Latest Godot updates have done some stuff:
We have removed several MoltenVK bug workarounds from the Forward+ shader, therefore we no longer guarantee support for the Forward+ renderer on Intel Macs. If you are targeting Intel Macs, you should use the Mobile or Compatibility renderers.
So / thus we might be using Metal automatically on Mac now or that might need adjusting some project settings
Latest Godot updates have done some stuff:
So / thus we might be using Metal automatically on Mac now or that might need adjusting some project settings