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Interaction Posing Roadmap

This branch is building a DAZ-aware interaction posing stack in stages. The first step is a stable adapter layer that understands DAZ bone naming, rotation-order quirks, and canonical interaction anchors.

Current focus

  1. Build rig profiles from live DAZ skeletons.
  2. Normalize major interaction anchors:
    • pelvis
    • spine/chest
    • neck/head
    • shoulders, elbows, hands
    • knees, feet
  3. Preserve DAZ-specific metadata:
    • local Euler rotations
    • local positions
    • rotation order
    • twist/helper detection
    • conservative axis limits

Next phases

  1. Add target primitives for hands, feet, head, and pelvis.
  2. Add contact anchors for props and other characters.
  3. Add a solver backend that consumes the normalized profile.
  4. Layer in collision/contact refinement for seating, touch, kissing, and fight choreography.

Why this order

DAZ figures do not behave like generic robot arms. The solver needs a stable adapter that maps the rig into canonical control points before any serious IK/contact work can be reliable.