godot Mono is godot-mono when installed through a package manager (pacman).

To Reproduce

  1. Install Godot Mono
  2. Run dotnet run --project Scripts -- native Build Install in project directory
  3. See error

Expected behaviour

Both the godot and godot-mono binaries are checked and it builds.

Screenshots

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System information

OS: Arch Linux
Thrive Version: commit 97c4738

Game Logs

https://pastebin.com/pPcRaNPV

Additional Context

This happens without the normal Godot installed too.

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    Status
    Backburner

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