Skip to content

Bracket positioning assumes actors are flat sprites #5

Description

@argv-minus-one

The current code for computing where to place the brackets assumes that all actors are flat sprites with no volume and no billboarding on the pitch axis. Though that is often an accurate assumption, it isn't always.

Gutawer has posted a Gist that appears to account for the actor's volume as well. Using that code instead would probably be better.

Metadata

Metadata

Labels

No labels
No labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions