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Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip();

	camera = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( 75, https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip / https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip, 1, 10000 );
	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip = 1000;

	geometry = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( 200, 200, 200 );
	material = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( { color: 0xff0000, wireframe: true } );

	mesh = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( geometry, material );
	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( mesh );

	renderer = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip();
	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip, https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip );

	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip );

}

function animate() {

	requestAnimationFrame( animate );

	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip += 0.01;
	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip += 0.02;

	https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( scene, camera );

}

If everything went well you should see this.

Change log

releases