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CN1METALTransform.h
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69 lines (58 loc) · 2.77 KB
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/*
* Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Codename One designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Codename One through http://www.codenameone.com/ if you
* need additional information or have any questions.
*/
#ifndef CN1METALTransform_h
#define CN1METALTransform_h
#ifdef CN1_USE_METAL
#import <Foundation/Foundation.h>
@import simd;
// Global matrix state for Metal rendering
extern simd_float4x4 CN1_Metal_ProjectionMatrix;
extern simd_float4x4 CN1_Metal_ModelViewMatrix;
extern simd_float4x4 CN1_Metal_TransformMatrix;
// Version tracking for matrix changes (optimization)
extern int CN1_Metal_ProjectionMatrixVersion;
extern int CN1_Metal_ModelViewMatrixVersion;
extern int CN1_Metal_TransformMatrixVersion;
// Initialize matrices for 2D rendering
void CN1_Metal_InitMatrices(int framebufferWidth, int framebufferHeight);
// Set matrices
void CN1_Metal_SetProjectionMatrix(simd_float4x4 matrix);
void CN1_Metal_SetModelViewMatrix(simd_float4x4 matrix);
void CN1_Metal_SetTransformMatrix(simd_float4x4 matrix);
// Get combined MVP matrix (Projection * ModelView * Transform)
simd_float4x4 CN1_Metal_GetMVPMatrix(void);
// Transform operations
void CN1_Metal_Translate(float x, float y, float z);
void CN1_Metal_Scale(float x, float y, float z);
void CN1_Metal_Rotate(float angle, float x, float y, float z);
// Matrix stack operations (for nested transforms)
void CN1_Metal_PushMatrix(void);
void CN1_Metal_PopMatrix(void);
void CN1_Metal_LoadIdentity(void);
// Helper functions
simd_float4x4 CN1_Metal_MakeOrtho(float left, float right, float bottom, float top, float near, float far);
simd_float4x4 CN1_Metal_MakeTranslation(float x, float y, float z);
simd_float4x4 CN1_Metal_MakeScale(float x, float y, float z);
simd_float4x4 CN1_Metal_MakeRotation(float angle, float x, float y, float z);
#endif // CN1_USE_METAL
#endif // CN1METALTransform_h