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173 lines (148 loc) · 5.67 KB
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/*
colisao: tipo de bloco de colisão
colisao = 1 = bloco normal com colisão
colisao = 2 = bloco com poder imune-19
*/
typedef struct EnvItem
{
Rectangle retangulo;
int colisao;
Color cor;
} EnvItem;
//Variável do cenário Global: que está sendo carregado
EnvItem envItems[40] = {0};
int envItemsLength = sizeof(envItems) / sizeof(envItems[0]);
//Variáveis de armazenamento de cenário:
EnvItem cenario1[] = {
{{0, 0, 2700, 1000}, 0, SKYBLUE},//background
{{0, 550, 350, 450}, 1, GRAY},
{{560, 550, 800, 450}, 1, PINK},
{{1900, 550, 800, 450}, 1, BROWN},
{{850, 480, 180, 170}, 1, GREEN},
{{1600, 650, 70, 70}, 1, YELLOW},
{{960, 410, 70, 70}, 1, BLUE},
{{960, 150, 70, 70}, 2, BLACK},
{{2520, 370, 140, 200}, 1, ORANGE},
//Blocos invisíveis ao jogador
{{559, 549, 1, 1}, 4, GRAY},
{{1361, 549, 1, 1}, 4, GRAY},
{{1899, 549, 1, 1}, 4, GRAY}
};
const int tamanhoCenario1 = sizeof(cenario1) / sizeof(cenario1[0]);
EnvItem cenario2[] = {
{{0, 0, 6200, 1000}, 0, SKYBLUE},//background
//PARTE 1
{{0, 550, 280, 450}, 1, BLUE},
{{1100, 550, 570, 450}, 1, YELLOW},
{{2300, 550, 680, 450}, 1, BROWN},
{{360, 450, 180, 20}, 1, GREEN},
{{650, 350, 180, 20}, 1, RED},
{{650, 70, 70, 70}, 3, BLACK}, //bloco poder poção-52
{{1520, 480, 70, 70}, 1, PINK},
{{1700, 360, 70, 70}, 1, PURPLE},
{{1920, 270, 180, 20}, 1, GRAY},
//PARTE 2
{{2700, 480, 280, 70}, 1, GRAY},
{{2770, 410, 210, 140}, 1, GRAY},
{{2840, 340, 140, 210}, 1, GRAY},
{{2910, 270, 70, 280}, 1, GRAY},
{{3250, 410, 70, 70}, 1, YELLOW},
{{3500, 550, 150, 450}, 1, GREEN},
{{3750, 440, 220, 20}, 1, RED},
{{3760, 210, 70, 70}, 3, BLACK}, //bloco poder poção-52
{{4100, 550, 2100, 450}, 1, PURPLE},
{{4300, 480, 70, 70}, 1, BLUE},
{{6060, 370, 140, 200}, 1, ORANGE},
//Blocos invisíveis ao jogador
{{1099, 549, 1, 1}, 4, GRAY},
{{2299, 549, 1, 1}, 4, BROWN},
{{3749, 439, 1, 1}, 4, RED},
{{3969, 449, 1, 1}, 4, RED}
};
const int tamanhoCenario2 = sizeof(cenario2) / sizeof(cenario2[0]);
EnvItem cenario3[] = {
{{0, 0, 6200, 1000}, 0, SKYBLUE},//background
//PARTE 1
{{0, 550, 1050, 450}, 1, GRAY},
{{2100, 550, 1000, 450}, 1, BROWN},
{{0, 470, 80, 80}, 1, BLUE},
{{1150, 430, 180, 20}, 1, GREEN},
{{800, 310, 180, 20}, 1, RED},
{{890, 140, 1000, 20}, 1, PINK},
{{635, 220, 70, 70}, 1, BLACK},
{{565, 220, 70, 70}, 1, PURPLE},
{{705, 220, 70, 70}, 1, PURPLE},
//PARTE 2
{{2400, 480, 70, 70}, 1, YELLOW},
{{2470, 410, 70, 70}, 1, YELLOW},
{{2540, 410, 70, 140}, 1, YELLOW},
{{2610, 480, 70, 70}, 1, YELLOW},
{{3250, 430, 170, 20}, 1, GRAY},
{{3250, 210, 170, 20}, 1, BLUE},
{{3220, 2, 210, 70}, 1, PURPLE},
{{3290, 2, 70, 70}, 2, BLACK}, //bloco poder imune-19
{{3550, 310, 70, 70}, 1, WHITE},
{{3900, 550, 2300, 450}, 1, PINK},
{{4000, 480, 210, 70}, 1, BLUE},
{{4070, 410, 70, 140}, 1, BLUE},
{{6060, 370, 140, 200}, 1, ORANGE},
//Blocos invisíveis ao jogador
{{1051, 549, 1, 1}, 4, GRAY},
{{2099, 549, 1, 1}, 4, BROWN},
{{3101, 549, 1, 1}, 4, BROWN}
};
const int tamanhoCenario3 = sizeof(cenario3) / sizeof(cenario3[0]);
EnvItem cenario4[] = {
{{0, 0, 6200, 1300}, 0, SKYBLUE},//background
//PARTE 1
{{0, 450, 1050, 550}, 1, GREEN},
{{1900, 450, 1650, 550}, 1, BROWN},
{{0, 150, 300, 300}, 1, BLUE},
{{1300, 450, 70, 70}, 1, YELLOW},
{{1290, 210, 70, 70}, 2, BLACK}, //bloco poder imune-19
{{1600, 550, 70, 70}, 1, GRAY},
//PARTE 2
{{4670, 350, 170, 20}, 1, RED},
{{4650, 70, 210, 70}, 1, PURPLE},
{{4720, 70, 70, 70}, 3, BLACK}, //bloco poder poção-52
{{3950, 610, 70, 70}, 1, BLUE},
{{4300, 540, 1900, 460}, 1, GRAY},
{{4400, 470, 70, 70}, 1, GREEN},
{{6060, 370, 140, 200}, 1, ORANGE},
//Blocos invisíveis ao jogador
{{1051, 449, 1, 1}, 4, GREEN},
{{1899, 449, 1, 1}, 4, BROWN},
{{3550, 449, 1, 1}, 4, BROWN},
};
const int tamanhoCenario4 = sizeof(cenario4) / sizeof(cenario4[0]);
EnvItem cenario5[] = {
{{0, 0, 3200, 2000}, 0, SKYBLUE},//background
//PARTE 1
{{0, 1350, 650, 650}, 1, BLUE},
{{1360, 1350, 300, 650}, 1, PINK},
{{845, 1250, 300, 20}, 1, RED},
{{845, 1010, 300, 20}, 1, YELLOW},
{{340, 1130, 300, 20}, 1, GRAY},
{{1360, 1130, 140, 70}, 1, PURPLE},
{{1430, 1060, 70, 70}, 1, PURPLE},
{{1630, 940, 70, 70}, 1, ORANGE},
{{1870, 821, 70, 70}, 1, BROWN},
//PARTE 2
{{2180, 720, 720, 70}, 1, GREEN},
{{2540, 650, 360, 70}, 1, GREEN},
{{2720, 420, 70, 70}, 2, BLACK}, //bloco poder imune-19
//ESCADA
{{0, 890, 620, 70}, 1, WHITE},
{{0, 820, 550, 70}, 1, WHITE},
{{0, 750, 480, 70}, 1, WHITE},
{{0, 680, 410, 70}, 1, WHITE},
{{0, 610, 340, 70}, 1, WHITE},
{{530, 490, 70, 70}, 1, BLUE},
{{730, 370, 1930, 20}, 1, GRAY},
{{2510, 190, 140, 200}, 1, ORANGE},
//Blocos invisíveis ao jogador
{{651, 1349, 1, 1}, 4, BLUE},
{{2179, 719, 1, 1}, 4, GREEN},
{{ 729, 369, 1, 1}, 4, GRAY},
};
const int tamanhoCenario5 = sizeof(cenario5) / sizeof(cenario5[0]);