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Check which renderer is used on Mac #7060

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@hhyyrylainen

Latest Godot updates have done some stuff:

We have removed several MoltenVK bug workarounds from the Forward+ shader, therefore we no longer guarantee support for the Forward+ renderer on Intel Macs. If you are targeting Intel Macs, you should use the Mobile or Compatibility renderers.

So / thus we might be using Metal automatically on Mac now or that might need adjusting some project settings

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