The current code for computing where to place the brackets assumes that all actors are flat sprites with no volume and no billboarding on the pitch axis. Though that is often an accurate assumption, it isn't always.
Gutawer has posted a Gist that appears to account for the actor's volume as well. Using that code instead would probably be better.
The current code for computing where to place the brackets assumes that all actors are flat sprites with no volume and no billboarding on the pitch axis. Though that is often an accurate assumption, it isn't always.
Gutawer has posted a Gist that appears to account for the actor's volume as well. Using that code instead would probably be better.