| Title | Date | Abstract | Comment | CodeRepository |
|---|---|---|---|---|
| BIM Informed Visual SLAM for Construction Environments | 2026-06-18 | ShowMonitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment. |
9 pag...9 pages, 7 tables, 4 figures |
None |
| MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM | 2026-06-18 | Show3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS. |
ICRA 2026 | None |
| Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation | 2026-05-30 | ShowReliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes. |
Code,...Code, CAD model, and real-robot demonstrations are available at https://bjhyzj.github.io/dream-web |
Code Link |
| ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM | 2026-05-29 | ShowRecent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we present a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). |
8 pages | None |
| FusionCore: A 23-State Unscented Kalman Filter for IMU, Wheel Encoder, GPS, and Visual SLAM Fusion in ROS 2 | 2026-05-24 | ShowWe present FusionCore, an open-source ROS 2 sensor fusion package that fuses IMU, wheel encoder odometry, GPS, and Visual SLAM pose into a single 100 Hz odometry stream using a 23-state Unscented Kalman Filter (UKF). The 23rd state is an online estimate of the wheel encoder's systematic yaw rate bias, identified through GPS heading cross-covariance and subtracted during GPS blackouts to reduce heading drift in coast mode. FusionCore also estimates gyroscope and accelerometer biases as explicit filter states, handles GPS natively in ECEF without a separate coordinate projection node, applies per-sensor Mahalanobis chi-squared outlier gating calibrated to measurement degrees of freedom, and adapts sensor noise covariance automatically from the innovation sequence. VSLAM pose fusion enables GPS-denied operation with any visual odometry or SLAM system, including automatic recovery from map reinitialization. We evaluate against robot_localization on twelve full-length sequences (55-92 min each) from the NCLT public dataset. FusionCore achieves lower Absolute Trajectory Error (ATE) on ten of twelve sequences, with improvements ranging from 1.2x to 22.2x on winning sequences. The robot_localization UKF diverges numerically on all twelve sequences. FusionCore is available at https://github.com/manankharwar/fusioncore under the Apache 2.0 license. |
8 pag...8 pages, 4 figures, 2 tables. Source code: https://github.com/manankharwar/fusioncore (Apache 2.0) |
Code Link |
| Compact 3D Gaussian Splatting For Dense Visual SLAM | 2026-05-13 | ShowRecent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation. |
Accep...Accepted by IJCV 2026 |
None |
| WildPose: A Unified Framework for Robust Pose Estimation in the Wild | 2026-05-12 | ShowEstimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks. |
None | |
| Hardware-Aware Neural Feature Extraction for Resource-Constrained Devices | 2026-05-07 | ShowVisual SLAM is a core component of spatial computing systems, yet deploying learned local feature extractors on microcontroller-class hardware remains challenging due to memory, bandwidth, and quantization constraints. While modern neural descriptors provide strong robustness, their practical adoption is often hindered by system-level bottlenecks that are not captured by FLOP-based efficiency metrics. In this work, we introduce Gideon, a hardware-aware neural feature extractor explicitly designed for resource-constrained devices. Our approach combines relational knowledge distillation from a SuperPoint teacher with differentiable neural architecture search (DNAS) under strict memory and operator constraints. Unlike conventional design pipelines, we treat quantization stability and dynamic-range compactness as first-class objectives. We show that architectural choices such as replacing Batch Normalization with affine layers significantly improve INT8 robustness, and that descriptor dimensionality directly governs quantization resilience. Deployed on STM32N6, Gideon achieves 9.003 ms inference time (111 fps) while remaining below a 1.5 MB memory footprint. Remarkably, INT8 quantization induces negligible degradation and occasionally matches full-precision performance. These results demonstrate that robust learned feature extraction can be reconciled with embedded hardware constraints through holistic hardware-algorithm co-design. |
This ...This paper has been accepted for publication at the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2026. \c{opyright}IEEE |
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| Robust Visual SLAM for UAV Navigation in GPS-Denied and Degraded Environments: A Multi-Paradigm Evaluation and Deployment Study | 2026-05-05 | ShowReliable localization in GPS-denied, visually degraded environments is critical for autonomous UAV opera- tions. This paper presents a systematic comparative evaluation of five V-SLAM systems ORB-SLAM3, DPVO, DROID-SLAM, DUSt3R, and MASt3R spanning classical, deep learning, recurrent, and Vision Transformer (ViT) paradigms. Experiments are conducted on curated sequences from four public benchmarks (TUM RGB-D, EuRoC MAV, UMA-VI, SubT-MRS) and a custom monocular indoor dataset under five controlled degradation conditions (normal, low light, dust haze, motion blur, and combined), with sub-millimeter Vicon ground truth. Results show that ORB-SLAM3 fails critically under severe degradation (62.4% overall TSR; 0% under dense haze), while learning-based methods remain robust: MASt3R achieves the lowest degraded ATE (0.027 m) and DUSt3R the highest tracking success (96.5%). DPVO offers the best efficiency robustness trade-off (18.6 FPS, 3.1 GB GPU memory, 86.1% TSR), making it the preferred choice for memory-constrained embedded platforms. Embedded deployment analysis across NVIDIA Jetson platforms provides actionable guidelines for SLAM selection under SWaP-constrained UAV scenarios. |
24 pages | None |
| Passage-Aware Structural Mapping for RGB-D Visual SLAM | 2026-04-27 | ShowDoorways and passages are critical structural elements for indoor robot navigation, yet they remain underexplored in modern Visual SLAM (VSLAM) frameworks. This paper presents a passage-aware structural mapping approach for RGB-D VSLAM that detects doors and traversable openings by jointly fusing geometric, semantic, and topological cues. Doors are modeled as planar entities embedded within walls and classified as traversable or non-traversable based on their coplanarity with the supporting wall. Passages are inferred through two complementary strategies: traversal evidence accumulated from camera-wall interactions across consecutive keyframes, and geometric opening validation based on discontinuities in the mapped wall geometry. The proposed method is integrated into vS-Graphs as a proof of concept, enriching its scene graph with passage-level abstractions and improving room connectivity modeling. Qualitative evaluations on indoor office sequences demonstrate reliable doorway detection, and the framework lays the foundation for exploiting these elements in BIM-informed VSLAM. The source code is publicly available at https://github.com/snt-arg/visual_sgraphs/tree/doorway_integration. |
5 pages, 5 figures | Code Link |
| EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Underwater ROVs | 2026-04-23 | ShowUnderwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we first propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. We further propose EgoExo++, which extends beyond 2D exocentric view synthesis (EgoExo) to augment a piecewise planar 2.5D ground surface estimation on-the-fly. Its anchor-free aerial viewpoint supports ground-relative reasoning, such as clearance and terrain-based navigation marker following. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. To assess operational benefits, we conduct two user studies with simulation and real-world data, each involving 15 participants, comparing baseline egocentric teleoperation and EgoExo++. Results indicate improved system usability (SUS), reduced perceived workload (NASA-TLX), and significant gains in objective teleoperation performance, including 16% faster missions, 5-fold reduction in path deviation ratio, and fewer collision events (2 vs. 5 across trials). Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy and embodied teleoperation. This new interactive approach to ROV teleoperation presents promising opportunities for future research in subsea telerobotics. |
EgoEx...EgoExo++ (Accepted in IJRR), V6/V2, metadata updated, 15 pages |
None |
| Dual Pose-Graph Semantic Localization for Vision-Based Autonomous Drone Racing | 2026-04-16 | ShowAutonomous drone racing demands robust real-time localization under extreme conditions: high-speed flight, aggressive maneuvers, and payload-constrained platforms that often rely on a single camera for perception. Existing visual SLAM systems, while effective in general scenarios, struggle with motion blur and feature instability inherent to racing dynamics, and do not exploit the structured nature of racing environments. In this work, we present a dual pose-graph architecture that fuses odometry with semantic detections for robust localization. A temporary graph accumulates multiple gate observations between keyframes and optimizes them into a single refined constraint per landmark, which is then promoted to a persistent main graph. This design preserves the information richness of frequent detections while preventing graph growth from degrading real-time performance. The system is designed to be sensor-agnostic, although in this work we validate it using monocular visual-inertial odometry and visual gate detections. Experimental evaluation on the TII-RATM dataset shows a 56% to 74% reduction in ATE compared to standalone VIO, while an ablation study confirms that the dual-graph architecture achieves 10% to 12% higher accuracy than a single-graph baseline at identical computational cost. Deployment in the A2RL competition demonstrated that the system performs real-time onboard localization during flight, reducing the drift of the odometry baseline by up to 4.2 m per lap. |
None | |
| UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception | 2026-04-15 | ShowWe present UMI-3D, a multimodal extension of the Universal Manipulation Interface (UMI) for robust and scalable data collection in embodied manipulation. While UMI enables portable, wrist-mounted data acquisition, its reliance on monocular visual SLAM makes it vulnerable to occlusions, dynamic scenes, and tracking failures, limiting its applicability in real-world environments. UMI-3D addresses these limitations by introducing a lightweight and low-cost LiDAR sensor tightly integrated into the wrist-mounted interface, enabling LiDAR-centric SLAM with accurate metric-scale pose estimation under challenging conditions. We further develop a hardware-synchronized multimodal sensing pipeline and a unified spatiotemporal calibration framework that aligns visual observations with LiDAR point clouds, producing consistent 3D representations of demonstrations. Despite maintaining the original 2D visuomotor policy formulation, UMI-3D significantly improves the quality and reliability of collected data, which directly translates into enhanced policy performance. Extensive real-world experiments demonstrate that UMI-3D not only achieves high success rates on standard manipulation tasks, but also enables learning of tasks that are challenging or infeasible for the original vision-only UMI setup, including large deformable object manipulation and articulated object operation. The system supports an end-to-end pipeline for data acquisition, alignment, training, and deployment, while preserving the portability and accessibility of the original UMI. All hardware and software components are open-sourced to facilitate large-scale data collection and accelerate research in embodied intelligence: \href{https://umi-3d.github.io}{https://umi-3d.github.io}. |
None | |
| GGD-SLAM: Monocular 3DGS SLAM Powered by Generalizable Motion Model for Dynamic Environments | 2026-04-14 | ShowVisual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption and experience significant performance degradation in dynamic environments. This paper presents GGD-SLAM, a framework that employs a generalizable motion model to address the challenges of localization and dense mapping in dynamic environments - without predefined semantic annotations or depth input. Specifically, the proposed system employs a First-In-First-Out (FIFO) queue to manage incoming frames, facilitating dynamic semantic feature extraction through a sequential attention mechanism. This is integrated with a dynamic feature enhancer to separate static and dynamic components. Additionally, to minimize dynamic distractors' impact on the static components, we devise a method to fill occluded areas via static information sampling and design a distractor-adaptive Structure Similarity Index Measure (SSIM) loss tailored for dynamic environments, significantly enhancing the system's resilience. Experiments conducted on real-world dynamic datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense reconstruction in dynamic scenes. |
8 pag...8 pages, Accepted by ICRA 2026 |
None |
| MotionScape: A Large-Scale Real-World Highly Dynamic UAV Video Dataset for World Models | 2026-04-09 | ShowRecent advances in world models have demonstrated strong capabilities in simulating physical reality, making them an increasingly important foundation for embodied intelligence. For UAV agents in particular, accurate prediction of complex 3D dynamics is essential for autonomous navigation and robust decision-making in unconstrained environments. However, under the highly dynamic camera trajectories typical of UAV views, existing world models often struggle to maintain spatiotemporal physical consistency. A key reason lies in the distribution bias of current training data: most existing datasets exhibit restricted 2.5D motion patterns, such as ground-constrained autonomous driving scenes or relatively smooth human-centric egocentric videos, and therefore lack realistic high-dynamic 6-DoF UAV motion priors. To address this gap, we present MotionScape, a large-scale real-world UAV-view video dataset with highly dynamic motion for world modeling. MotionScape contains over 30 hours of 4K UAV-view videos, totaling more than 4.5M frames. This novel dataset features semantically and geometrically aligned training samples, where diverse real-world UAV videos are tightly coupled with accurate 6-DoF camera trajectories and fine-grained natural language descriptions. To build the dataset, we develop an automated multi-stage processing pipeline that integrates CLIP-based relevance filtering, temporal segmentation, robust visual SLAM for trajectory recovery, and large-language-model-driven semantic annotation. Extensive experiments show that incorporating such semantically and geometrically aligned annotations effectively improves the ability of existing world models to simulate complex 3D dynamics and handle large viewpoint shifts, thereby benefiting decision-making and planning for UAV agents in complex environments. The dataset is publicly available at https://github.com/Thelegendzz/MotionScape |
Code Link | |
| VGGT-SLAM++ | 2026-04-08 | ShowWe introduce VGGT-SLAM++, a complete visual SLAM system that leverages the geometry-rich outputs of the Visual Geometry Grounded Transformer (VGGT). The system comprises a visual odometry (front-end) fusing the VGGT feed-forward transformer and a Sim(3) solution, a Digital Elevation Map (DEM)-based graph construction module, and a back-end that jointly enable accurate large-scale mapping with bounded memory. While prior transformer-based SLAM pipelines such as VGGT-SLAM rely primarily on sparse loop closures or global Sim(3) manifold constraints - allowing short-horizon pose drift - VGGT-SLAM++ restores high-cadence local bundle adjustment (LBA) through a spatially corrective back-end. For each VGGT submap, we construct a dense planar-canonical DEM, partition it into patches, and compute their DINOv2 embeddings to integrate the submap into a covisibility graph. Spatial neighbors are retrieved using a Visual Place Recognition (VPR) module within the covisibility window, triggering frequent local optimization that stabilizes trajectories. Across standard SLAM benchmarks, VGGT-SLAM++ achieves state-of-the-art accuracy, substantially reducing short-term drift, accelerating graph convergence, and maintaining global consistency with compact DEM tiles and sublinear retrieval. |
8 pag...8 pages (main paper) + supplementary material. Accepted at CVPR 2026 Workshop (VOCVALC) |
None |
| HyVGGT-VO: Tightly Coupled Hybrid Dense Visual Odometry with Feed-Forward Models | 2026-04-02 | ShowDense visual odometry (VO), which provides pose estimation and dense 3D reconstruction, serves as the cornerstone for applications ranging from robotics to augmented reality. Recently, feed-forward models have demonstrated remarkable capabilities in dense mapping. However, when these models are used in dense visual SLAM systems, their heavy computational burden restricts them to yielding sparse pose outputs at keyframes while still failing to achieve real-time pose estimation. In contrast, traditional sparse methods provide high computational efficiency and high-frequency pose outputs, but lack the capability for dense reconstruction. To address these limitations, we propose HyVGGT-VO, a novel framework that combines the computational efficiency of sparse VO with the dense reconstruction capabilities of feed-forward models. To the best of our knowledge, this is the first work to tightly couple a traditional VO framework with VGGT, a state-of-the-art feed-forward model. Specifically, we design an adaptive hybrid tracking frontend that dynamically switches between traditional optical flow and the VGGT tracking head to ensure robustness. Furthermore, we introduce a hierarchical optimization framework that jointly refines VO poses and the scale of VGGT predictions to ensure global scale consistency. Our approach achieves an approximately 5x processing speedup compared to existing VGGT-based methods, while reducing the average trajectory error by 85% on the indoor EuRoC dataset and 12% on the outdoor KITTI benchmark. Our code will be publicly available upon acceptance. Project page: https://geneta2580.github.io/HyVGGT-VO.io. |
Code Link | |
| ToFormer: Towards Large-scale Scenario Depth Completion for Lightweight ToF Camera | 2026-03-21 | ShowTime-of-Flight (ToF) cameras possess compact design and high measurement precision to be applied to various robot tasks. However, their limited sensing range restricts deployment in large-scale scenarios. Depth completion has emerged as a potential solution to expand the sensing range of ToF cameras, but existing research lacks dedicated datasets and struggles to generalize to ToF measurements. In this paper, we propose a full-stack framework that enables depth completion in large-scale scenarios for short-range ToF cameras. First, we construct a multi-sensor platform with a reconstruction-based pipeline to collect real-world ToF samples with dense large-scale ground truth, yielding the first LArge-ScalE scenaRio ToF depth completion dataset (LASER-ToF). Second, we propose a sensor-aware depth completion network that incorporates a novel 3D branch with a 3D-2D Joint Propagation Pooling (JPP) module and Multimodal Cross-Covariance Attention (MXCA), enabling effective modeling of long-range relationships and efficient 3D-2D fusion under non-uniform ToF depth sparsity. Moreover, our network can utilize the sparse point cloud from visual SLAM as a supplement to ToF depth to further improve prediction accuracy. Experiments show that our method achieves an 8.6% lower mean absolute error than the second-best method, while maintaining lightweight design to support onboard deployment. Finally, to verify the system's applicability on real robots, we deploy proposed method on a quadrotor at a 10Hz runtime, enabling reliable large-scale mapping and long-range planning in challenging environments for short-range ToF cameras. |
17 pages, 15 figures | None |
| Visual SLAM with DEM Anchoring for Lunar Surface Navigation | 2026-03-18 | ShowFuture lunar missions will require autonomous rovers capable of traversing tens of kilometers across challenging terrain while maintaining accurate localization and producing globally consistent maps. However, the absence of global positioning systems, extreme illumination, and low-texture regolith make long-range navigation on the Moon particularly difficult, as visual-inertial odometry pipelines accumulate drift over extended traverses. To address this challenge, we present a stereo visual simultaneous localization and mapping (SLAM) system that integrates learned feature detection and matching with global constraints from digital elevation models (DEMs). Our front-end employs learning-based feature extraction and matching to achieve robustness to illumination extremes and repetitive terrain, while the back-end incorporates DEM-derived height and surface-normal factors into a pose graph, providing absolute surface constraints that mitigate long-term drift. We validate our approach using both simulated lunar traverse data generated in Unreal Engine and real Moon/Mars analog data collected from Mt. Etna. Results demonstrate that DEM anchoring consistently reduces absolute trajectory error compared to baseline SLAM methods, lowering drift in long-range navigation even in repetitive or visually aliased terrain. |
Accep...Accepted to IEEE Aerospace Conference 2026 |
None |
| FastLoop: Parallel Loop Closing with GPU-Acceleration in Visual SLAM | 2026-03-17 | ShowVisual SLAM systems combine visual tracking with global loop closure to maintain a consistent map and accurate localization. Loop closure is a computationally expensive process as we need to search across the whole map for matches. This paper presents FastLoop, a GPU-accelerated loop closing module to alleviate this computational complexity. We identify key performance bottlenecks in the loop closing pipeline of visual SLAM and address them through parallel optimizations on the GPU. Specifically, we use task-level and data-level parallelism and integrate a GPU-accelerated pose graph optimization. Our implementation is built on top of ORB-SLAM3 and leverages CUDA for GPU programming. Experimental results show that FastLoop achieves an average speedup of 1.4x and 1.3x on the EuRoC dataset and 3.0x and 2.4x on the TUM-VI dataset for the loop closing module on desktop and embedded platforms, respectively, while maintaining the accuracy of the original system. |
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| SLAM Adversarial Lab: An Extensible Framework for Visual SLAM Robustness Evaluation under Adverse Conditions | 2026-03-17 | ShowWe present SAL (SLAM Adversarial Lab), a modular framework for evaluating visual SLAM systems under adversarial conditions such as fog and rain. SAL represents each adversarial condition as a perturbation that transforms an existing dataset into an adversarial dataset. When transforming a dataset, SAL supports severity levels using easily-interpretable real-world units such as meters for fog visibility. SAL's extensible architecture decouples datasets, perturbations, and SLAM algorithms through common interfaces, so users can add new components without rewriting integration code. Moreover, SAL includes a search procedure that finds the severity level of a perturbation at which a SLAM system fails. To showcase the capabilities of SAL, our evaluation integrates seven SLAM algorithms and evaluates them across three datasets under weather, camera, and video transport perturbations. |
8 pages, 4 figures | None |
| Industrial cuVSLAM Benchmark & Integration | 2026-03-17 | ShowThis work presents a comprehensive benchmark evaluation of visual odometry (VO) and visual SLAM (VSLAM) systems for mobile robot navigation in real-world logistical environments. We compare multiple visual odometry approaches across controlled trajectories covering translational, rotational, and mixed motion patterns, as well as a large-scale production facility dataset spanning approximately 1.7 km. Performance is evaluated using Absolute Pose Error (APE) against ground truth from a Vicon motion capture system and a LiDAR-based SLAM reference. Our results show that a hybrid stack combining the cuVSLAM front-end with a custom SLAM back-end achieves the strongest mapping accuracy, motivating a deeper integration of cuVSLAM as the core VO component in our robotics stack. We further validate this integration by deploying and testing the cuVSLAM-based VO stack on an NVIDIA Jetson platform. |
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| Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos | 2026-03-12 | ShowWe address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory. |
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| LIVE-GS: Online LiDAR-Inertial-Visual State Estimation and Globally Consistent Mapping with 3D Gaussian Splatting | 2026-03-09 | ShowWhile 3D Gaussian Splatting (3DGS) enabled photorealistic mapping, its integration into SLAM has largely followed traditional camera-centric pipelines. As a result, they inherit well-known weaknesses such as high computational load, failure in texture-poor or illumination-varying environments, and limited operational range, particularly for RGB-D setups. On the other hand, LiDAR emerges as a robust alternative, but its integration with 3DGS introduces new challenges, such as the need for tighter global alignment for photorealistic quality and prolonged optimization times caused by sparse data. To address these challenges, we propose LIVE-GS, an online LiDAR-Inertial Visual SLAM framework that tightly couples 3D Gaussian Splatting with LiDAR-based surfels to ensure high-precision map consistency through global geometric optimization. Particularly, to handle sparse data, our system employs a depth-invariant Gaussian initialization strategy for efficient representation and a bounded sigmoid constraint to prevent uncontrolled Gaussian growth. Experiments on public and our datasets demonstrate competitive performance in rendering quality and map-building efficiency compared with representative 3DGS SLAM baselines. |
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| PathSpace: Rapid continuous map approximation for efficient SLAM using B-Splines in constrained environments | 2026-03-03 | ShowSimultaneous Localization and Mapping (SLAM) plays a crucial role in enabling autonomous vehicles to navigate previously unknown environments. Semantic SLAM mostly extends visual SLAM, leveraging the higher density information available to reason about the environment in a more human-like manner. This allows for better decision making by exploiting prior structural knowledge of the environment, usually in the form of labels. Current semantic SLAM techniques still mostly rely on a dense geometric representation of the environment, limiting their ability to apply constraints based on context. We propose PathSpace, a novel semantic SLAM framework that uses continuous B-splines to represent the environment in a compact manner, while also maintaining and reasoning through the continuous probability density functions required for probabilistic reasoning. This system applies the multiple strengths of B-splines in the context of SLAM to interpolate and fit otherwise discrete sparse environments. We test this framework in the context of autonomous racing, where we exploit pre-specified track characteristics to produce significantly reduced representations at comparable levels of accuracy to traditional landmark based methods and demonstrate its potential in limiting the resources used by a system with minimal accuracy loss. |
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| Have We Mastered Scale in Deep Monocular Visual SLAM? The ScaleMaster Dataset and Benchmark | 2026-02-20 | ShowRecent advances in deep monocular visual Simultaneous Localization and Mapping (SLAM) have achieved impressive accuracy and dense reconstruction capabilities, yet their robustness to scale inconsistency in large-scale indoor environments remains largely unexplored. Existing benchmarks are limited to room-scale or structurally simple settings, leaving critical issues of intra-session scale drift and inter-session scale ambiguity insufficiently addressed. To fill this gap, we introduce the ScaleMaster Dataset, the first benchmark explicitly designed to evaluate scale consistency under challenging scenarios such as multi-floor structures, long trajectories, repetitive views, and low-texture regions. We systematically analyze the vulnerability of state-of-the-art deep monocular visual SLAM systems to scale inconsistency, providing both quantitative and qualitative evaluations. Crucially, our analysis extends beyond traditional trajectory metrics to include a direct map-to-map quality assessment using metrics like Chamfer distance against high-fidelity 3D ground truth. Our results reveal that while recent deep monocular visual SLAM systems demonstrate strong performance on existing benchmarks, they suffer from severe scale-related failures in realistic, large-scale indoor environments. By releasing the ScaleMaster dataset and baseline results, we aim to establish a foundation for future research toward developing scale-consistent and reliable visual SLAM systems. |
8 pag...8 pages, 9 figures, accepted to ICRA 2026 |
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| Cholec80-port: A Geometrically Consistent Trocar Port Segmentation Dataset for Robust Surgical Scene Understanding | 2026-02-19 | ShowTrocar ports are camera-fixed, pseudo-static structures that can persistently occlude laparoscopic views and attract disproportionate feature points due to specular, textured surfaces. This makes ports particularly detrimental to geometry-based downstream pipelines such as image stitching, 3D reconstruction, and visual SLAM, where dynamic or non-anatomical outliers degrade alignment and tracking stability. Despite this practical importance, explicit port labels are rare in public surgical datasets, and existing annotations often violate geometric consistency by masking the central lumen (opening), even when anatomical regions are visible through it. We present Cholec80-port, a high-fidelity trocar port segmentation dataset derived from Cholec80, together with a rigorous standard operating procedure (SOP) that defines a port-sleeve mask excluding the central opening. We additionally cleanse and unify existing public datasets under the same SOP. Experiments demonstrate that geometrically consistent annotations substantially improve cross-dataset robustness beyond what dataset size alone provides. |
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| Adaptive Illumination Control for Robot Perception | 2026-02-13 | ShowRobot perception under low light or high dynamic range is usually improved downstream - via more robust feature extraction, image enhancement, or closed-loop exposure control. However, all of these approaches are limited by the image captured these conditions. An alternate approach is to utilize a programmable onboard light that adds to ambient illumination and improves captured images. However, it is not straightforward to predict its impact on image formation. Illumination interacts nonlinearly with depth, surface reflectance, and scene geometry. It can both reveal structure and induce failure modes such as specular highlights and saturation. We introduce Lightning, a closed-loop illumination-control framework for visual SLAM that combines relighting, offline optimization, and imitation learning. This is performed in three stages. First, we train a Co-Located Illumination Decomposition (CLID) relighting model that decomposes a robot observation into an ambient component and a light-contribution field. CLID enables physically consistent synthesis of the same scene under alternative light intensities and thereby creates dense multi-intensity training data without requiring us to repeatedly re-run trajectories. Second, using these synthesized candidates, we formulate an offline Optimal Intensity Schedule (OIS) problem that selects illumination levels over a sequence trading off SLAM-relevant image utility against power consumption and temporal smoothness. Third, we distill this ideal solution into a real-time controller through behavior cloning, producing an Illumination Control Policy (ILC) that generalizes beyond the initial training distribution and runs online on a mobile robot to command discrete light-intensity levels. Across our evaluation, Lightning substantially improves SLAM trajectory robustness while reducing unnecessary illumination power. |
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| Thegra: Graph-based SLAM for Thermal Imagery | 2026-02-09 | ShowThermal imaging provides a practical sensing modality for visual SLAM in visually degraded environments such as low illumination, smoke, or adverse weather. However, thermal imagery often exhibits low texture, low contrast, and high noise, complicating feature-based SLAM. In this work, we propose a sparse monocular graph-based SLAM system for thermal imagery that leverages general-purpose learned features -- the SuperPoint detector and LightGlue matcher, trained on large-scale visible-spectrum data to improve cross-domain generalization. To adapt these components to thermal data, we introduce a preprocessing pipeline to enhance input suitability and modify core SLAM modules to handle sparse and outlier-prone feature matches. We further incorporate keypoint confidence scores from SuperPoint into a confidence-weighted factor graph to improve estimation robustness. Evaluations on public thermal datasets demonstrate that the proposed system achieves reliable performance without requiring dataset-specific training or fine-tuning a desired feature detector, given the scarcity of quality thermal data. Code will be made available upon publication. |
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| Real-Time Loop Closure Detection in Visual SLAM via NetVLAD and Faiss | 2026-02-02 | ShowLoop closure detection (LCD) is a core component of simultaneous localization and mapping (SLAM): it identifies revisited places and enables pose-graph constraints that correct accumulated drift. Classic bag-of-words approaches such as DBoW are efficient but often degrade under appearance change and perceptual aliasing. In parallel, deep learning-based visual place recognition (VPR) descriptors (e.g., NetVLAD and Transformer-based models) offer stronger robustness, but their computational cost is often viewed as a barrier to real-time SLAM. In this paper, we empirically evaluate NetVLAD as an LCD module and compare it against DBoW on the KITTI dataset. We introduce a Fine-Grained Top-K precision-recall curve that better reflects LCD settings where a query may have zero or multiple valid matches. With Faiss-accelerated nearestneighbor search, NetVLAD achieves real-time query speed while improving accuracy and robustness over DBoW, making it a practical drop-in alternative for LCD in SLAM. |
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| When Simultaneous Localization and Mapping Meets Wireless Communications: A Survey | 2026-01-28 | ShowThe availability of commercial wireless communication and sensing equipment combined with the advancements in intelligent autonomous systems paves the way towards robust joint communications and simultaneous localization and mapping (SLAM). This paper surveys the state-of-the-art in the nexus of SLAM and Wireless Communications, attributing the bidirectional impact of each with a focus on visual SLAM (V-SLAM) integration. We provide an overview of key concepts related to wireless signal propagation, geometric channel modeling, and radio frequency (RF)-based localization and sensing. In addition to this, we show image processing techniques that can detect landmarks, proactively predicting optimal paths for wireless channels. Several dimensions are considered, including the prerequisites, techniques, background, and future directions and challenges of the intersection between SLAM and wireless communications. We analyze mathematical approaches such as probabilistic models, and spatial methods for signal processing, as well as key technological aspects. We expose techniques and items towards enabling a highly effective retrieval of the autonomous robot state. Among other interesting findings, we observe that monocular V-SLAM would benefit from RF relevant information, as the latter can serve as a proxy for the scale ambiguity resolution. Conversely, we find that wireless communications in the context of 5G and beyond can potentially benefit from visual odometry that is central in SLAM. Moreover, we examine other sources besides the camera for SLAM and describe the twofold relation with wireless communications. Finally, integrated solutions performing joint communications and SLAM are still in their infancy: theoretical and practical advancements are required to add higher-level localization and semantic perception capabilities to RF and multi-antenna technologies. |
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| SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings | 2026-01-14 | ShowMonocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes. |
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| Loop Closure using AnyLoc Visual Place Recognition in DPV-SLAM | 2026-01-06 | ShowLoop closure is crucial for maintaining the accuracy and consistency of visual SLAM. We propose a method to improve loop closure performance in DPV-SLAM. Our approach integrates AnyLoc, a learning-based visual place recognition technique, as a replacement for the classical Bag of Visual Words (BoVW) loop detection method. In contrast to BoVW, which relies on handcrafted features, AnyLoc utilizes deep feature representations, enabling more robust image retrieval across diverse viewpoints and lighting conditions. Furthermore, we propose an adaptive mechanism that dynamically adjusts similarity threshold based on environmental conditions, removing the need for manual tuning. Experiments on both indoor and outdoor datasets demonstrate that our method significantly outperforms the original DPV-SLAM in terms of loop closure accuracy and robustness. The proposed method offers a practical and scalable solution for enhancing loop closure performance in modern SLAM systems. |
Accep...Accepted at IEEE/SICE International Symposium on System Integration(SII) 2026. 6 pages, 14 figures |
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| FoundationSLAM: Unleashing the Power of Depth Foundation Models for End-to-End Dense Visual SLAM | 2025-12-31 | ShowWe present FoundationSLAM, a learning-based monocular dense SLAM system that addresses the absence of geometric consistency in previous flow-based approaches for accurate and robust tracking and mapping. Our core idea is to bridge flow estimation with geometric reasoning by leveraging the guidance from foundation depth models. To this end, we first develop a Hybrid Flow Network that produces geometry-aware correspondences, enabling consistent depth and pose inference across diverse keyframes. To enforce global consistency, we propose a Bi-Consistent Bundle Adjustment Layer that jointly optimizes keyframe pose and depth under multi-view constraints. Furthermore, we introduce a Reliability-Aware Refinement mechanism that dynamically adapts the flow update process by distinguishing between reliable and uncertain regions, forming a closed feedback loop between matching and optimization. Extensive experiments demonstrate that FoundationSLAM achieves superior trajectory accuracy and dense reconstruction quality across multiple challenging datasets, while running in real-time at 18 FPS, demonstrating strong generalization to various scenarios and practical applicability of our method. |
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| Spatia: Video Generation with Updatable Spatial Memory | 2025-12-17 | ShowExisting video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limitation, we propose Spatia, a spatial memory-aware video generation framework that explicitly preserves a 3D scene point cloud as persistent spatial memory. Spatia iteratively generates video clips conditioned on this spatial memory and continuously updates it through visual SLAM. This dynamic-static disentanglement design enhances spatial consistency throughout the generation process while preserving the model's ability to produce realistic dynamic entities. Furthermore, Spatia enables applications such as explicit camera control and 3D-aware interactive editing, providing a geometrically grounded framework for scalable, memory-driven video generation. |
Proje...Project page: https://zhaojingjing713.github.io/Spatia/ |
Code Link |
| Deep Learning Perspective of Scene Understanding in Autonomous Robots | 2025-12-16 | ShowThis paper provides a review of deep learning applications in scene understanding in autonomous robots, including innovations in object detection, semantic and instance segmentation, depth estimation, 3D reconstruction, and visual SLAM. It emphasizes how these techniques address limitations of traditional geometric models, improve depth perception in real time despite occlusions and textureless surfaces, and enhance semantic reasoning to understand the environment better. When these perception modules are integrated into dynamic and unstructured environments, they become more effective in decisionmaking, navigation and interaction. Lastly, the review outlines the existing problems and research directions to advance learning-based scene understanding of autonomous robots. |
11 pa...11 pages. Review Paper on Deep Learning Perspective of Scene Understanding in Autonomous Robots |
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| Dynamic Visual SLAM using a General 3D Prior | 2025-12-07 | ShowReliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, this task is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. To this end, we leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we robustly handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model. |
8 pages | None |
| VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM | 2025-12-02 | ShowWe present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their purely visual design degrades under motion blur, low texture, and exposure variations. Our method tightly couples visual and inertial cues within a unified optimization framework, jointly refining camera poses, depths, and IMU states. It features robust IMU initialization, time-varying bias modeling, and loop closure with consistent Gaussian updates. Experiments on four challenging datasets demonstrate our superiority over state-of-the-art methods. Project page: https://vigs-slam.github.io |
Proje...Project page: https://vigs-slam.github.io |
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| KM-ViPE: Online Tightly Coupled Vision-Language-Geometry Fusion for Open-Vocabulary Semantic SLAM | 2025-12-01 | ShowWe present KM-ViPE (Knowledge Mapping Video Pose Engine), a real-time open-vocabulary SLAM framework for uncalibrated monocular cameras in dynamic environments. Unlike systems requiring depth sensors and offline calibration, KM-ViPE operates directly on raw RGB streams, making it ideal for ego-centric applications and harvesting internet-scale video data for training. KM-ViPE tightly couples DINO visual features with geometric constraints through a high-level features based adaptive robust kernel that handles both moving objects and movable static objects (e.g., moving furniture in ego-centric views). The system performs simultaneous online localization and open-vocabulary semantic mapping by fusing geometric and deep visual features aligned with language embeddings. Our results are competitive with state-of-the-art approaches, while existing solutions either operate offline, need depth data and/or odometry estimation, or lack dynamic scene robustness. KM-ViPE benefits from internet-scale training and uniquely combines online operation, uncalibrated monocular input, and robust handling of dynamic scenes, which makes it a good fit for autonomous robotics and AR/VR applications and advances practical spatial intelligence capabilities for embodied AI. |
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| Integration of UWB Radar on Mobile Robots for Continuous Obstacle and Environment Mapping | 2025-11-30 | ShowThis paper presents an infrastructure-free approach for obstacle detection and environmental mapping using ultra-wideband (UWB) radar mounted on a mobile robotic platform. Traditional sensing modalities such as visual cameras and Light Detection and Ranging (LiDAR) fail in environments with poor visibility due to darkness, smoke, or reflective surfaces. In these visioned-impaired conditions, UWB radar offers a promising alternative. To this end, this work explores the suitability of robot-mounted UWB radar for environmental mapping in dynamic, anchor-free scenarios. The study investigates how different materials (metal, concrete and plywood) and UWB radio channels (5 and 9) influence the Channel Impulse Response (CIR). Furthermore, a processing pipeline is proposed to achieve reliable mapping of detected obstacles, consisting of 3 steps: (i) target identification (based on CIR peak detection), (ii) filtering (based on peak properties, signal-to-noise score, and phase-difference of arrival), and (iii) clustering (based on distance estimation and angle-of-arrival estimation). The proposed approach successfully reduces noise and multipath effects, resulting in an obstacle detection precision of at least 82.36% and a recall of 89.46% on channel 9 even when detecting low-reflective materials such as plywood. This work offers a foundation for further development of UWB-based localisation and mapping (SLAM) systems that do not rely on visual features and, unlike conventional UWB localisation systems, do not require on fixed anchor nodes for triangulation. |
This ...This paper has been submitted to IEEE Access Journal and is currently undergoing review |
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| DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management | 2025-11-28 | ShowRecent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting reconstruction to small-scale environments. We present DiskChunGS, a scalable 3DGS SLAM system that overcomes this bottleneck through an out-of-core approach that partitions scenes into spatial chunks and maintains only active regions in GPU memory while storing inactive areas on disk. Our architecture integrates seamlessly with existing SLAM frameworks for pose estimation and loop closure, enabling globally consistent reconstruction at scale. We validate DiskChunGS on indoor scenes (Replica, TUM-RGBD), urban driving scenarios (KITTI), and resource-constrained Nvidia Jetson platforms. Our method uniquely completes all 11 KITTI sequences without memory failures while achieving superior visual quality, demonstrating that algorithmic innovation can overcome the memory constraints that have limited previous 3DGS SLAM methods. |
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| Estimating Fog Parameters from a Sequence of Stereo Images | 2025-11-25 | ShowWe propose a method which, given a sequence of stereo foggy images, estimates the parameters of a fog model and updates them dynamically. In contrast with previous approaches, which estimate the parameters sequentially and thus are prone to error propagation, our algorithm estimates all the parameters simultaneously by solving a novel optimisation problem. By assuming that fog is only locally homogeneous, our method effectively handles real-world fog, which is often globally inhomogeneous. The proposed algorithm can be easily used as an add-on module in existing visual Simultaneous Localisation and Mapping (SLAM) or odometry systems in the presence of fog. In order to assess our method, we also created a new dataset, the Stereo Driving In Real Fog (SDIRF), consisting of high-quality, consecutive stereo frames of real, foggy road scenes under a variety of visibility conditions, totalling over 40 minutes and 34k frames. As a first-of-its-kind, SDIRF contains the camera's photometric parameters calibrated in a lab environment, which is a prerequisite for correctly applying the atmospheric scattering model to foggy images. The dataset also includes the counterpart clear data of the same routes recorded in overcast weather, which is useful for companion work in image defogging and depth reconstruction. We conducted extensive experiments using both synthetic foggy data and real foggy sequences from SDIRF to demonstrate the superiority of the proposed algorithm over prior methods. Our method not only produces the most accurate estimates on synthetic data, but also adapts better to real fog. We make our code and SDIRF publicly available\footnote{https://github.com/SenseRoboticsLab/estimating-fog-parameters} to the community with the aim of advancing the research on visual perception in fog. |
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| AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend | 2025-11-25 | ShowWe present AMB3R, a multi-view feed-forward model for dense 3D reconstruction on a metric-scale that addresses diverse 3D vision tasks. The key idea is to leverage a sparse, yet compact, volumetric scene representation as our backend, enabling geometric reasoning with spatial compactness. Although trained solely for multi-view reconstruction, we demonstrate that AMB3R can be seamlessly extended to uncalibrated visual odometry (online) or large-scale structure from motion without the need for task-specific fine-tuning or test-time optimization. Compared to prior pointmap-based models, our approach achieves state-of-the-art performance in camera pose, depth, and metric-scale estimation, 3D reconstruction, and even surpasses optimization-based SLAM and SfM methods with dense reconstruction priors on common benchmarks. |
Proje...Project page: https://hengyiwang.github.io/projects/amber |
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| SP-VINS: A Hybrid Stereo Visual Inertial Navigation System based on Implicit Environmental Map | 2025-11-24 | ShowFilter-based visual inertial navigation system (VINS) has attracted mobile-robot researchers for the good balance between accuracy and efficiency, but its limited mapping quality hampers long-term high-accuracy state estimation. To this end, we first propose a novel filter-based stereo VINS, differing from traditional simultaneous localization and mapping (SLAM) systems based on 3D map, which performs efficient loop closure constraints with implicit environmental map composed of keyframes and 2D keypoints. Secondly, we proposed a hybrid residual filter framework that combines landmark reprojection and ray constraints to construct a unified Jacobian matrix for measurement updates. Finally, considering the degraded environment, we incorporated the camera-IMU extrinsic parameters into visual description to achieve online calibration. Benchmark experiments demonstrate that the proposed SP-VINS achieves high computational efficiency while maintaining long-term high-accuracy localization performance, and is superior to existing state-of-the-art (SOTA) methods. |
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| Stable Multi-Drone GNSS Tracking System for Marine Robots | 2025-11-24 | ShowAccurate localization is essential for marine robotics, yet Global Navigation Satellite System (GNSS) signals are unreliable or unavailable even at a very short distance below the water surface. Traditional alternatives, such as inertial navigation, Doppler Velocity Loggers (DVL), SLAM, and acoustic methods, suffer from error accumulation, high computational demands, or infrastructure dependence. In this work, we present a scalable multi-drone GNSS-based tracking system for surface and near-surface marine robots. Our approach combines efficient visual detection, lightweight multi-object tracking, GNSS-based triangulation, and a confidence-weighted Extended Kalman Filter (EKF) to provide stable GNSS estimation in real time. We further introduce a cross-drone tracking ID alignment algorithm that enforces global consistency across views, enabling robust multi-robot tracking with redundant aerial coverage. We validate our system in diversified complex settings to show the scalability and robustness of the proposed algorithm. |
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| Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span | 2025-11-23 | ShowPeople continuously perceive and interact with their surroundings based on underlying intentions that drive their exploration and behaviors. While research in egocentric user and scene understanding has focused primarily on motion and contact-based interaction, forecasting human visual perception itself remains less explored despite its fundamental role in guiding human actions and its implications for AR/VR and assistive technologies. We address the challenge of egocentric 3D visual span forecasting, predicting where a person's visual perception will focus next within their three-dimensional environment. To this end, we propose EgoSpanLift, a novel method that transforms egocentric visual span forecasting from 2D image planes to 3D scenes. EgoSpanLift converts SLAM-derived keypoints into gaze-compatible geometry and extracts volumetric visual span regions. We further combine EgoSpanLift with 3D U-Net and unidirectional transformers, enabling spatio-temporal fusion to efficiently predict future visual span in the 3D grid. In addition, we curate a comprehensive benchmark from raw egocentric multisensory data, creating a testbed with 364.6K samples for 3D visual span forecasting. Our approach outperforms competitive baselines for egocentric 2D gaze anticipation and 3D localization while achieving comparable results even when projected back onto 2D image planes without additional 2D-specific training. |
NeurI...NeurIPS 2025 Spotlight |
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| Unobservable Subspace Evolution and Alignment for Consistent Visual-Inertial Navigation | 2025-11-22 | ShowThe inconsistency issue in the Visual-Inertial Navigation System (VINS) is a long-standing and fundamental challenge. While existing studies primarily attribute the inconsistency to observability mismatch, these analyses are often based on simplified theoretical formulations that consider only prediction and SLAM correction. Such formulations fail to cover the non-standard estimation steps, such as MSCKF correction and delayed initialization, which are critical for practical VINS estimators. Furthermore, the lack of a comprehensive understanding of how inconsistency dynamically emerges across estimation steps has hindered the development of precise and efficient solutions. As a result, current approaches often face a trade-off between estimator accuracy, consistency, and implementation complexity. To address these limitations, this paper proposes a novel analysis framework termed Unobservable Subspace Evolution (USE), which systematically characterizes how the unobservable subspace evolves throughout the entire estimation pipeline by explicitly tracking changes in its evaluation points. This perspective sheds new light on how individual estimation steps contribute to inconsistency. Our analysis reveals that observability misalignment induced by certain steps is the antecedent of observability mismatch. Guided by this insight, we propose a simple yet effective solution paradigm, Unobservable Subspace Alignment (USA), which eliminates inconsistency by selectively intervening only in those estimation steps that induce misalignment. We design two USA methods: transformation-based and re-evaluation-based, both offering accurate and computationally lightweight solutions. Extensive simulations and real-world experiments validate the effectiveness of the proposed methods. |
20 pages, 16 figures | None |
| DynoSAM: Open-Source Smoothing and Mapping Framework for Dynamic SLAM | 2025-11-20 | ShowTraditional Visual Simultaneous Localization and Mapping (vSLAM) systems focus solely on static scene structures, overlooking dynamic elements in the environment. Although effective for accurate visual odometry in complex scenarios, these methods discard crucial information about moving objects. By incorporating this information into a Dynamic SLAM framework, the motion of dynamic entities can be estimated, enhancing navigation whilst ensuring accurate localization. However, the fundamental formulation of Dynamic SLAM remains an open challenge, with no consensus on the optimal approach for accurate motion estimation within a SLAM pipeline. Therefore, we developed DynoSAM, an open-source framework for Dynamic SLAM that enables the efficient implementation, testing, and comparison of various Dynamic SLAM optimization formulations. DynoSAM integrates static and dynamic measurements into a unified optimization problem solved using factor graphs, simultaneously estimating camera poses, static scene, object motion or poses, and object structures. We evaluate DynoSAM across diverse simulated and real-world datasets, achieving state-of-the-art motion estimation in indoor and outdoor environments, with substantial improvements over existing systems. Additionally, we demonstrate DynoSAM utility in downstream applications, including 3D reconstruction of dynamic scenes and trajectory prediction, thereby showcasing potential for advancing dynamic object-aware SLAM systems. DynoSAM is open-sourced at https://github.com/ACFR-RPG/DynOSAM. |
20 pa...20 pages, 10 figures. Submitted to T-RO Visual SLAM SI 2025 |
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| CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering | 2025-11-20 | ShowAccurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods often suffer from drift, scale ambiguity, and depend on fiducials or loop closure. This work introduces a real-time method for localizing a camera within a pre-captured, highly accurate colored LiDAR point cloud. By rendering synthetic views from this cloud, 2D-3D correspondences are established between live frames and the point cloud. A neural rendering technique narrows the domain gap between synthetic and real images, reducing occlusion and background artifacts to improve feature matching. The result is drift-free camera tracking with correct metric scale in the global LiDAR coordinate system. Two real-time variants are presented: Online Render and Match, and Prebuild and Localize. We demonstrate improved results on the ScanNet++ dataset and outperform existing SLAM pipelines. |
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| PuzzlePoles: Cylindrical Fiducial Markers Based on the PuzzleBoard Pattern | 2025-11-18 | ShowReliable perception of the environment is a key enabler for autonomous systems, where calibration and localization tasks often rely on robust visual markers. We introduce the PuzzlePole, a new type of fiducial markers derived from the recently proposed PuzzleBoard calibration pattern. The PuzzlePole is a cylindrical marker, enabling reliable recognition and pose estimation from 360° viewing direction. By leveraging the unique combinatorial structure of the PuzzleBoard pattern, PuzzlePoles provide a high accuracy in localization and orientation while being robust to occlusions. The design offers flexibility for deployment in diverse autonomous systems scenarios, ranging from robot navigation and SLAM to tangible interfaces. |
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| iGaussian: Real-Time Camera Pose Estimation via Feed-Forward 3D Gaussian Splatting Inversion | 2025-11-18 | ShowRecent trends in SLAM and visual navigation have embraced 3D Gaussians as the preferred scene representation, highlighting the importance of estimating camera poses from a single image using a pre-built Gaussian model. However, existing approaches typically rely on an iterative \textit{render-compare-refine} loop, where candidate views are first rendered using NeRF or Gaussian Splatting, then compared against the target image, and finally, discrepancies are used to update the pose. This multi-round process incurs significant computational overhead, hindering real-time performance in robotics. In this paper, we propose iGaussian, a two-stage feed-forward framework that achieves real-time camera pose estimation through direct 3D Gaussian inversion. Our method first regresses a coarse 6DoF pose using a Gaussian Scene Prior-based Pose Regression Network with spatial uniform sampling and guided attention mechanisms, then refines it through feature matching and multi-model fusion. The key contribution lies in our cross-correlation module that aligns image embeddings with 3D Gaussian attributes without differentiable rendering, coupled with a Weighted Multiview Predictor that fuses features from Multiple strategically sampled viewpoints. Experimental results on the NeRF Synthetic, Mip-NeRF 360, and T&T+DB datasets demonstrate a significant performance improvement over previous methods, reducing median rotation errors to 0.2° while achieving 2.87 FPS tracking on mobile robots, which is an impressive 10 times speedup compared to optimization-based approaches. Code: https://github.com/pythongod-exe/iGaussian |
IROS 2025 | Code Link |
| DPVO-QAT++: Heterogeneous QAT and CUDA Kernel Fusion for High-Performance Deep Patch Visual Odometry | 2025-11-16 | ShowDeep learning-based Visual SLAM (vSLAM) systems exhibit exceptional geometric reasoning capabilities, yet their prohibitive computational overhead severely restricts deployment on resource-constrained autonomous platforms. This paper presents a hierarchical quantization optimization framework, DPVO-QAT++ (DPVO-QAT++: Heterogeneous QAT and CUDA Kernel Fusion for High-Performance Deep Patch Visual Odometry). Through the synergistic integration of learnable scale parameterization, a heterogeneous precision design for the Visual Odometry (VO) front-end and back-end (front-end floating-point fake quantization with FP16/FP32; back-end full precision), and GPU-native kernel fusion for fake quantization (custom CUDA kernels), our framework significantly reduces memory footprint and increases processing speed while preserving the trajectory accuracy of the original model. On the TartanAir dataset, our framework achieves an average FPS increase of 52.1%, a 29.1% reduction in median latency, and a 64.9% reduction in peak GPU memory reservation, while maintaining trajectory accuracy (ATE) comparable to the original DPVO model across 32 validation sequences. On the EuRoC dataset, it realizes an average FPS increase of 30.1%, a 23.1% reduction in median latency, and a 37.7% reduction in peak GPU memory reservation, maintaining comparable trajectory accuracy (ATE) across 11 validation sequences. Experimental results demonstrate that DPVO-QAT++ effectively bridges the gap between high-precision deep VO and the efficiency requirements for practical deployment, offering a viable engineering paradigm for the application of this technology on real-world embedded platforms. Keywords: Visual Odometry, Heterogeneous Precision Architecture, Quantization-Aware Training, CUDA Kernel Fusion, Scale-Only Training, Deep Patch Visual Odometry, GPU-Native Kernel Fusion. |
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| ICD-Net: Inertial Covariance Displacement Network for Drone Visual-Inertial SLAM | 2025-11-13 | ShowVisual-inertial SLAM systems often exhibit suboptimal performance due to multiple confounding factors including imperfect sensor calibration, noisy measurements, rapid motion dynamics, low illumination, and the inherent limitations of traditional inertial navigation integration methods. These issues are particularly problematic in drone applications where robust and accurate state estimation is critical for safe autonomous operation. In this work, we present ICD-Net, a novel framework that enhances visual-inertial SLAM performance by learning to process raw inertial measurements and generating displacement estimates with associated uncertainty quantification. Rather than relying on analytical inertial sensor models that struggle with real-world sensor imperfections, our method directly extracts displacement maps from sensor data while simultaneously predicting measurement covariances that reflect estimation confidence. We integrate ICD-Net outputs as additional residual constraints into the VINS-Fusion optimization framework, where the predicted uncertainties appropriately weight the neural network contributions relative to traditional visual and inertial terms. The learned displacement constraints provide complementary information that compensates for various error sources in the SLAM pipeline. Our approach can be used under both normal operating conditions and in situations of camera inconsistency or visual degradation. Experimental evaluation on challenging high-speed drone sequences demonstrated that our approach significantly improved trajectory estimation accuracy compared to standard VINS-Fusion, with more than 38% improvement in mean APE and uncertainty estimates proving crucial for maintaining system robustness. Our method shows that neural network enhancement can effectively address multiple sources of SLAM degradation while maintaining real-time performance requirements. |
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| vS-Graphs: Tightly Coupling Visual SLAM and 3D Scene Graphs Exploiting Hierarchical Scene Understanding | 2025-11-12 | ShowCurrent Visual Simultaneous Localization and Mapping (VSLAM) systems often struggle to create maps that are both semantically rich and easily interpretable. While incorporating semantic scene knowledge aids in building richer maps with contextual associations among mapped objects, representing them in structured formats, such as scene graphs, has not been widely addressed, resulting in complex map comprehension and limited scalability. This paper introduces vS-Graphs, a novel real-time VSLAM framework that integrates vision-based scene understanding with map reconstruction and comprehensible graph-based representation. The framework infers structural elements (i.e., rooms and floors) from detected building components (i.e., walls and ground surfaces) and incorporates them into optimizable 3D scene graphs. This solution enhances the reconstructed map's semantic richness, comprehensibility, and localization accuracy. Extensive experiments on standard benchmarks and real-world datasets demonstrate that vS-Graphs achieves an average of 15.22% accuracy gain across all tested datasets compared to state-of-the-art VSLAM methods. Furthermore, the proposed framework achieves environment-driven semantic entity detection accuracy comparable to that of precise LiDAR-based frameworks, using only visual features. The code is publicly available at https://github.com/snt-arg/visual_sgraphs and is actively being improved. Moreover, a web page containing more media and evaluation outcomes is available on https://snt-arg.github.io/vsgraphs-results/. |
19 pa...19 pages, 10 figures, 5 tables |
Code Link |
| DualVision ArthroNav: Investigating Opportunities to Enhance Localization and Reconstruction in Image-based Arthroscopy Navigation via External Cameras | 2025-11-12 | ShowArthroscopic procedures can greatly benefit from navigation systems that enhance spatial awareness, depth perception, and field of view. However, existing optical tracking solutions impose strict workspace constraints and disrupt surgical workflow. Vision-based alternatives, though less invasive, often rely solely on the monocular arthroscope camera, making them prone to drift, scale ambiguity, and sensitivity to rapid motion or occlusion. We propose DualVision ArthroNav, a multi-camera arthroscopy navigation system that integrates an external camera rigidly mounted on the arthroscope. The external camera provides stable visual odometry and absolute localization, while the monocular arthroscope video enables dense scene reconstruction. By combining these complementary views, our system resolves the scale ambiguity and long-term drift inherent in monocular SLAM and ensures robust relocalization. Experiments demonstrate that our system effectively compensates for calibration errors, achieving an average absolute trajectory error of 1.09 mm. The reconstructed scenes reach an average target registration error of 2.16 mm, with high visual fidelity (SSIM = 0.69, PSNR = 22.19). These results indicate that our system provides a practical and cost-efficient solution for arthroscopic navigation, bridging the gap between optical tracking and purely vision-based systems, and paving the way toward clinically deployable, fully vision-based arthroscopic guidance. |
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| UMIGen: A Unified Framework for Egocentric Point Cloud Generation and Cross-Embodiment Robotic Imitation Learning | 2025-11-12 | ShowData-driven robotic learning faces an obvious dilemma: robust policies demand large-scale, high-quality demonstration data, yet collecting such data remains a major challenge owing to high operational costs, dependence on specialized hardware, and the limited spatial generalization capability of current methods. The Universal Manipulation Interface (UMI) relaxes the strict hardware requirements for data collection, but it is restricted to capturing only RGB images of a scene and omits the 3D geometric information on which many tasks rely. Inspired by DemoGen, we propose UMIGen, a unified framework that consists of two key components: (1) Cloud-UMI, a handheld data collection device that requires no visual SLAM and simultaneously records point cloud observation-action pairs; and (2) a visibility-aware optimization mechanism that extends the DemoGen pipeline to egocentric 3D observations by generating only points within the camera's field of view. These two components enable efficient data generation that aligns with real egocentric observations and can be directly transferred across different robot embodiments without any post-processing. Experiments in both simulated and real-world settings demonstrate that UMIGen supports strong cross-embodiment generalization and accelerates data collection in diverse manipulation tasks. |
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| Integration of Visual SLAM into Consumer-Grade Automotive Localization | 2025-11-11 | ShowAccurate ego-motion estimation in consumer-grade vehicles currently relies on proprioceptive sensors, i.e. wheel odometry and IMUs, whose performance is limited by systematic errors and calibration. While visual-inertial SLAM has become a standard in robotics, its integration into automotive ego-motion estimation remains largely unexplored. This paper investigates how visual SLAM can be integrated into consumer-grade vehicle localization systems to improve performance. We propose a framework that fuses visual SLAM with a lateral vehicle dynamics model to achieve online gyroscope calibration under realistic driving conditions. Experimental results demonstrate that vision-based integration significantly improves gyroscope calibration accuracy and thus enhances overall localization performance, highlighting a promising path toward higher automotive localization accuracy. We provide results on both proprietary and public datasets, showing improved performance and superior localization accuracy on a public benchmark compared to state-of-the-art methods. |
This ...This manuscript has been submitted to the IEEE for possible publication |
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| Multi-cam Multi-map Visual Inertial Localization: System, Validation and Dataset | 2025-11-08 | ShowRobot control loops require causal pose estimates that depend only on past and present measurements. At each timestep, controllers compute commands using the current pose without waiting for future refinements. While traditional visual SLAM systems achieve high accuracy through retrospective loop closures, these corrections arrive after control decisions were already executed, violating causality. Visual-inertial odometry maintains causality but accumulates unbounded drift over time. To address the distinct requirements of robot control, we propose a multi-camera multi-map visual-inertial localization system providing real-time, causal pose estimation with bounded localization error through continuous map constraints. Since standard trajectory metrics evaluate post-processed trajectories, we analyze the error composition of map-based localization systems and propose a set of evaluation metrics suitable for measuring causal localization performance. To validate our system, we design a multi-camera IMU hardware setup and collect a challenging long-term campus dataset featuring diverse illumination and seasonal conditions. Experimental results on public benchmarks and on our own collected dataset demonstrate that our system provides significantly higher real-time localization accuracy compared to other methods. To benefit the community, we have made both the system and the dataset open source at https://anonymous.4open.science/r/Multi-cam-Multi-map-VILO-7993. |
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| 3D Mapping Using a Lightweight and Low-Power Monocular Camera Embedded inside a Gripper of Limbed Climbing Robots | 2025-11-08 | ShowLimbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e., convex terrain surfaces) thanks to its close-up views. While conventional climbing robots often employ RGB-D cameras as hand-eye cameras to facilitate straightforward 3D terrain mapping and graspable point detection, RGB-D cameras are large and consume considerable power. This work presents a 3D terrain mapping system designed for space exploration using limbed climbing robots equipped with a monocular hand-eye camera. Compared to RGB-D cameras, monocular cameras are more lightweight, compact structures, and have lower power consumption. Although monocular SLAM can be used to construct 3D maps, it suffers from scale ambiguity. To address this limitation, we propose a SLAM method that fuses monocular visual constraints with limb forward kinematics. The proposed method jointly estimates time-series gripper poses and the global metric scale of the 3D map based on factor graph optimization. We validate the proposed framework through both physics-based simulations and real-world experiments. The results demonstrate that our framework constructs a metrically scaled 3D terrain map in real-time and enables autonomous grasping of convex terrain surfaces using a monocular hand-eye camera, without relying on RGB-D cameras. Our method contributes to scalable and energy-efficient perception for future space missions involving limbed climbing robots. See the video summary here: https://youtu.be/fMBrrVNKJfc |
Inter...International Conference on Space Robotics (iSpaRo) |
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| Multi-modal Loop Closure Detection with Foundation Models in Severely Unstructured Environments | 2025-11-07 | ShowRobust loop closure detection is a critical component of Simultaneous Localization and Mapping (SLAM) algorithms in GNSS-denied environments, such as in the context of planetary exploration. In these settings, visual place recognition often fails due to aliasing and weak textures, while LiDAR-based methods suffer from sparsity and ambiguity. This paper presents MPRF, a multimodal pipeline that leverages transformer-based foundation models for both vision and LiDAR modalities to achieve robust loop closure in severely unstructured environments. Unlike prior work limited to retrieval, MPRF integrates a two-stage visual retrieval strategy with explicit 6-DoF pose estimation, combining DINOv2 features with SALAD aggregation for efficient candidate screening and SONATA-based LiDAR descriptors for geometric verification. Experiments on the S3LI dataset and S3LI Vulcano dataset show that MPRF outperforms state-of-the-art retrieval methods in precision while enhancing pose estimation robustness in low-texture regions. By providing interpretable correspondences suitable for SLAM back-ends, MPRF achieves a favorable trade-off between accuracy, efficiency, and reliability, demonstrating the potential of foundation models to unify place recognition and pose estimation. Code and models will be released at github.com/DLR-RM/MPRF. |
Under...Under review for ICRA 2026 |
Code Link |
| MLP-SLAM: Multilayer Perceptron-Based Simultaneous Localization and Mapping | 2025-11-06 | ShowThe Visual Simultaneous Localization and Mapping (V-SLAM) system has seen significant development in recent years, demonstrating high precision in environments with limited dynamic objects. However, their performance significantly deteriorates when deployed in settings with a higher presence of movable objects, such as environments with pedestrians, cars, and buses, which are common in outdoor scenes. To address this issue, we propose a Multilayer Perceptron (MLP)-based real-time stereo SLAM system that leverages complete geometry information to avoid information loss. Moreover, there is currently no publicly available dataset for directly evaluating the effectiveness of dynamic and static feature classification methods, and to bridge this gap, we have created a publicly available dataset containing over 50,000 feature points. Experimental results demonstrate that our MLP-based dynamic and static feature point discriminator has achieved superior performance compared to other methods on this dataset. Furthermore, the MLP-based real-time stereo SLAM system has shown the highest average precision and fastest speed on the outdoor KITTI tracking datasets compared to other dynamic SLAM systems.The open-source code and datasets are available at https://github.com/TaozheLi/MLP-SLAM. |
Dynamic SLAM | Code Link |
| TurboMap: GPU-Accelerated Local Mapping for Visual SLAM | 2025-11-03 | ShowThis paper presents TurboMap, a GPU-accelerated and CPU-optimized local mapping module for visual SLAM systems. We identify key performance bottlenecks in the local mapping process for visual SLAM and address them through targeted GPU and CPU optimizations. Specifically, we offload map point triangulation and fusion to the GPU, accelerate redundant keyframe culling on the CPU, and integrate a GPU-accelerated solver to speed up local bundle adjustment. Our implementation is built on top of ORB-SLAM3 and leverages CUDA for GPU programming. The experimental results show that TurboMap achieves an average speedup of 1.3x in the EuRoC dataset and 1.6x in the TUM-VI dataset in the local mapping module, on both desktop and embedded platforms, while maintaining the accuracy of the original system. |
Submi...Submitted to ICRA 2026 |
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| AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM | 2025-10-30 | ShowAutonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception. |
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| Exploring Object-Aware Attention Guided Frame Association for RGB-D SLAM | 2025-10-30 | ShowAttention models have recently emerged as a powerful approach, demonstrating significant progress in various fields. Visualization techniques, such as class activation mapping, provide visual insights into the reasoning of convolutional neural networks (CNNs). Using network gradients, it is possible to identify regions where the network pays attention during image recognition tasks. Furthermore, these gradients can be combined with CNN features to localize more generalizable, task-specific attentive (salient) regions within scenes. However, explicit use of this gradient-based attention information integrated directly into CNN representations for semantic object understanding remains limited. Such integration is particularly beneficial for visual tasks like simultaneous localization and mapping (SLAM), where CNN representations enriched with spatially attentive object locations can enhance performance. In this work, we propose utilizing task-specific network attention for RGB-D indoor SLAM. Specifically, we integrate layer-wise attention information derived from network gradients with CNN feature representations to improve frame association performance. Experimental results indicate improved performance compared to baseline methods, particularly for large environments. |
doubl...double-column 5 pages, 3 figures |
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| GeVI-SLAM: Gravity-Enhanced Stereo Visua Inertial SLAM for Underwater Robots | 2025-10-28 | ShowAccurate visual inertial simultaneous localization and mapping (VI SLAM) for underwater robots remains a significant challenge due to frequent visual degeneracy and insufficient inertial measurement unit (IMU) motion excitation. In this paper, we present GeVI-SLAM, a gravity-enhanced stereo VI SLAM system designed to address these issues. By leveraging the stereo camera's direct depth estimation ability, we eliminate the need to estimate scale during IMU initialization, enabling stable operation even under low acceleration dynamics. With precise gravity initialization, we decouple the pitch and roll from the pose estimation and solve a 4 degrees of freedom (DOF) Perspective-n-Point (PnP) problem for pose tracking. This allows the use of a minimal 3-point solver, which significantly reduces computational time to reject outliers within a Random Sample Consensus framework. We further propose a bias-eliminated 4-DOF PnP estimator with provable consistency, ensuring the relative pose converges to the true value as the feature number increases. To handle dynamic motion, we refine the full 6-DOF pose while jointly estimating the IMU covariance, enabling adaptive weighting of the gravity prior. Extensive experiments on simulated and real-world data demonstrate that GeVI-SLAM achieves higher accuracy and greater stability compared to state-of-the-art methods. |
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| Underwater Visual-Inertial-Acoustic-Depth SLAM with DVL Preintegration for Degraded Environments | 2025-10-27 | ShowVisual degradation caused by limited visibility, insufficient lighting, and feature scarcity in underwater environments presents significant challenges to visual-inertial simultaneous localization and mapping (SLAM) systems. To address these challenges, this paper proposes a graph-based visual-inertial-acoustic-depth SLAM system that integrates a stereo camera, an inertial measurement unit (IMU), the Doppler velocity log (DVL), and a pressure sensor. The key innovation lies in the tight integration of four distinct sensor modalities to ensure reliable operation, even under degraded visual conditions. To mitigate DVL drift and improve measurement efficiency, we propose a novel velocity-bias-based DVL preintegration strategy. At the frontend, hybrid tracking strategies and acoustic-inertial-depth joint optimization enhance system stability. Additionally, multi-source hybrid residuals are incorporated into a graph optimization framework. Extensive quantitative and qualitative analyses of the proposed system are conducted in both simulated and real-world underwater scenarios. The results demonstrate that our approach outperforms current state-of-the-art stereo visual-inertial SLAM systems in both stability and localization accuracy, exhibiting exceptional robustness, particularly in visually challenging environments. |
10 pages, 10 figures | None |
| LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering | 2025-10-26 | Show3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale dynamic outdoor scenes and leads to cumulative pose errors and scale ambiguity. To address these challenges, we propose \textbf{LVD-GS}, a novel LiDAR-Visual 3D Gaussian Splatting SLAM system. Motivated by the human chain-of-thought process for information seeking, we introduce a hierarchical collaborative representation module that facilitates mutual reinforcement for mapping optimization, effectively mitigating scale drift and enhancing reconstruction robustness. Furthermore, to effectively eliminate the influence of dynamic objects, we propose a joint dynamic modeling module that generates fine-grained dynamic masks by fusing open-world segmentation with implicit residual constraints, guided by uncertainty estimates from DINO-Depth features. Extensive evaluations on KITTI, nuScenes, and self-collected datasets demonstrate that our approach achieves state-of-the-art performance compared to existing methods. |
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| RoGER-SLAM: A Robust Gaussian Splatting SLAM System for Noisy and Low-light Environment Resilience | 2025-10-26 | ShowThe reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve high-fidelity mapping under clean conditions, they remain vulnerable to compounded degradations that degrade mapping and tracking performance. A key observation underlying our work is that the original 3DGS rendering pipeline inherently behaves as an implicit low-pass filter, attenuating high-frequency noise but also risking over-smoothing. Building on this insight, we propose RoGER-SLAM, a robust 3DGS SLAM system tailored for noise and low-light resilience. The framework integrates three innovations: a Structure-Preserving Robust Fusion (SP-RoFusion) mechanism that couples rendered appearance, depth, and edge cues; an adaptive tracking objective with residual balancing regularization; and a Contrastive Language-Image Pretraining (CLIP)-based enhancement module, selectively activated under compounded degradations to restore semantic and structural fidelity. Comprehensive experiments on Replica, TUM, and real-world sequences show that RoGER-SLAM consistently improves trajectory accuracy and reconstruction quality compared with other 3DGS-SLAM systems, especially under adverse imaging conditions. |
13 pa...13 pages, 11 figures, under review |
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| Bag-of-Word-Groups (BoWG): A Robust and Efficient Loop Closure Detection Method Under Perceptual Aliasing | 2025-10-26 | ShowLoop closure is critical in Simultaneous Localization and Mapping (SLAM) systems to reduce accumulative drift and ensure global mapping consistency. However, conventional methods struggle in perceptually aliased environments, such as narrow pipes, due to vector quantization, feature sparsity, and repetitive textures, while existing solutions often incur high computational costs. This paper presents Bag-of-Word-Groups (BoWG), a novel loop closure detection method that achieves superior precision-recall, robustness, and computational efficiency. The core innovation lies in the introduction of word groups, which captures the spatial co-occurrence and proximity of visual words to construct an online dictionary. Additionally, drawing inspiration from probabilistic transition models, we incorporate temporal consistency directly into similarity computation with an adaptive scheme, substantially improving precision-recall performance. The method is further strengthened by a feature distribution analysis module and dedicated post-verification mechanisms. To evaluate the effectiveness of our method, we conduct experiments on both public datasets and a confined-pipe dataset we constructed. Results demonstrate that BoWG surpasses state-of-the-art methods, including both traditional and learning-based approaches, in terms of precision-recall and computational efficiency. Our approach also exhibits excellent scalability, achieving an average processing time of 16 ms per image across 17,565 images in the Bicocca25b dataset. |
This ...This paper has been accepted by IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2025 |
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| Deep Learning-Powered Visual SLAM Aimed at Assisting Visually Impaired Navigation | 2025-10-23 | ShowDespite advancements in SLAM technologies, robust operation under challenging conditions such as low-texture, motion-blur, or challenging lighting remains an open challenge. Such conditions are common in applications such as assistive navigation for the visually impaired. These challenges undermine localization accuracy and tracking stability, reducing navigation reliability and safety. To overcome these limitations, we present SELM-SLAM3, a deep learning-enhanced visual SLAM framework that integrates SuperPoint and LightGlue for robust feature extraction and matching. We evaluated our framework using TUM RGB-D, ICL-NUIM, and TartanAir datasets, which feature diverse and challenging scenarios. SELM-SLAM3 outperforms conventional ORB-SLAM3 by an average of 87.84% and exceeds state-of-the-art RGB-D SLAM systems by 36.77%. Our framework demonstrates enhanced performance under challenging conditions, such as low-texture scenes and fast motion, providing a reliable platform for developing navigation aids for the visually impaired. |
8 pag...8 pages, 7 figures, 4 tables |
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| DeepDetect: Learning All-in-One Dense Keypoints | 2025-10-21 | ShowKeypoint detection is the foundation of many computer vision tasks, including image registration, structure-from motion, 3D reconstruction, visual odometry, and SLAM. Traditional detectors (SIFT, SURF, ORB, BRISK, etc.) and learning based methods (SuperPoint, R2D2, LF-Net, D2-Net, etc.) have shown strong performance yet suffer from key limitations: sensitivity to photometric changes, low keypoint density and repeatability, limited adaptability to challenging scenes, and lack of semantic understanding, often failing to prioritize visually important regions. We present DeepDetect, an intelligent, all-in-one, dense keypoint detector that unifies the strengths of classical detectors using deep learning. Firstly, we create ground-truth masks by fusing outputs of 7 keypoint and 2 edge detectors, extracting diverse visual cues from corners and blobs to prominent edges and textures in the images. Afterwards, a lightweight and efficient model: ESPNet, is trained using these masks as labels, enabling DeepDetect to focus semantically on images while producing highly dense keypoints, that are adaptable to diverse and visually degraded conditions. Evaluations on the Oxford Affine Covariant Regions dataset demonstrate that DeepDetect surpasses other detectors in keypoint density, repeatability, and the number of correct matches, achieving maximum values of 0.5143 (average keypoint density), 0.9582 (average repeatability), and 59,003 (correct matches). |
6 pag...6 pages, 6 figures, 2 tables, 7 equations |
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| LVI-Q: Robust LiDAR-Visual-Inertial-Kinematic Odometry for Quadruped Robots Using Tightly-Coupled and Efficient Alternating Optimization | 2025-10-17 | ShowAutonomous navigation for legged robots in complex and dynamic environments relies on robust simultaneous localization and mapping (SLAM) systems to accurately map surroundings and localize the robot, ensuring safe and efficient operation. While prior sensor fusion-based SLAM approaches have integrated various sensor modalities to improve their robustness, these algorithms are still susceptible to estimation drift in challenging environments due to their reliance on unsuitable fusion strategies. Therefore, we propose a robust LiDAR-visual-inertial-kinematic odometry system that integrates information from multiple sensors, such as a camera, LiDAR, inertial measurement unit (IMU), and joint encoders, for visual and LiDAR-based odometry estimation. Our system employs a fusion-based pose estimation approach that runs optimization-based visual-inertial-kinematic odometry (VIKO) and filter-based LiDAR-inertial-kinematic odometry (LIKO) based on measurement availability. In VIKO, we utilize the footpreintegration technique and robust LiDAR-visual depth consistency using superpixel clusters in a sliding window optimization. In LIKO, we incorporate foot kinematics and employ a point-toplane residual in an error-state iterative Kalman filter (ESIKF). Compared with other sensor fusion-based SLAM algorithms, our approach shows robust performance across public and longterm datasets. |
8 Pages, 9 Figures | None |
| VAR-SLAM: Visual Adaptive and Robust SLAM for Dynamic Environments | 2025-10-17 | ShowVisual SLAM in dynamic environments remains challenging, as several existing methods rely on semantic filtering that only handles known object classes, or use fixed robust kernels that cannot adapt to unknown moving objects, leading to degraded accuracy when they appear in the scene. We present VAR-SLAM (Visual Adaptive and Robust SLAM), an ORB-SLAM3-based system that combines a lightweight semantic keypoint filter to deal with known moving objects, with Barron's adaptive robust loss to handle unknown ones. The shape parameter of the robust kernel is estimated online from residuals, allowing the system to automatically adjust between Gaussian and heavy-tailed behavior. We evaluate VAR-SLAM on the TUM RGB-D, Bonn RGB-D Dynamic, and OpenLORIS datasets, which include both known and unknown moving objects. Results show improved trajectory accuracy and robustness over state-of-the-art baselines, achieving up to 25% lower ATE RMSE than NGD-SLAM on challenging sequences, while maintaining performance at 27 FPS on average. |
Code ...Code available at https://github.com/iit-DLSLab/VAR-SLAM |
Code Link |
| Through the Lens of Doubt: Robust and Efficient Uncertainty Estimation for Visual Place Recognition | 2025-10-15 | ShowVisual Place Recognition (VPR) enables robots and autonomous vehicles to identify previously visited locations by matching current observations against a database of known places. However, VPR systems face significant challenges when deployed across varying visual environments, lighting conditions, seasonal changes, and viewpoints changes. Failure-critical VPR applications, such as loop closure detection in simultaneous localization and mapping (SLAM) pipelines, require robust estimation of place matching uncertainty. We propose three training-free uncertainty metrics that estimate prediction confidence by analyzing inherent statistical patterns in similarity scores from any existing VPR method. Similarity Distribution (SD) quantifies match distinctiveness by measuring score separation between candidates; Ratio Spread (RS) evaluates competitive ambiguity among top-scoring locations; and Statistical Uncertainty (SU) is a combination of SD and RS that provides a unified metric that generalizes across datasets and VPR methods without requiring validation data to select the optimal metric. All three metrics operate without additional model training, architectural modifications, or computationally expensive geometric verification. Comprehensive evaluation across nine state-of-the-art VPR methods and six benchmark datasets confirms that our metrics excel at discriminating between correct and incorrect VPR matches, and consistently outperform existing approaches while maintaining negligible computational overhead, making it deployable for real-time robotic applications across varied environmental conditions with improved precision-recall performance. |
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| Accelerated Feature Detectors for Visual SLAM: A Comparative Study of FPGA vs GPU | 2025-10-15 | ShowFeature detection is a common yet time-consuming module in Simultaneous Localization and Mapping (SLAM) implementations, which are increasingly deployed on power-constrained platforms, such as drones. Graphics Processing Units (GPUs) have been a popular accelerator for computer vision in general, and feature detection and SLAM in particular. On the other hand, System-on-Chips (SoCs) with integrated Field Programmable Gate Array (FPGA) are also widely available. This paper presents the first study of hardware-accelerated feature detectors considering a Visual SLAM (V-SLAM) pipeline. We offer new insights by comparing the best GPU-accelerated FAST, Harris, and SuperPoint implementations against the FPGA-accelerated counterparts on modern SoCs (Nvidia Jetson Orin and AMD Versal). The evaluation shows that when using a non-learning-based feature detector such as FAST and Harris, their GPU implementations, and the GPU-accelerated V-SLAM can achieve better run-time performance and energy efficiency than the FAST and Harris FPGA implementations as well as the FPGA-accelerated V-SLAM. However, when considering a learning-based detector such as SuperPoint, its FPGA implementation can achieve better run-time performance and energy efficiency (up to 3.1$\times$ and 1.4$\times$ improvements, respectively) than the GPU implementation. The FPGA-accelerated V-SLAM can also achieve comparable run-time performance compared to the GPU-accelerated V-SLAM, with better FPS in 2 out of 5 dataset sequences. When considering the accuracy, the results show that the GPU-accelerated V-SLAM is more accurate than the FPGA-accelerated V-SLAM in general. Last but not least, the use of hardware acceleration for feature detection could further improve the performance of the V-SLAM pipeline by having the global bundle adjustment module invoked less frequently without sacrificing accuracy. |
12 pages, 7 figures | None |
| ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation | 2025-10-09 | ShowOn-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, whereas feed-forward foundation models enable real-time inference but struggle with accuracy and robustness. In this work, we propose ARTDECO, a unified framework that combines the efficiency of feed-forward models with the reliability of SLAM-based pipelines. ARTDECO uses 3D foundation models for pose estimation and point prediction, coupled with a Gaussian decoder that transforms multi-scale features into structured 3D Gaussians. To sustain both fidelity and efficiency at scale, we design a hierarchical Gaussian representation with a LoD-aware rendering strategy, which improves rendering fidelity while reducing redundancy. Experiments on eight diverse indoor and outdoor benchmarks show that ARTDECO delivers interactive performance comparable to SLAM, robustness similar to feed-forward systems, and reconstruction quality close to per-scene optimization, providing a practical path toward on-the-fly digitization of real-world environments with both accurate geometry and high visual fidelity. Explore more demos on our project page: https://city-super.github.io/artdeco/. |
Code Link | |
| SiLVR: Scalable Lidar-Visual Radiance Field Reconstruction with Uncertainty Quantification | 2025-10-08 | ShowWe present a neural radiance field (NeRF) based large-scale reconstruction system that fuses lidar and vision data to generate high-quality reconstructions that are geometrically accurate and capture photorealistic texture. Our system adopts the state-of-the-art NeRF representation to incorporate lidar. Adding lidar data adds strong geometric constraints on the depth and surface normals, which is particularly useful when modelling uniform texture surfaces which contain ambiguous visual reconstruction cues. A key contribution of this work is a novel method to quantify the epistemic uncertainty of the lidar-visual NeRF reconstruction by estimating the spatial variance of each point location in the radiance field given the sensor observations from the cameras and lidar. This provides a principled approach to evaluate the contribution of each sensor modality to the final reconstruction. In this way, reconstructions that are uncertain (due to e.g. uniform visual texture, limited observation viewpoints, or little lidar coverage) can be identified and removed. Our system is integrated with a real-time lidar SLAM system which is used to bootstrap a Structure-from-Motion (SfM) reconstruction procedure. It also helps to properly constrain the overall metric scale which is essential for the lidar depth loss. The refined SLAM trajectory can then be divided into submaps using Spectral Clustering to group sets of co-visible images together. This submapping approach is more suitable for visual reconstruction than distance-based partitioning. Our uncertainty estimation is particularly effective when merging submaps as their boundaries often contain artefacts due to limited observations. We demonstrate the reconstruction system using a multi-camera, lidar sensor suite in experiments involving both robot-mounted and handheld scanning. Our test datasets cover a total area of more than 20,000 square metres. |
Accep...Accepted by T-RO. Webpage: https://dynamic.robots.ox.ac.uk/projects/silvr/ |
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| BIM-Constrained Optimization for Accurate Localization and Deviation Correction in Construction Monitoring | 2025-10-08 | ShowAugmented reality (AR) applications for construction monitoring rely on real-time environmental tracking to visualize architectural elements. However, construction sites present significant challenges for traditional tracking methods due to featureless surfaces, dynamic changes, and drift accumulation, leading to misalignment between digital models and the physical world. This paper proposes a BIM-aware drift correction method to address these challenges. Instead of relying solely on SLAM-based localization, we align |
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| EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Subsea ROVs | 2025-10-08 | ShowUnderwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. Our proposed framework, EgoExo++, extends beyond 2D exocentric view synthesis (EgoExo) to augment a dense 2.5D ground surface estimation on-the-fly. It simultaneously renders the ROV model onto this reconstructed surface, enhancing semantic perception and depth comprehension. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. Quantitative metrics confirm the reliability of the rendered Exo views, while a user study involving 15 operators demonstrates improved situational awareness, navigation safety, and task efficiency during teleoperation. Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy, operator training, and embodied teleoperation. This new interactive approach to ROV teleoperation presents promising opportunities for future research in subsea telerobotics. |
EgoEx...EgoExo++ (Journal extension), V5, metadata updated, 12 pages |
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| Human3R: Everyone Everywhere All at Once | 2025-10-07 | ShowWe present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies ("everyone"), dense 3D scene ("everywhere"), and camera trajectories in a single forward pass ("all-at-once"). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R's rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, at real-time speed (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, be easily extended for downstream applications.Code available in https://fanegg.github.io/Human3R |
Page:...Page: https://fanegg.github.io/Human3R Code: https://github.com/fanegg/Human3R |
Code Link |
| OKVIS2-X: Open Keyframe-based Visual-Inertial SLAM Configurable with Dense Depth or LiDAR, and GNSS | 2025-10-07 | ShowTo empower mobile robots with usable maps as well as highest state estimation accuracy and robustness, we present OKVIS2-X: a state-of-the-art multi-sensor Simultaneous Localization and Mapping (SLAM) system building dense volumetric occupancy maps, while scalable to large environments and operating in realtime. Our unified SLAM framework seamlessly integrates different sensor modalities: visual, inertial, measured or learned depth, LiDAR and Global Navigation Satellite System (GNSS) measurements. Unlike most state-of-the-art SLAM systems, we advocate using dense volumetric map representations when leveraging depth or range-sensing capabilities. We employ an efficient submapping strategy that allows our system to scale to large environments, showcased in sequences of up to 9 kilometers. OKVIS2-X enhances its accuracy and robustness by tightly-coupling the estimator and submaps through map alignment factors. Our system provides globally consistent maps, directly usable for autonomous navigation. To further improve the accuracy of OKVIS2-X, we also incorporate the option of performing online calibration of camera extrinsics. Our system achieves the highest trajectory accuracy in EuRoC against state-of-the-art alternatives, outperforms all competitors in the Hilti22 VI-only benchmark, while also proving competitive in the LiDAR version, and showcases state of the art accuracy in the diverse and large-scale sequences from the VBR dataset. |
IEEE ...IEEE Transactions on Robotics (T-RO) - Special Issue: Visual SLAM |
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| Non-Rigid Structure-from-Motion via Differential Geometry with Recoverable Conformal Scale | 2025-10-02 | ShowNon-rigid structure-from-motion (NRSfM), a promising technique for addressing the mapping challenges in monocular visual deformable simultaneous localization and mapping (SLAM), has attracted growing attention. We introduce a novel method, called Con-NRSfM, for NRSfM under conformal deformations, encompassing isometric deformations as a subset. Our approach performs point-wise reconstruction using 2D selected image warps optimized through a graph-based framework. Unlike existing methods that rely on strict assumptions, such as locally planar surfaces or locally linear deformations, and fail to recover the conformal scale, our method eliminates these constraints and accurately computes the local conformal scale. Additionally, our framework decouples constraints on depth and conformal scale, which are inseparable in other approaches, enabling more precise depth estimation. To address the sensitivity of the formulated problem, we employ a parallel separable iterative optimization strategy. Furthermore, a self-supervised learning framework, utilizing an encoder-decoder network, is incorporated to generate dense 3D point clouds with texture. Simulation and experimental results using both synthetic and real datasets demonstrate that our method surpasses existing approaches in terms of reconstruction accuracy and robustness. The code for the proposed method will be made publicly available on the project website: https://sites.google.com/view/con-nrsfm. |
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| RSV-SLAM: Toward Real-Time Semantic Visual SLAM in Indoor Dynamic Environments | 2025-10-02 | ShowSimultaneous Localization and Mapping (SLAM) plays an important role in many robotics fields, including social robots. Many of the available visual SLAM methods are based on the assumption of a static world and struggle in dynamic environments. In the current study, we introduce a real-time semantic RGBD SLAM approach designed specifically for dynamic environments. Our proposed system can effectively detect moving objects and maintain a static map to ensure robust camera tracking. The key innovation of our approach is the incorporation of deep learning-based semantic information into SLAM systems to mitigate the impact of dynamic objects. Additionally, we enhance the semantic segmentation process by integrating an Extended Kalman filter to identify dynamic objects that may be temporarily idle. We have also implemented a generative network to fill in the missing regions of input images belonging to dynamic objects. This highly modular framework has been implemented on the ROS platform and can achieve around 22 fps on a GTX1080. Benchmarking the developed pipeline on dynamic sequences from the TUM dataset suggests that the proposed approach delivers competitive localization error in comparison with the state-of-the-art methods, all while operating in near real-time. The source code is publicly available. |
Proce...Proceedings of SAI Intelligent Systems Conference 2023 |
None |
| Benchmarking Egocentric Visual-Inertial SLAM at City Scale | 2025-10-01 | ShowPrecise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at https://www.lamaria.ethz.ch. |
ICCV 2025 | None |
| Instant4D: 4D Gaussian Splatting in Minutes | 2025-10-01 | ShowDynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/. |
Accep...Accepted by NeurIPS 25 |
Code Link |
| Semantic Visual Simultaneous Localization and Mapping: A Survey on State of the Art, Challenges, and Future Directions | 2025-10-01 | ShowSemantic Simultaneous Localization and Mapping (SLAM) is a critical area of research within robotics and computer vision, focusing on the simultaneous localization of robotic systems and associating semantic information to construct the most accurate and complete comprehensive model of the surrounding environment. Since the first foundational work in Semantic SLAM appeared more than two decades ago, this field has received increasing attention across various scientific communities. Despite its significance, the field lacks comprehensive surveys encompassing recent advances and persistent challenges. In response, this study provides a thorough examination of the state-of-the-art of Semantic SLAM techniques, with the aim of illuminating current trends and key obstacles. Beginning with an in-depth exploration of the evolution of visual SLAM, this study outlines its strengths and unique characteristics, while also critically assessing previous survey literature. Subsequently, a unified problem formulation and evaluation of the modular solution framework is proposed, which divides the problem into discrete stages, including visual localization, semantic feature extraction, mapping, data association, and loop closure optimization. Moreover, this study investigates alternative methodologies such as deep learning and the utilization of large language models, alongside a review of relevant research about contemporary SLAM datasets. Concluding with a discussion on potential future research directions, this study serves as a comprehensive resource for researchers seeking to navigate the complex landscape of Semantic SLAM. |
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| Graphite: A GPU-Accelerated Mixed-Precision Graph Optimization Framework | 2025-09-30 | ShowWe present Graphite, a GPU-accelerated nonlinear graph optimization framework. It provides a CUDA C++ interface to enable the sharing of code between a realtime application, such as a SLAM system, and its optimization tasks. The framework supports techniques to reduce memory usage, including in-place optimization, support for multiple floating point types and mixed-precision modes, and dynamically computed Jacobians. We evaluate Graphite on well-known bundle adjustment problems and find that it achieves similar performance to MegBA, a solver specialized for bundle adjustment, while maintaining generality and using less memory. We also apply Graphite to global visual-inertial bundle adjustment on maps generated from stereo-inertial SLAM datasets, and observe speed ups of up to 59x compared to a CPU baseline. Our results indicate that our solver enables faster large-scale optimization on both desktop and resource-constrained devices. |
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| SuperEvent: Cross-Modal Learning of Event-based Keypoint Detection for SLAM | 2025-09-29 | ShowEvent-based keypoint detection and matching holds significant potential, enabling the integration of event sensors into highly optimized Visual SLAM systems developed for frame cameras over decades of research. Unfortunately, existing approaches struggle with the motion-dependent appearance of keypoints and the complex noise prevalent in event streams, resulting in severely limited feature matching capabilities and poor performance on downstream tasks. To mitigate this problem, we propose SuperEvent, a data-driven approach to predict stable keypoints with expressive descriptors. Due to the absence of event datasets with ground truth keypoint labels, we leverage existing frame-based keypoint detectors on readily available event-aligned and synchronized gray-scale frames for self-supervision: we generate temporally sparse keypoint pseudo-labels considering that events are a product of both scene appearance and camera motion. Combined with our novel, information-rich event representation, we enable SuperEvent to effectively learn robust keypoint detection and description in event streams. Finally, we demonstrate the usefulness of SuperEvent by its integration into a modern sparse keypoint and descriptor-based SLAM framework originally developed for traditional cameras, surpassing the state-of-the-art in event-based SLAM by a wide margin. Source code is available at https://ethz-mrl.github.io/SuperEvent/. |
Code Link | |
| Self-Supervised Geometry-Guided Initialization for Robust Monocular Visual Odometry | 2025-09-28 | ShowMonocular visual odometry is a key technology in various autonomous systems. Traditional feature-based methods suffer from failures due to poor lighting, insufficient texture, and large motions. In contrast, recent learning-based dense SLAM methods exploit iterative dense bundle adjustment to address such failure cases, and achieve robust and accurate localization in a wide variety of real environments, without depending on domain-specific supervision. However, despite its potential, the methods still struggle with scenarios involving large motion and object dynamics. In this study, we diagnose key weaknesses in a popular learning-based dense SLAM model (DROID-SLAM) by analyzing major failure cases on outdoor benchmarks and exposing various shortcomings of its optimization process. We then propose the use of self-supervised priors leveraging a frozen large-scale pre-trained monocular depth estimator to initialize the dense bundle adjustment process, leading to robust visual odometry without the need to fine-tune the SLAM backbone. Despite its simplicity, the proposed method demonstrates significant improvements on KITTI odometry, as well as the challenging DDAD benchmark. |
Proje...Project page: https://toyotafrc.github.io/SGInit-Proj/ |
Code Link |
| GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State | 2025-09-28 | ShowDUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance. |
None | |
| Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM | 2025-09-26 | ShowGiven that Visual SLAM relies on appearance cues for localization and scene understanding, texture-less or visually degraded environments (e.g., plain walls or low lighting) lead to poor pose estimation and track loss. However, robots are typically equipped with sensors that provide some form of dead reckoning odometry with reasonable short-time performance but unreliable long-time performance. The Good Weights (GW) algorithm described here provides a framework to adaptively integrate dead reckoning (DR) with passive visual SLAM for continuous and accurate frame-level pose estimation. Importantly, it describes how all modules in a comprehensive SLAM system must be modified to incorporate DR into its design. Adaptive weighting increases DR influence when visual tracking is unreliable and reduces when visual feature information is strong, maintaining pose track without overreliance on DR. Good Weights yields a practical solution for mobile navigation that improves visual SLAM performance and robustness. Experiments on collected datasets and in real-world deployment demonstrate the benefits of Good Weights. |
8 pag...8 pages, 9 figures, 1 table. Submitted to IEEE Conference |
None |
| AnywhereVLA: Language-Conditioned Exploration and Mobile Manipulation | 2025-09-25 | ShowWe address natural language pick-and-place in unseen, unpredictable indoor environments with AnywhereVLA, a modular framework for mobile manipulation. A user text prompt serves as an entry point and is parsed into a structured task graph that conditions classical SLAM with LiDAR and cameras, metric semantic mapping, and a task-aware frontier exploration policy. An approach planner then selects visibility and reachability aware pre grasp base poses. For interaction, a compact SmolVLA manipulation head is fine tuned on platform pick and place trajectories for the SO-101 by TheRobotStudio, grounding local visual context and sub-goals into grasp and place proposals. The full system runs fully onboard on consumer-level hardware, with Jetson Orin NX for perception and VLA and an Intel NUC for SLAM, exploration, and control, sustaining real-time operation. We evaluated AnywhereVLA in a multi-room lab under static scenes and normal human motion. In this setting, the system achieves a |
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| SLAM-Free Visual Navigation with Hierarchical Vision-Language Perception and Coarse-to-Fine Semantic Topological Planning | 2025-09-25 | ShowConventional SLAM pipelines for legged robot navigation are fragile under rapid motion, calibration demands, and sensor drift, while offering limited semantic reasoning for task-driven exploration. To deal with these issues, we propose a vision-only, SLAM-free navigation framework that replaces dense geometry with semantic reasoning and lightweight topological representations. A hierarchical vision-language perception module fuses scene-level context with object-level cues for robust semantic inference. And a semantic-probabilistic topological map supports coarse-to-fine planning: LLM-based global reasoning for subgoal selection and vision-based local planning for obstacle avoidance. Integrated with reinforcement-learning locomotion controllers, the framework is deployable across diverse legged robot platforms. Experiments in simulation and real-world settings demonstrate consistent improvements in semantic accuracy, planning quality, and navigation success, while ablation studies further showcase the necessity of both hierarchical perception and fine local planning. This work introduces a new paradigm for SLAM-free, vision-language-driven navigation, shifting robotic exploration from geometry-centric mapping to semantics-driven decision making. |
None | |
| MASt3R-Fusion: Integrating Feed-Forward Visual Model with IMU, GNSS for High-Functionality SLAM | 2025-09-25 | ShowVisual SLAM is a cornerstone technique in robotics, autonomous driving and extended reality (XR), yet classical systems often struggle with low-texture environments, scale ambiguity, and degraded performance under challenging visual conditions. Recent advancements in feed-forward neural network-based pointmap regression have demonstrated the potential to recover high-fidelity 3D scene geometry directly from images, leveraging learned spatial priors to overcome limitations of traditional multi-view geometry methods. However, the widely validated advantages of probabilistic multi-sensor information fusion are often discarded in these pipelines. In this work, we propose MASt3R-Fusion,a multi-sensor-assisted visual SLAM framework that tightly integrates feed-forward pointmap regression with complementary sensor information, including inertial measurements and GNSS data. The system introduces Sim(3)-based visualalignment constraints (in the Hessian form) into a universal metric-scale SE(3) factor graph for effective information fusion. A hierarchical factor graph design is developed, which allows both real-time sliding-window optimization and global optimization with aggressive loop closures, enabling real-time pose tracking, metric-scale structure perception and globally consistent mapping. We evaluate our approach on both public benchmarks and self-collected datasets, demonstrating substantial improvements in accuracy and robustness over existing visual-centered multi-sensor SLAM systems. The code will be released open-source to support reproducibility and further research (https://github.com/GREAT-WHU/MASt3R-Fusion). |
Code Link | |
| Optical Ocean Recipes: Creating Realistic Datasets to Facilitate Underwater Vision Research | 2025-09-24 | ShowThe development and evaluation of machine vision in underwater environments remains challenging, often relying on trial-and-error-based testing tailored to specific applications. This is partly due to the lack of controlled, ground-truthed testing environments that account for the optical challenges, such as color distortion from spectrally variant light attenuation, reduced contrast and blur from backscatter and volume scattering, and dynamic light patterns from natural or artificial illumination. Additionally, the appearance of ocean water in images varies significantly across regions, depths, and seasons. However, most machine vision evaluations are conducted under specific optical water types and imaging conditions, therefore often lack generalizability. Exhaustive testing across diverse open-water scenarios is technically impractical. To address this, we introduce the \textit{Optical Ocean Recipes}, a framework for creating realistic datasets under controlled underwater conditions. Unlike synthetic or open-water data, these recipes, using calibrated color and scattering additives, enable repeatable and controlled testing of the impact of water composition on image appearance. Hence, this provides a unique framework for analyzing machine vision in realistic, yet controlled underwater scenarios. The controlled environment enables the creation of ground-truth data for a range of vision tasks, including water parameter estimation, image restoration, segmentation, visual SLAM, and underwater image synthesis. We provide a demonstration dataset generated using the Optical Ocean Recipes and briefly demonstrate the use of our system for two underwater vision tasks. The dataset and evaluation code will be made available. |
26 pa...26 pages, 9 figures, submitted to IEEE Journal of Ocean Engineering |
None |
| Bioinspired SLAM Approach for Unmanned Surface Vehicle | 2025-09-23 | ShowThis paper presents OpenRatSLAM2, a new version of OpenRatSLAM - a bioinspired SLAM framework based on computational models of the rodent hippocampus. OpenRatSLAM2 delivers low-computation-cost visual-inertial based SLAM, suitable for GPS-denied environments. Our contributions include a ROS2-based architecture, experimental results on new waterway datasets, and insights into system parameter tuning. This work represents the first known application of RatSLAM on USVs. The estimated trajectory was compared with ground truth data using the Hausdorff distance. The results show that the algorithm can generate a semimetric map with an error margin acceptable for most robotic applications. |
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| ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM | 2025-09-21 | ShowWe introduce ConfidentSplat, a novel 3D Gaussian Splatting (3DGS)-based SLAM system for robust, highfidelity RGB-only reconstruction. Addressing geometric inaccuracies in existing RGB-only 3DGS SLAM methods that stem from unreliable depth estimation, ConfidentSplat incorporates a core innovation: a confidence-weighted fusion mechanism. This mechanism adaptively integrates depth cues from multiview geometry with learned monocular priors (Omnidata ViT), dynamically weighting their contributions based on explicit reliability estimates-derived predominantly from multi-view geometric consistency-to generate high-fidelity proxy depth for map supervision. The resulting proxy depth guides the optimization of a deformable 3DGS map, which efficiently adapts online to maintain global consistency following pose updates from a DROID-SLAM-inspired frontend and backend optimizations (loop closure, global bundle adjustment). Extensive validation on standard benchmarks (TUM-RGBD, ScanNet) and diverse custom mobile datasets demonstrates significant improvements in reconstruction accuracy (L1 depth error) and novel view synthesis fidelity (PSNR, SSIM, LPIPS) over baselines, particularly in challenging conditions. ConfidentSplat underscores the efficacy of principled, confidence-aware sensor fusion for advancing state-of-the-art dense visual SLAM. |
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| NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic Lighting | 2025-09-18 | ShowSimultaneous Localization and Mapping (SLAM) systems typically assume static, distant illumination; however, many real-world scenarios, such as endoscopy, subterranean robotics, and search & rescue in collapsed environments, require agents to operate with a co-located light and camera in the absence of external lighting. In such cases, dynamic near-field lighting introduces strong, view-dependent shading that significantly degrades SLAM performance. We introduce Near-Field Lighting Bundle Adjustment Loss (NFL-BA) which explicitly models near-field lighting as a part of Bundle Adjustment loss and enables better performance for scenes captured with dynamic lighting. NFL-BA can be integrated into neural rendering-based SLAM systems with implicit or explicit scene representations. Our evaluations mainly focus on endoscopy procedure where SLAM can enable autonomous navigation, guidance to unsurveyed regions, blindspot detections, and 3D visualizations, which can significantly improve patient outcomes and endoscopy experience for both physicians and patients. Replacing Photometric Bundle Adjustment loss of SLAM systems with NFL-BA leads to significant improvement in camera tracking, 37% for MonoGS and 14% for EndoGS, and leads to state-of-the-art camera tracking and mapping performance on the C3VD colonoscopy dataset. Further evaluation on indoor scenes captured with phone camera with flashlight turned on, also demonstrate significant improvement in SLAM performance due to NFL-BA. See results at https://asdunnbe.github.io/NFL-BA/ |
Code Link | |
| Human Interaction for Collaborative Semantic SLAM using Extended Reality | 2025-09-18 | ShowSemantic SLAM (Simultaneous Localization and Mapping) systems enrich robot maps with structural and semantic information, enabling robots to operate more effectively in complex environments. However, these systems struggle in real-world scenarios with occlusions, incomplete data, or ambiguous geometries, as they cannot fully leverage the higher-level spatial and semantic knowledge humans naturally apply. We introduce HICS-SLAM, a Human-in-the-Loop semantic SLAM framework that uses a shared extended reality environment for real-time collaboration. The system allows human operators to directly interact with and visualize the robot's 3D scene graph, and add high-level semantic concepts (e.g., rooms or structural entities) into the mapping process. We propose a graph-based semantic fusion methodology that integrates these human interventions with robot perception, enabling scalable collaboration for enhanced situational awareness. Experimental evaluations on real-world construction site datasets demonstrate improvements in room detection accuracy, map precision, and semantic completeness compared to automated baselines, demonstrating both the effectiveness of the approach and its potential for future extensions. |
7 pag...7 pages, 5 figures, 3 tables |
None |
| Event-LAB: Towards Standardized Evaluation of Neuromorphic Localization Methods | 2025-09-18 | ShowEvent-based localization research and datasets are a rapidly growing area of interest, with a tenfold increase in the cumulative total number of published papers on this topic over the past 10 years. Whilst the rapid expansion in the field is exciting, it brings with it an associated challenge: a growth in the variety of required code and package dependencies as well as data formats, making comparisons difficult and cumbersome for researchers to implement reliably. To address this challenge, we present Event-LAB: a new and unified framework for running several event-based localization methodologies across multiple datasets. Event-LAB is implemented using the Pixi package and dependency manager, that enables a single command-line installation and invocation for combinations of localization methods and datasets. To demonstrate the capabilities of the framework, we implement two common event-based localization pipelines: Visual Place Recognition (VPR) and Simultaneous Localization and Mapping (SLAM). We demonstrate the ability of the framework to systematically visualize and analyze the results of multiple methods and datasets, revealing key insights such as the association of parameters that control event collection counts and window sizes for frame generation to large variations in performance. The results and analysis demonstrate the importance of fairly comparing methodologies with consistent event image generation parameters. Our Event-LAB framework provides this ability for the research community, by contributing a streamlined workflow for easily setting up multiple conditions. |
8 pag...8 pages, 6 figures, under review |
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| BIM Informed Visual SLAM for Construction Monitoring | 2025-09-17 | ShowSimultaneous Localization and Mapping (SLAM) is a key tool for monitoring construction sites, where aligning the evolving as-built state with the as-planned design enables early error detection and reduces costly rework. LiDAR-based SLAM achieves high geometric precision, but its sensors are typically large and power-demanding, limiting their use on portable platforms. Visual SLAM offers a practical alternative with lightweight cameras already embedded in most mobile devices. however, visually mapping construction environments remains challenging: repetitive layouts, occlusions, and incomplete or low-texture structures often cause drift in the trajectory map. To mitigate this, we propose an RGB-D SLAM system that incorporates the Building Information Model (BIM) as structural prior knowledge. Instead of relying solely on visual cues, our system continuously establishes correspondences between detected wall and their BIM counterparts, which are then introduced as constraints in the back-end optimization. The proposed method operates in real time and has been validated on real construction sites, reducing trajectory error by an average of 23.71% and map RMSE by 7.14% compared to visual SLAM baselines. These results demonstrate that BIM constraints enable reliable alignment of the digital plan with the as-built scene, even under partially constructed conditions. |
8 pag...8 pages, 5 tables, 4 figures |
None |
| See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays | 2025-09-15 | ShowImage-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on optical see-through (OST) HMDs due to misregistration between the world-facing camera and the user's eye perspective. To approximate the user's true eye view, we implement and evaluate three software-based eye-perspective rendering (EPR) techniques on a commercially available, untethered OST HMD (Microsoft HoloLens 2): (1) Plane-Proxy EPR, projecting onto a fixed-distance plane; (2) Mesh-Proxy EPR, using SLAM-based reconstruction for projection; and (3) Gaze-Proxy EPR, a novel eye-tracking-based method that aligns the projection with the user's gaze depth. A user study on real-world tasks underscores the importance of accurate EPR and demonstrates gaze-proxy as a lightweight alternative to geometry-based methods. We release our EPR framework as open source. |
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| Real-time Photorealistic Mapping for Situational Awareness in Robot Teleoperation | 2025-09-15 | ShowAchieving efficient remote teleoperation is particularly challenging in unknown environments, as the teleoperator must rapidly build an understanding of the site's layout. Online 3D mapping is a proven strategy to tackle this challenge, as it enables the teleoperator to progressively explore the site from multiple perspectives. However, traditional online map-based teleoperation systems struggle to generate visually accurate 3D maps in real-time due to the high computational cost involved, leading to poor teleoperation performances. In this work, we propose a solution to improve teleoperation efficiency in unknown environments. Our approach proposes a novel, modular and efficient GPU-based integration between recent advancement in gaussian splatting SLAM and existing online map-based teleoperation systems. We compare the proposed solution against state-of-the-art teleoperation systems and validate its performances through real-world experiments using an aerial vehicle. The results show significant improvements in decision-making speed and more accurate interaction with the environment, leading to greater teleoperation efficiency. In doing so, our system enhances remote teleoperation by seamlessly integrating photorealistic mapping generation with real-time performances, enabling effective teleoperation in unfamiliar environments. |
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| FastTrack: GPU-Accelerated Tracking for Visual SLAM | 2025-09-13 | ShowThe tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI. |
Accep...Accepted for presentation at IROS 2025, preprint |
None |
| SMapper: A Multi-Modal Data Acquisition Platform for SLAM Benchmarking | 2025-09-11 | ShowAdvancing research in fields like Simultaneous Localization and Mapping (SLAM) and autonomous navigation critically depends on reliable and reproducible multimodal datasets. While several influential datasets have driven progress in these domains, they often suffer from limitations in sensing modalities, environmental diversity, and the reproducibility of the underlying hardware setups. To address these challenges, this paper introduces SMapper, a novel open-hardware, multi-sensor platform designed explicitly for, though not limited to, SLAM research. The device integrates synchronized LiDAR, multi-camera, and inertial sensing, supported by a robust calibration and synchronization pipeline that ensures precise spatio-temporal alignment across modalities. Its open and replicable design allows researchers to extend its capabilities and reproduce experiments across both handheld and robot-mounted scenarios. To demonstrate its practicality, we additionally release SMapper-light, a publicly available SLAM dataset containing representative indoor and outdoor sequences. The dataset includes tightly synchronized multimodal data and ground-truth trajectories derived from offline LiDAR-based SLAM with sub-centimeter accuracy, alongside dense 3D reconstructions. Furthermore, the paper contains benchmarking results on state-of-the-art LiDAR and visual SLAM frameworks using the SMapper-light dataset. By combining open-hardware design, reproducible data collection, and comprehensive benchmarking, SMapper establishes a robust foundation for advancing SLAM algorithm development, evaluation, and reproducibility. |
12 pa...12 pages, 6 figures, 5 tables |
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| The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methods | 2025-09-10 | ShowThis paper introduces a large-scale multi-modal dataset captured in and around well-known landmarks in Oxford using a custom-built multi-sensor perception unit as well as a millimetre-accurate map from a Terrestrial LiDAR Scanner (TLS). The perception unit includes three synchronised global shutter colour cameras, an automotive 3D LiDAR scanner, and an inertial sensor - all precisely calibrated. We also establish benchmarks for tasks involving localisation, reconstruction, and novel-view synthesis, which enable the evaluation of Simultaneous Localisation and Mapping (SLAM) methods, Structure-from-Motion (SfM) and Multi-view Stereo (MVS) methods as well as radiance field methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting. To evaluate 3D reconstruction the TLS 3D models are used as ground truth. Localisation ground truth is computed by registering the mobile LiDAR scans to the TLS 3D models. Radiance field methods are evaluated not only with poses sampled from the input trajectory, but also from viewpoints that are from trajectories which are distant from the training poses. Our evaluation demonstrates a key limitation of state-of-the-art radiance field methods: we show that they tend to overfit to the training poses/images and do not generalise well to out-of-sequence poses. They also underperform in 3D reconstruction compared to MVS systems using the same visual inputs. Our dataset and benchmarks are intended to facilitate better integration of radiance field methods and SLAM systems. The raw and processed data, along with software for parsing and evaluation, can be accessed at https://dynamic.robots.ox.ac.uk/datasets/oxford-spires/. |
Accep...Accepted by IJRR. Website: https://dynamic.robots.ox.ac.uk/datasets/oxford-spires/ |
None |
| PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map | 2025-09-09 | ShowRobots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, realising scalable incremental mapping of both fields consistently and at the same time with high quality is challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We present a novel LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by constraining the radiance field with the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction. We also provide an open-source implementation of PING at: https://github.com/PRBonn/PINGS. |
15 pa...15 pages, 8 figures, presented at RSS 2025 |
Code Link |
| Active Illumination for Visual Ego-Motion Estimation in the Dark | 2025-09-08 | ShowVisual Odometry (VO) and Visual SLAM (V-SLAM) systems often struggle in low-light and dark environments due to the lack of robust visual features. In this paper, we propose a novel active illumination framework to enhance the performance of VO and V-SLAM algorithms in these challenging conditions. The developed approach dynamically controls a moving light source to illuminate highly textured areas, thereby improving feature extraction and tracking. Specifically, a detector block, which incorporates a deep learning-based enhancing network, identifies regions with relevant features. Then, a pan-tilt controller is responsible for guiding the light beam toward these areas, so that to provide information-rich images to the ego-motion estimation algorithm. Experimental results on a real robotic platform demonstrate the effectiveness of the proposed method, showing a reduction in the pose estimation error up to 75% with respect to a traditional fixed lighting technique. |
None | |
| ESVO2: Direct Visual-Inertial Odometry with Stereo Event Cameras | 2025-09-08 | ShowEvent-based visual odometry is a specific branch of visual Simultaneous Localization and Mapping (SLAM) techniques, which aims at solving tracking and mapping subproblems (typically in parallel), by exploiting the special working principles of neuromorphic (i.e., event-based) cameras. Due to the motion-dependent nature of event data, explicit data association (i.e., feature matching) under large-baseline view-point changes is difficult to establish, making direct methods a more rational choice. However, state-of-the-art direct methods are limited by the high computational complexity of the mapping sub-problem and the degeneracy of camera pose tracking in certain degrees of freedom (DoF) in rotation. In this paper, we tackle these issues by building an event-based stereo visual-inertial odometry system on top of a direct pipeline. Specifically, to speed up the mapping operation, we propose an efficient strategy for sampling contour points according to the local dynamics of events. The mapping performance is also improved in terms of structure completeness and local smoothness by merging the temporal stereo and static stereo results. To circumvent the degeneracy of camera pose tracking in recovering the pitch and yaw components of general 6-DoF motion, we introduce IMU measurements as motion priors via pre-integration. To this end, a compact back-end is proposed for continuously updating the IMU bias and predicting the linear velocity, enabling an accurate motion prediction for camera pose tracking. The resulting system scales well with modern high-resolution event cameras and leads to better global positioning accuracy in large-scale outdoor environments. Extensive evaluations on five publicly available datasets featuring different resolutions and scenarios justify the superior performance of the proposed system against five state-of-the-art methods. |
None | |
| 3D Densification for Multi-Map Monocular VSLAM in Endoscopy | 2025-09-05 | ShowMulti-map Sparse Monocular visual Simultaneous Localization and Mapping applied to monocular endoscopic sequences has proven efficient to robustly recover tracking after the frequent losses in endoscopy due to motion blur, temporal occlusion, tools interaction or water jets. The sparse multi-maps are adequate for robust camera localization, however they are very poor for environment representation, they are noisy, with a high percentage of inaccurately reconstructed 3D points, including significant outliers, and more importantly with an unacceptable low density for clinical applications. We propose a method to remove outliers and densify the maps of the state of the art for sparse endoscopy multi-map CudaSIFT-SLAM. The NN LightDepth for up-to-scale depth dense predictions are aligned with the sparse CudaSIFT submaps by means of the robust to spurious LMedS. Our system mitigates the inherent scale ambiguity in monocular depth estimation while filtering outliers, leading to reliable densified 3D maps. We provide experimental evidence of accurate densified maps 4.15 mm RMS accuracy at affordable computing time in the C3VD phantom colon dataset. We report qualitative results on the real colonoscopy from the Endomapper dataset. |
None | |
| Stitching the Story: Creating Panoramic Incident Summaries from Body-Worn Footage | 2025-09-04 | ShowFirst responders widely adopt body-worn cameras to document incident scenes and support post-event analysis. However, reviewing lengthy video footage is impractical in time-critical situations. Effective situational awareness demands a concise visual summary that can be quickly interpreted. This work presents a computer vision pipeline that transforms body-camera footage into informative panoramic images summarizing the incident scene. Our method leverages monocular Simultaneous Localization and Mapping (SLAM) to estimate camera trajectories and reconstruct the spatial layout of the environment. Key viewpoints are identified by clustering camera poses along the trajectory, and representative frames from each cluster are selected. These frames are fused into spatially coherent panoramic images using multi-frame stitching techniques. The resulting summaries enable rapid understanding of complex environments and facilitate efficient decision-making and incident review. |
5 pages, 3 figures | None |
| IL-SLAM: Intelligent Line-assisted SLAM Based on Feature Awareness for Dynamic Environments | 2025-09-03 | ShowVisual Simultaneous Localization and Mapping (SLAM) plays a crucial role in autonomous systems. Traditional SLAM methods, based on static environment assumptions, struggle to handle complex dynamic environments. Recent dynamic SLAM systems employ geometric constraints and deep learning to remove dynamic features, yet this creates a new challenge: insufficient remaining point features for subsequent SLAM processes. Existing solutions address this by continuously introducing additional line and plane features to supplement point features, achieving robust tracking and pose estimation. However, current methods continuously introduce additional features regardless of necessity, causing two problems: unnecessary computational overhead and potential performance degradation from accumulated low-quality additional features and noise. To address these issues, this paper proposes a feature-aware mechanism that evaluates whether current features are adequate to determine if line feature support should be activated. This decision mechanism enables the system to introduce line features only when necessary, significantly reducing computational complexity of additional features while minimizing the introduction of low-quality features and noise. In subsequent processing, the introduced line features assist in obtaining better initial camera poses through tracking, local mapping, and loop closure, but are excluded from global optimization to avoid potential negative impacts from low-quality additional features in long-term process. Extensive experiments on TUM datasets demonstrate substantial improvements in both ATE and RPE metrics compared to ORB-SLAM3 baseline and superior performance over other dynamic SLAM and multi-feature methods. |
submi...submitted to International Conference on Robotic Computing and Communication(IEEE IRC) |
None |
| SR-SLAM: Scene-reliability Based RGB-D SLAM in Diverse Environments | 2025-09-01 | ShowVisual simultaneous localization and mapping (SLAM) plays a critical role in autonomous robotic systems, especially where accurate and reliable measurements are essential for navigation and sensing. In feature-based SLAM, the quantityand quality of extracted features significantly influence system performance. Due to the variations in feature quantity and quality across diverse environments, current approaches face two major challenges: (1) limited adaptability in dynamic feature culling and pose estimation, and (2) insufficient environmental awareness in assessment and optimization strategies. To address these issues, we propose SRR-SLAM, a scene-reliability based framework that enhances feature-based SLAM through environment-aware processing. Our method introduces a unified scene reliability assessment mechanism that incorporates multiple metrics and historical observations to guide system behavior. Based on this assessment, we develop: (i) adaptive dynamic region selection with flexible geometric constraints, (ii) depth-assisted self-adjusting clustering for efficient dynamic feature removal in high-dimensional settings, and (iii) reliability-aware pose refinement that dynamically integrates direct methods when features are insufficient. Furthermore, we propose (iv) reliability-based keyframe selection and a weighted optimization scheme to reduce computational overhead while improving estimation accuracy. Extensive experiments on public datasets and real world scenarios show that SRR-SLAM outperforms state-of-the-art dynamic SLAM methods, achieving up to 90% improvement in accuracy and robustness across diverse environments. These improvements directly contribute to enhanced measurement precision and reliability in autonomous robotic sensing systems. |
submitted | None |
| ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association | 2025-09-01 | ShowWe present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relative camera poses and regresses local pointmaps from only two RGB images. This design reduces model complexity significantly, the size of our frontend is only 35% that of comparable state-of-the-art methods, while enhancing the quality of two-view constraints used in the pipeline. In the backend, we construct a specially designed Sim(3) pose graph that incorporates loop closures to address accumulated drift. Extensive experiments demonstrate that our approach achieves superior performance in both camera tracking and dense 3D reconstruction quality compared to current methods. Github repository: https://github.com/zhangganlin/vista-slam |
Proje...Project page: https://ganlinzhang.xyz/vista-slam/ |
Code Link |
| FGO-SLAM: Enhancing Gaussian SLAM with Globally Consistent Opacity Radiance Field | 2025-09-01 | ShowVisual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and Gaussian SLAM systems, despite their rapid rendering and high-quality mapping capabilities, lack effective pose optimization methods and face challenges in geometric reconstruction. To address these issues, we introduce FGO-SLAM, a Gaussian SLAM system that employs an opacity radiance field as the scene representation to enhance geometric mapping performance. After initial pose estimation, we apply global adjustment to optimize camera poses and sparse point cloud, ensuring robust tracking of our approach. Additionally, we maintain a globally consistent opacity radiance field based on 3D Gaussians and introduce depth distortion and normal consistency terms to refine the scene representation. Furthermore, after constructing tetrahedral grids, we identify level sets to directly extract surfaces from 3D Gaussians. Results across various real-world and large-scale synthetic datasets demonstrate that our method achieves state-of-the-art tracking accuracy and mapping performance. |
ICRA 2025 | None |
| DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments | 2025-08-31 | ShowVisual SLAM algorithms have been enhanced through the exploration of Gaussian Splatting representations, particularly in generating high-fidelity dense maps. While existing methods perform reliably in static environments, they often encounter camera tracking drift and fuzzy mapping when dealing with the disturbances caused by moving objects. This paper presents DyPho-SLAM, a real-time, resource-efficient visual SLAM system designed to address the challenges of localization and photorealistic mapping in environments with dynamic objects. Specifically, the proposed system integrates prior image information to generate refined masks, effectively minimizing noise from mask misjudgment. Additionally, to enhance constraints for optimization after removing dynamic obstacles, we devise adaptive feature extraction strategies significantly improving the system's resilience. Experiments conducted on publicly dynamic RGB-D datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense map reconstruction, while operating in real-time in dynamic scenes. |
Accep...Accepted by ICME 2025(Oral) |
None |
| DVM-SLAM: Decentralized Visual Monocular Simultaneous Localization and Mapping for Multi-Agent Systems | 2025-08-28 | ShowCooperative Simultaneous Localization and Mapping (C-SLAM) enables multiple agents to work together in mapping unknown environments while simultaneously estimating their own positions. This approach enhances robustness, scalability, and accuracy by sharing information between agents, reducing drift, and enabling collective exploration of larger areas. In this paper, we present Decentralized Visual Monocular SLAM (DVM-SLAM), the first open-source decentralized monocular C-SLAM system. By only utilizing low-cost and light-weight monocular vision sensors, our system is well suited for small robots and micro aerial vehicles (MAVs). DVM-SLAM's real-world applicability is validated on physical robots with a custom collision avoidance framework, showcasing its potential in real-time multi-agent autonomous navigation scenarios. We also demonstrate comparable accuracy to state-of-the-art centralized monocular C-SLAM systems. We open-source our code and provide supplementary material online. |
Accep...Accepted to 2025 IEEE International Conference on Robotics and Automation, pp. 15814-15820 |
None |
| Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion | 2025-08-20 | ShowIn this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM systems mainly focus on bounded indoor environments, equipped with RGB-D or RGB sensors. However, they are prone to decline when expanding to unbounded scenes or encountering adverse conditions, such as violent motions and changing illumination. In contrast, oriented to general scenarios, our approach additionally tightly fuses LiDAR, IMU, and camera for robust pose estimation and photo-realistic online mapping. To compensate for regions unobserved by the LiDAR, we propose to integrate both the triangulated visual points from images and LiDAR points for initializing 3D Gaussians. In addition, the modeling of the sky and varying camera exposure have been realized for high-quality rendering. Notably, we implement our system purely with C++ and CUDA, and meticulously design a series of strategies to accelerate the online optimization of the Gaussian-based scene representation. Extensive experiments demonstrate that our method outperforms its counterparts while maintaining real-time capability. Impressively, regarding photo-realistic mapping, our method with our estimated poses even surpasses all the compared approaches that utilize privileged ground-truth poses for mapping. Our code has been released on https://github.com/APRIL-ZJU/Gaussian-LIC. |
ICRA 2025 | Code Link |
| Split Covariance Intersection Filter Based Visual Localization With Accurate AprilTag Map For Warehouse Robot Navigation | 2025-08-14 | ShowAccurate and efficient localization with conveniently-established map is the fundamental requirement for mobile robot operation in warehouse environments. An accurate AprilTag map can be conveniently established with the help of LiDAR-based SLAM. It is true that a LiDAR-based system is usually not commercially competitive in contrast with a vision-based system, yet fortunately for warehouse applications, only a single LiDAR-based SLAM system is needed to establish an accurate AprilTag map, whereas a large amount of visual localization systems can share this established AprilTag map for their own operations. Therefore, the cost of a LiDAR-based SLAM system is actually shared by the large amount of visual localization systems, and turns to be acceptable and even negligible for practical warehouse applications. Once an accurate AprilTag map is available, visual localization is realized as recursive estimation that fuses AprilTag measurements (i.e. AprilTag detection results) and robot motion data. AprilTag measurements may be nonlinear partial measurements; this can be handled by the well-known extended Kalman filter (EKF) in the spirit of local linearization. AprilTag measurements tend to have temporal correlation as well; however, this cannot be reasonably handled by the EKF. The split covariance intersection filter (Split CIF) is adopted to handle temporal correlation among AprilTag measurements. The Split CIF (in the spirit of local linearization) can also handle AprilTag nonlinear partial measurements. The Split CIF based visual localization system incorporates a measurement adaptive mechanism to handle outliers in AprilTag measurements and adopts a dynamic initialization mechanism to address the kidnapping problem. A comparative study in real warehouse environments demonstrates the potential and advantage of the Split CIF based visual localization solution. |
None | |
| Visual SLAMMOT Considering Multiple Motion Models | 2025-08-14 | ShowSimultaneous Localization and Mapping (SLAM) and Multi-Object Tracking (MOT) are pivotal tasks in the realm of autonomous driving, attracting considerable research attention. While SLAM endeavors to generate real-time maps and determine the vehicle's pose in unfamiliar settings, MOT focuses on the real-time identification and tracking of multiple dynamic objects. Despite their importance, the prevalent approach treats SLAM and MOT as independent modules within an autonomous vehicle system, leading to inherent limitations. Classical SLAM methodologies often rely on a static environment assumption, suitable for indoor rather than dynamic outdoor scenarios. Conversely, conventional MOT techniques typically rely on the vehicle's known state, constraining the accuracy of object state estimations based on this prior. To address these challenges, previous efforts introduced the unified SLAMMOT paradigm, yet primarily focused on simplistic motion patterns. In our team's previous work IMM-SLAMMOT\cite{IMM-SLAMMOT}, we present a novel methodology incorporating consideration of multiple motion models into SLAMMOT i.e. tightly coupled SLAM and MOT, demonstrating its efficacy in LiDAR-based systems. This paper studies feasibility and advantages of instantiating this methodology as visual SLAMMOT, bridging the gap between LiDAR and vision-based sensing mechanisms. Specifically, we propose a solution of visual SLAMMOT considering multiple motion models and validate the inherent advantages of IMM-SLAMMOT in the visual domain. |
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| MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM | 2025-08-08 | ShowEmerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, existing methods struggle with motion-blurred frames, which are common in real-world scenarios like low-light or long-exposure conditions. This often results in a significant reduction in both camera localization accuracy and map reconstruction quality. To address this challenge, we propose a dense visual deblur SLAM pipeline (i.e. MBA-SLAM) to handle severe motion-blurred inputs and enhance image deblurring. Our approach integrates an efficient motion blur-aware tracker with either neural radiance fields or Gaussian Splatting based mapper. By accurately modeling the physical image formation process of motion-blurred images, our method simultaneously learns 3D scene representation and estimates the cameras' local trajectory during exposure time, enabling proactive compensation for motion blur caused by camera movement. In our experiments, we demonstrate that MBA-SLAM surpasses previous state-of-the-art methods in both camera localization and map reconstruction, showcasing superior performance across a range of datasets, including synthetic and real datasets featuring sharp images as well as those affected by motion blur, highlighting the versatility and robustness of our approach. Code is available at https://github.com/WU-CVGL/MBA-SLAM. |
Accep...Accepted to TPAMI; Deblur Gaussian Splatting SLAM |
Code Link |
| Task-driven SLAM Benchmarking For Robot Navigation | 2025-08-07 | ShowA critical use case of SLAM for mobile assistive robots is to support localization during a navigation-based task. Current SLAM benchmarks overlook the significance of repeatability (precision), despite its importance in real-world deployments. To address this gap, we propose a task-driven approach to SLAM benchmarking, TaskSLAM-Bench. It employs precision as a key metric, accounts for SLAM's mapping capabilities, and has easy-to-meet implementation requirements. Simulated and real-world testing scenarios of SLAM methods provide insights into the navigation performance properties of modern visual and LiDAR SLAM solutions. The outcomes show that passive stereo SLAM operates at a level of precision comparable to LiDAR SLAM in typical indoor environments. TaskSLAM-Bench complements existing benchmarks and offers richer assessment of SLAM performance in navigation-focused scenarios. Publicly available code permits in-situ SLAM testing in custom environments with properly equipped robots. |
7 pag...7 pages, 8 figures, 1 table. Accepted to IROS 2025 |
None |
| BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transforms | 2025-08-06 | ShowIn this paper, we present BAMF-SLAM, a novel multi-fisheye visual-inertial SLAM system that utilizes Bundle Adjustment (BA) and recurrent field transforms (RFT) to achieve accurate and robust state estimation in challenging scenarios. First, our system directly operates on raw fisheye images, enabling us to fully exploit the wide Field-of-View (FoV) of fisheye cameras. Second, to overcome the low-texture challenge, we explore the tightly-coupled integration of multi-camera inputs and complementary inertial measurements via a unified factor graph and jointly optimize the poses and dense depth maps. Third, for global consistency, the wide FoV of the fisheye camera allows the system to find more potential loop closures, and powered by the broad convergence basin of RFT, our system can perform very wide baseline loop closing with little overlap. Furthermore, we introduce a semi-pose-graph BA method to avoid the expensive full global BA. By combining relative pose factors with loop closure factors, the global states can be adjusted efficiently with modest memory footprint while maintaining high accuracy. Evaluations on TUM-VI, Hilti-Oxford and Newer College datasets show the superior performance of the proposed system over prior works. In the Hilti SLAM Challenge 2022, our VIO version achieves second place. In a subsequent submission, our complete system, including the global BA backend, outperforms the winning approach. |
Accepted to ICRA2023 | None |
| Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline | 2025-08-06 | ShowIncrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual SLAM-based approaches, both of which either struggle with long sequences or depend on slow test-time optimization and depth sensors. To address this, we first integrate a depth estimator into an RGB-D SLAM system, but this approach is hindered by inaccurate geometric details in predicted depth. Through further investigation, we find that 3D Gaussian mapping can effectively solve this problem. Building on this, we propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module to directly infer camera pose from optical flow. This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed. Additionally, we introduce a local graph rendering technique to enhance robustness in feed-forward pose prediction. Experimental results on the Replica and TUM-RGBD datasets, along with a real-world deployment demonstration, show that our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90%. |
IROS 2025 | None |
| Doppler-SLAM: Doppler-Aided Radar-Inertial and LiDAR-Inertial Simultaneous Localization and Mapping | 2025-08-05 | ShowSimultaneous localization and mapping (SLAM) is a critical capability for autonomous systems. Traditional SLAM approaches, which often rely on visual or LiDAR sensors, face significant challenges in adverse conditions such as low light or featureless environments. To overcome these limitations, we propose a novel Doppler-aided radar-inertial and LiDAR-inertial SLAM framework that leverages the complementary strengths of 4D radar, FMCW LiDAR, and inertial measurement units. Our system integrates Doppler velocity measurements and spatial data into a tightly-coupled front-end and graph optimization back-end to provide enhanced ego velocity estimation, accurate odometry, and robust mapping. We also introduce a Doppler-based scan-matching technique to improve front-end odometry in dynamic environments. In addition, our framework incorporates an innovative online extrinsic calibration mechanism, utilizing Doppler velocity and loop closure to dynamically maintain sensor alignment. Extensive evaluations on both public and proprietary datasets show that our system significantly outperforms state-of-the-art radar-SLAM and LiDAR-SLAM frameworks in terms of accuracy and robustness. To encourage further research, the code of our Doppler-SLAM and our dataset are available at: https://github.com/Wayne-DWA/Doppler-SLAM. |
8 pages, 7 figures | Code Link |
| Scalable Outdoors Autonomous Drone Flight with Visual-Inertial SLAM and Dense Submaps Built without LiDAR | 2025-08-04 | ShowAutonomous navigation is needed for several robotics applications. In this paper we present an autonomous Micro Aerial Vehicle (MAV) system which purely relies on cost-effective and light-weight passive visual and inertial sensors to perform large-scale autonomous navigation in outdoor,unstructured and cluttered environments. We leverage visual-inertial simultaneous localization and mapping (VI-SLAM) for accurate MAV state estimates and couple it with a volumetric occupancy submapping system to achieve a scalable mapping framework which can be directly used for path planning. To ensure the safety of the MAV during navigation, we also propose a novel reference trajectory anchoring scheme that deforms the reference trajectory the MAV is tracking upon state updates from the VI-SLAM system in a consistent way, even upon large state updates due to loop-closures. We thoroughly validate our system in both real and simulated forest environments and at peak velocities up to 3 m/s while not encountering a single collision or system failure. To the best of our knowledge, this is the first system which achieves this level of performance in such an unstructured environment using low-cost passive visual sensors and fully on-board computation, including VI-SLAM. |
8 pages, 8 figures | None |
| The Monado SLAM Dataset for Egocentric Visual-Inertial Tracking | 2025-08-04 | ShowHumanoid robots and mixed reality headsets benefit from the use of head-mounted sensors for tracking. While advancements in visual-inertial odometry (VIO) and simultaneous localization and mapping (SLAM) have produced new and high-quality state-of-the-art tracking systems, we show that these are still unable to gracefully handle many of the challenging settings presented in the head-mounted use cases. Common scenarios like high-intensity motions, dynamic occlusions, long tracking sessions, low-textured areas, adverse lighting conditions, saturation of sensors, to name a few, continue to be covered poorly by existing datasets in the literature. In this way, systems may inadvertently overlook these essential real-world issues. To address this, we present the Monado SLAM dataset, a set of real sequences taken from multiple virtual reality headsets. We release the dataset under a permissive CC BY 4.0 license, to drive advancements in VIO/SLAM research and development. |
Accep...Accepted to IROS 2025 |
None |
| pySLAM: An Open-Source, Modular, and Extensible Framework for SLAM | 2025-08-02 | ShowpySLAM is an open-source Python framework for Visual SLAM that supports monocular, stereo, and RGB-D camera inputs. It offers a flexible and modular interface, integrating a broad range of both classical and learning-based local features. The framework includes multiple loop closure strategies, a volumetric reconstruction pipeline, and support for depth prediction models. It also offers a comprehensive set of tools for experimenting with and evaluating visual odometry and SLAM modules. Designed for both beginners and experienced researchers, pySLAM emphasizes rapid prototyping, extensibility, and reproducibility across diverse datasets. Its modular architecture facilitates the integration of custom components and encourages research that bridges traditional and deep learning-based approaches. Community contributions are welcome, fostering collaborative development and innovation in the field of Visual SLAM. This document presents the pySLAM framework, outlining its main components, features, and usage. |
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| Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes | 2025-07-31 | Show3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments. |
None | |
| GSFusion:Globally Optimized LiDAR-Inertial-Visual Mapping for Gaussian Splatting | 2025-07-31 | ShowWhile 3D Gaussian Splatting (3DGS) has revolutionized photorealistic mapping, conventional approaches based on camera sensor, even RGB-D, suffer from fundamental limitations such as high computational load, failure in environments with poor texture or illumination, and short operational ranges. LiDAR emerges as a robust alternative, but its integration with 3DGS introduces new challenges, such as the need for exceptional global alignment for photorealistic quality and prolonged optimization times caused by sparse data. To address these challenges, we propose GSFusion, an online LiDAR-Inertial-Visual mapping system that ensures high-precision map consistency through a surfel-to-surfel constraint in the global pose-graph optimization. To handle sparse data, our system employs a pixel-aware Gaussian initialization strategy for efficient representation and a bounded sigmoid constraint to prevent uncontrolled Gaussian growth. Experiments on public and our datasets demonstrate our system outperforms existing 3DGS SLAM systems in terms of rendering quality and map-building efficiency. |
None | |
| Impact of Underwater Image Enhancement on Feature Matching | 2025-07-29 | ShowWe introduce local matching stability and furthest matchable frame as quantitative measures for evaluating the success of underwater image enhancement. This enhancement process addresses visual degradation caused by light absorption, scattering, marine growth, and debris. Enhanced imagery plays a critical role in downstream tasks such as path detection and autonomous navigation for underwater vehicles, relying on robust feature extraction and frame matching. To assess the impact of enhancement techniques on frame-matching performance, we propose a novel evaluation framework tailored to underwater environments. Through metric-based analysis, we identify strengths and limitations of existing approaches and pinpoint gaps in their assessment of real-world applicability. By incorporating a practical matching strategy, our framework offers a robust, context-aware benchmark for comparing enhancement methods. Finally, we demonstrate how visual improvements affect the performance of a complete real-world algorithm -- Simultaneous Localization and Mapping (SLAM) -- reinforcing the framework's relevance to operational underwater scenarios. |
None | |
| Adaptive Prior Scene-Object SLAM for Dynamic Environments | 2025-07-29 | ShowVisual Simultaneous Localization and Mapping (SLAM) plays a vital role in real-time localization for autonomous systems. However, traditional SLAM methods, which assume a static environment, often suffer from significant localization drift in dynamic scenarios. While recent advancements have improved SLAM performance in such environments, these systems still struggle with localization drift, particularly due to abrupt viewpoint changes and poorly characterized moving objects. In this paper, we propose a novel scene-object-based reliability assessment framework that comprehensively evaluates SLAM stability through both current frame quality metrics and scene changes relative to reliable reference frames. Furthermore, to tackle the lack of error correction mechanisms in existing systems when pose estimation becomes unreliable, we employ a pose refinement strategy that leverages information from reliable frames to optimize camera pose estimation, effectively mitigating the adverse effects of dynamic interference. Extensive experiments on the TUM RGB-D datasets demonstrate that our approach achieves substantial improvements in localization accuracy and system robustness under challenging dynamic scenarios. |
Accep...Accepted by IEEE The 2025 IEEE International Conference on Real-time Computing and Robotics |
None |
| Investigation of the Challenges of Underwater-Visual-Monocular-SLAM | 2025-07-29 | ShowIn this paper, we present a comprehensive investigation of the challenges of Monocular Visual Simultaneous Localization and Mapping (vSLAM) methods for underwater robots. While significant progress has been made in state estimation methods that utilize visual data in the past decade, most evaluations have been limited to controlled indoor and urban environments, where impressive performance was demonstrated. However, these techniques have not been extensively tested in extremely challenging conditions, such as underwater scenarios where factors such as water and light conditions, robot path, and depth can greatly impact algorithm performance. Hence, our evaluation is conducted in real-world AUV scenarios as well as laboratory settings which provide precise external reference. A focus is laid on understanding the impact of environmental conditions, such as optical properties of the water and illumination scenarios, on the performance of monocular vSLAM methods. To this end, we first show that all methods perform very well in in-air settings and subsequently show the degradation of their performance in challenging underwater environments. The final goal of this study is to identify techniques that can improve accuracy and robustness of SLAM methods in such conditions. To achieve this goal, we investigate the potential of image enhancement techniques to improve the quality of input images used by the SLAM methods, specifically in low visibility and extreme lighting scenarios in scattering media. We present a first evaluation on calibration maneuvers and simple image restoration techniques to determine their ability to enable or enhance the performance of monocular SLAM methods in underwater environments. |
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| G2S-ICP SLAM: Geometry-aware Gaussian Splatting ICP SLAM | 2025-07-24 | ShowIn this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene element using a Gaussian distribution constrained to the local tangent plane. This effectively models the local surface as a 2D Gaussian disk aligned with the underlying geometry, leading to more consistent depth interpretation across multiple viewpoints compared to conventional 3D ellipsoid-based representations with isotropic uncertainty. To integrate this representation into the SLAM pipeline, we embed the surface-aligned Gaussian disks into a Generalized ICP framework by introducing anisotropic covariance prior without altering the underlying registration formulation. Furthermore we propose a geometry-aware loss that supervises photometric, depth, and normal consistency. Our system achieves real-time operation while preserving both visual and geometric fidelity. Extensive experiments on the Replica and TUM-RGBD datasets demonstrate that G2S-ICP SLAM outperforms prior SLAM systems in terms of localization accuracy, reconstruction completeness, while maintaining the rendering quality. |
8 pages, 6 figures | None |
| GeoFlow-SLAM: A Robust Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for Dynamic Legged Robotics | 2025-07-22 | ShowThis paper presents GeoFlow-SLAM, a robust and effective Tightly-Coupled RGBD-inertial SLAM for legged robotics undergoing aggressive and high-frequency motions.By integrating geometric consistency, legged odometry constraints, and dual-stream optical flow (GeoFlow), our method addresses three critical challenges:feature matching and pose initialization failures during fast locomotion and visual feature scarcity in texture-less scenes.Specifically, in rapid motion scenarios, feature matching is notably enhanced by leveraging dual-stream optical flow, which combines prior map points and poses. Additionally, we propose a robust pose initialization method for fast locomotion and IMU error in legged robots, integrating IMU/Legged odometry, inter-frame Perspective-n-Point (PnP), and Generalized Iterative Closest Point (GICP). Furthermore, a novel optimization framework that tightly couples depth-to-map and GICP geometric constraints is first introduced to improve the robustness and accuracy in long-duration, visually texture-less environments. The proposed algorithms achieve state-of-the-art (SOTA) on collected legged robots and open-source datasets. To further promote research and development, the open-source datasets and code will be made publicly available at https://github.com/HorizonRobotics/GeoFlowSlam |
8 pages | Code Link |
| RDD: Robust Feature Detector and Descriptor using Deformable Transformer | 2025-07-21 | ShowAs a core step in structure-from-motion and SLAM, robust feature detection and description under challenging scenarios such as significant viewpoint changes remain unresolved despite their ubiquity. While recent works have identified the importance of local features in modeling geometric transformations, these methods fail to learn the visual cues present in long-range relationships. We present Robust Deformable Detector (RDD), a novel and robust keypoint detector/descriptor leveraging the deformable transformer, which captures global context and geometric invariance through deformable self-attention mechanisms. Specifically, we observed that deformable attention focuses on key locations, effectively reducing the search space complexity and modeling the geometric invariance. Furthermore, we collected an Air-to-Ground dataset for training in addition to the standard MegaDepth dataset. Our proposed method outperforms all state-of-the-art keypoint detection/description methods in sparse matching tasks and is also capable of semi-dense matching. To ensure comprehensive evaluation, we introduce two challenging benchmarks: one emphasizing large viewpoint and scale variations, and the other being an Air-to-Ground benchmark -- an evaluation setting that has recently gaining popularity for 3D reconstruction across different altitudes. |
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| LoopNet: A Multitasking Few-Shot Learning Approach for Loop Closure in Large Scale SLAM | 2025-07-20 | ShowOne of the main challenges in the Simultaneous Localization and Mapping (SLAM) loop closure problem is the recognition of previously visited places. In this work, we tackle the two main problems of real-time SLAM systems: 1) loop closure detection accuracy and 2) real-time computation constraints on the embedded hardware. Our LoopNet method is based on a multitasking variant of the classical ResNet architecture, adapted for online retraining on a dynamic visual dataset and optimized for embedded devices. The online retraining is designed using a few-shot learning approach. The architecture provides both an index into the queried visual dataset, and a measurement of the prediction quality. Moreover, by leveraging DISK (DIStinctive Keypoints) descriptors, LoopNet surpasses the limitations of handcrafted features and traditional deep learning methods, offering better performance under varying conditions. Code is available at https://github.com/RovisLab/LoopNet. Additinally, we introduce a new loop closure benchmarking dataset, coined LoopDB, which is available at https://github.com/RovisLab/LoopDB. |
Code Link | |
| Lost in Tracking Translation: A Comprehensive Analysis of Visual SLAM in Human-Centered XR and IoT Ecosystems | 2025-07-17 | ShowAdvancements in tracking algorithms have empowered nascent applications across various domains, from steering autonomous vehicles to guiding robots to enhancing augmented reality experiences for users. However, these algorithms are application-specific and do not work across applications with different types of motion; even a tracking algorithm designed for a given application does not work in scenarios deviating from highly standard conditions. For example, a tracking algorithm designed for robot navigation inside a building will not work for tracking the same robot in an outdoor environment. To demonstrate this problem, we evaluate the performance of the state-of-the-art tracking methods across various applications and scenarios. To inform our analysis, we first categorize algorithmic, environmental, and locomotion-related challenges faced by tracking algorithms. We quantitatively evaluate the performance using multiple tracking algorithms and representative datasets for a wide range of Internet of Things (IoT) and Extended Reality (XR) applications, including autonomous vehicles, drones, and humans. Our analysis shows that no tracking algorithm works across different applications and scenarios within applications. Ultimately, using the insights generated from our analysis, we discuss multiple approaches to improving the tracking performance using input data characterization, leveraging intermediate information, and output evaluation. |
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| An Event-based Algorithm for Simultaneous 6-DOF Camera Pose Tracking and Mapping | 2025-07-17 | ShowCompared to regular cameras, Dynamic Vision Sensors or Event Cameras can output compact visual data based on a change in the intensity in each pixel location asynchronously. In this paper, we study the application of current image-based SLAM techniques to these novel sensors. To this end, the information in adaptively selected event windows is processed to form motion-compensated images. These images are then used to reconstruct the scene and estimate the 6-DOF pose of the camera. We also propose an inertial version of the event-only pipeline to assess its capabilities. We compare the results of different configurations of the proposed algorithm against the ground truth for sequences of two publicly available event datasets. We also compare the results of the proposed event-inertial pipeline with the state-of-the-art and show it can produce comparable or more accurate results provided the map estimate is reliable. |
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| DINO-VO: A Feature-based Visual Odometry Leveraging a Visual Foundation Model | 2025-07-17 | ShowLearning-based monocular visual odometry (VO) poses robustness, generalization, and efficiency challenges in robotics. Recent advances in visual foundation models, such as DINOv2, have improved robustness and generalization in various vision tasks, yet their integration in VO remains limited due to coarse feature granularity. In this paper, we present DINO-VO, a feature-based VO system leveraging DINOv2 visual foundation model for its sparse feature matching. To address the integration challenge, we propose a salient keypoints detector tailored to DINOv2's coarse features. Furthermore, we complement DINOv2's robust-semantic features with fine-grained geometric features, resulting in more localizable representations. Finally, a transformer-based matcher and differentiable pose estimation layer enable precise camera motion estimation by learning good matches. Against prior detector-descriptor networks like SuperPoint, DINO-VO demonstrates greater robustness in challenging environments. Furthermore, we show superior accuracy and generalization of the proposed feature descriptors against standalone DINOv2 coarse features. DINO-VO outperforms prior frame-to-frame VO methods on the TartanAir and KITTI datasets and is competitive on EuRoC dataset, while running efficiently at 72 FPS with less than 1GB of memory usage on a single GPU. Moreover, it performs competitively against Visual SLAM systems on outdoor driving scenarios, showcasing its generalization capabilities. |
8 pag...8 pages, 6 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L), July 2025 |
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| FLAF: Focal Line and Feature-constrained Active View Planning for Visual Teach and Repeat | 2025-07-15 | ShowThis paper presents FLAF, a focal line and feature-constrained active view planning method for tracking failure avoidance in feature-based visual navigation of mobile robots. Our FLAF-based visual navigation is built upon a feature-based visual teach and repeat (VT&R) framework, which supports many robotic applications by teaching a robot to navigate on various paths that cover a significant portion of daily autonomous navigation requirements. However, tracking failure in feature-based visual simultaneous localization and mapping (VSLAM) caused by textureless regions in human-made environments is still limiting VT&R to be adopted in the real world. To address this problem, the proposed view planner is integrated into a feature-based visual SLAM system to build up an active VT&R system that avoids tracking failure. In our system, a pan-tilt unit (PTU)-based active camera is mounted on the mobile robot. Using FLAF, the active camera-based VSLAM operates during the teaching phase to construct a complete path map and in the repeat phase to maintain stable localization. FLAF orients the robot toward more map points to avoid mapping failures during path learning and toward more feature-identifiable map points beneficial for localization while following the learned trajectory. Experiments in real scenarios demonstrate that FLAF outperforms the methods that do not consider feature-identifiability, and our active VT&R system performs well in complex environments by effectively dealing with low-texture regions. |
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| Ark: An Open-source Python-based Framework for Robot Learning | 2025-07-14 | ShowRobotics has made remarkable hardware strides-from DARPA's Urban and Robotics Challenges to the first humanoid-robot kickboxing tournament-yet commercial autonomy still lags behind progress in machine learning. A major bottleneck is software: current robot stacks demand steep learning curves, low-level C/C++ expertise, fragmented tooling, and intricate hardware integration, in stark contrast to the Python-centric, well-documented ecosystems that propelled modern AI. We introduce ARK, an open-source, Python-first robotics framework designed to close that gap. ARK presents a Gym-style environment interface that allows users to collect data, preprocess it, and train policies using state-of-the-art imitation-learning algorithms (e.g., ACT, Diffusion Policy) while seamlessly toggling between high-fidelity simulation and physical robots. A lightweight client-server architecture provides networked publisher-subscriber communication, and optional C/C++ bindings ensure real-time performance when needed. ARK ships with reusable modules for control, SLAM, motion planning, system identification, and visualization, along with native ROS interoperability. Comprehensive documentation and case studies-from manipulation to mobile navigation-demonstrate rapid prototyping, effortless hardware swapping, and end-to-end pipelines that rival the convenience of mainstream machine-learning workflows. By unifying robotics and AI practices under a common Python umbrella, ARK lowers entry barriers and accelerates research and commercial deployment of autonomous robots. |
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| SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding | 2025-07-13 | Show3D Gaussian splatting (3D-GS) has recently revolutionized novel view synthesis in the simultaneous localization and mapping (SLAM) problem. However, most existing algorithms fail to fully capture the underlying structure, resulting in structural inconsistency. Additionally, they struggle with abrupt appearance variations, leading to inconsistent visual quality. To address these problems, we propose SEGS-SLAM, a structure-enhanced 3D Gaussian Splatting SLAM, which achieves high-quality photorealistic mapping. Our main contributions are two-fold. First, we propose a structure-enhanced photorealistic mapping (SEPM) framework that, for the first time, leverages highly structured point cloud to initialize structured 3D Gaussians, leading to significant improvements in rendering quality. Second, we propose Appearance-from-Motion embedding (AfME), enabling 3D Gaussians to better model image appearance variations across different camera poses. Extensive experiments on monocular, stereo, and RGB-D datasets demonstrate that SEGS-SLAM significantly outperforms state-of-the-art (SOTA) methods in photorealistic mapping quality, e.g., an improvement of |
ICCV ...ICCV 2025 accept;code, video, demos, and project are available at Project page https://segs-slam.github.io/ |
Code Link |
| Towards Autonomous Indoor Parking: A Globally Consistent Semantic SLAM System and A Semantic Localization Subsystem | 2025-07-11 | ShowWe propose a globally consistent semantic SLAM system (GCSLAM) and a semantic-fusion localization subsystem (SF-Loc), which achieves accurate semantic mapping and robust localization in complex parking lots. Visual cameras (front-view and surround-view), IMU, and wheel encoder form the input sensor configuration of our system. The first part of our work is GCSLAM. GCSLAM introduces a semantic-constrained factor graph for the optimization of poses and semantic map, which incorporates innovative error terms based on multi-sensor data and BEV (bird's-eye view) semantic information. Additionally, GCSLAM integrates a Global Slot Management module that stores and manages parking slot observations. SF-Loc is the second part of our work, which leverages the semantic map built by GCSLAM to conduct map-based localization. SF-Loc integrates registration results and odometry poses with a novel factor graph. Our system demonstrates superior performance over existing SLAM on two real-world datasets, showing excellent capabilities in robust global localization and precise semantic mapping. |
IROS 2025 | None |
| Towards Robust Sensor-Fusion Ground SLAM: A Comprehensive Benchmark and A Resilient Framework | 2025-07-11 | ShowConsiderable advancements have been achieved in SLAM methods tailored for structured environments, yet their robustness under challenging corner cases remains a critical limitation. Although multi-sensor fusion approaches integrating diverse sensors have shown promising performance improvements, the research community faces two key barriers: On one hand, the lack of standardized and configurable benchmarks that systematically evaluate SLAM algorithms under diverse degradation scenarios hinders comprehensive performance assessment. While on the other hand, existing SLAM frameworks primarily focus on fusing a limited set of sensor types, without effectively addressing adaptive sensor selection strategies for varying environmental conditions. To bridge these gaps, we make three key contributions: First, we introduce M3DGR dataset: a sensor-rich benchmark with systematically induced degradation patterns including visual challenge, LiDAR degeneracy, wheel slippage and GNSS denial. Second, we conduct a comprehensive evaluation of forty SLAM systems on M3DGR, providing critical insights into their robustness and limitations under challenging real-world conditions. Third, we develop a resilient modular multi-sensor fusion framework named Ground-Fusion++, which demonstrates robust performance by coupling GNSS, RGB-D, LiDAR, IMU (Inertial Measurement Unit) and wheel odometry. Codes and datasets are publicly available. |
This ...This paper has already been accepted to IROS2025. 8 pages |
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| IRAF-SLAM: An Illumination-Robust and Adaptive Feature-Culling Front-End for Visual SLAM in Challenging Environments | 2025-07-10 | ShowRobust Visual SLAM (vSLAM) is essential for autonomous systems operating in real-world environments, where challenges such as dynamic objects, low texture, and critically, varying illumination conditions often degrade performance. Existing feature-based SLAM systems rely on fixed front-end parameters, making them vulnerable to sudden lighting changes and unstable feature tracking. To address these challenges, we propose ``IRAF-SLAM'', an Illumination-Robust and Adaptive Feature-Culling front-end designed to enhance vSLAM resilience in complex and challenging environments. Our approach introduces: (1) an image enhancement scheme to preprocess and adjust image quality under varying lighting conditions; (2) an adaptive feature extraction mechanism that dynamically adjusts detection sensitivity based on image entropy, pixel intensity, and gradient analysis; and (3) a feature culling strategy that filters out unreliable feature points using density distribution analysis and a lighting impact factor. Comprehensive evaluations on the TUM-VI and European Robotics Challenge (EuRoC) datasets demonstrate that IRAF-SLAM significantly reduces tracking failures and achieves superior trajectory accuracy compared to state-of-the-art vSLAM methods under adverse illumination conditions. These results highlight the effectiveness of adaptive front-end strategies in improving vSLAM robustness without incurring significant computational overhead. The implementation of IRAF-SLAM is publicly available at https://thanhnguyencanh. github.io/IRAF-SLAM/. |
In th...In the European Conference on Mobile Robots 2025 |
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| Gaussian-LIC2: LiDAR-Inertial-Camera Gaussian Splatting SLAM | 2025-07-09 | ShowThis paper presents the first photo-realistic LiDAR-Inertial-Camera Gaussian Splatting SLAM system that simultaneously addresses visual quality, geometric accuracy, and real-time performance. The proposed method performs robust and accurate pose estimation within a continuous-time trajectory optimization framework, while incrementally reconstructing a 3D Gaussian map using camera and LiDAR data, all in real time. The resulting map enables high-quality, real-time novel view rendering of both RGB images and depth maps. To effectively address under-reconstruction in regions not covered by the LiDAR, we employ a lightweight zero-shot depth model that synergistically combines RGB appearance cues with sparse LiDAR measurements to generate dense depth maps. The depth completion enables reliable Gaussian initialization in LiDAR-blind areas, significantly improving system applicability for sparse LiDAR sensors. To enhance geometric accuracy, we use sparse but precise LiDAR depths to supervise Gaussian map optimization and accelerate it with carefully designed CUDA-accelerated strategies. Furthermore, we explore how the incrementally reconstructed Gaussian map can improve the robustness of odometry. By tightly incorporating photometric constraints from the Gaussian map into the continuous-time factor graph optimization, we demonstrate improved pose estimation under LiDAR degradation scenarios. We also showcase downstream applications via extending our elaborate system, including video frame interpolation and fast 3D mesh extraction. To support rigorous evaluation, we construct a dedicated LiDAR-Inertial-Camera dataset featuring ground-truth poses, depth maps, and extrapolated trajectories for assessing out-of-sequence novel view synthesis. Both the dataset and code will be made publicly available on project page https://xingxingzuo.github.io/gaussian_lic2. |
Code Link | |
| Mapping the Catacombs: An Underwater Cave Segment of the Devil's Eye System | 2025-07-08 | ShowThis paper presents a framework for mapping underwater caves. Underwater caves are crucial for fresh water resource management, underwater archaeology, and hydrogeology. Mapping the cave's outline and dimensions, as well as creating photorealistic 3D maps, is critical for enabling a better understanding of this underwater domain. In this paper, we present the mapping of an underwater cave segment (the catacombs) of the Devil's Eye cave system at Ginnie Springs, FL. We utilized a set of inexpensive action cameras in conjunction with a dive computer to estimate the trajectories of the cameras together with a sparse point cloud. The resulting reconstructions are utilized to produce a one-dimensional retract of the cave passages in the form of the average trajectory together with the boundaries (top, bottom, left, and right). The use of the dive computer enables the observability of the z-dimension in addition to the roll and pitch in a visual/inertial framework (SVIn2). In addition, the keyframes generated by SVIn2 together with the estimated camera poses for select areas are used as input to a global optimization (bundle adjustment) framework -- COLMAP -- in order to produce a dense reconstruction of those areas. The same cave segment is manually surveyed using the MNemo V2 instrument, providing an additional set of measurements validating the proposed approach. It is worth noting that with the use of action cameras, the primary components of a cave map can be constructed. Furthermore, with the utilization of a global optimization framework guided by the results of VI-SLAM package SVIn2, photorealistic dense 3D representations of selected areas can be reconstructed. |
Prese...Presented at the 2025 IEEE ICRA Workshop on Field Robotics |
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| EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting | 2025-07-05 | ShowEfficient three-dimensional reconstruction and real-time visualization are critical in surgical scenarios such as endoscopy. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in efficient 3D reconstruction and rendering. Most 3DGS-based Simultaneous Localization and Mapping (SLAM) methods only rely on the appearance constraints for optimizing both 3DGS and camera poses. However, in endoscopic scenarios, the challenges include photometric inconsistencies caused by non-Lambertian surfaces and dynamic motion from breathing affects the performance of SLAM systems. To address these issues, we additionally introduce optical flow loss as a geometric constraint, which effectively constrains both the 3D structure of the scene and the camera motion. Furthermore, we propose a depth regularisation strategy to mitigate the problem of photometric inconsistencies and ensure the validity of 3DGS depth rendering in endoscopic scenes. In addition, to improve scene representation in the SLAM system, we improve the 3DGS refinement strategy by focusing on viewpoints corresponding to Keyframes with suboptimal rendering quality frames, achieving better rendering results. Extensive experiments on the C3VD static dataset and the StereoMIS dynamic dataset demonstrate that our method outperforms existing state-of-the-art methods in novel view synthesis and pose estimation, exhibiting high performance in both static and dynamic surgical scenes. |
This ...This paper has been accepted at MICCAI2025 |
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| RaGNNarok: A Light-Weight Graph Neural Network for Enhancing Radar Point Clouds on Unmanned Ground Vehicles | 2025-07-01 | ShowLow-cost indoor mobile robots have gained popularity with the increasing adoption of automation in homes and commercial spaces. However, existing lidar and camera-based solutions have limitations such as poor performance in visually obscured environments, high computational overhead for data processing, and high costs for lidars. In contrast, mmWave radar sensors offer a cost-effective and lightweight alternative, providing accurate ranging regardless of visibility. However, existing radar-based localization suffers from sparse point cloud generation, noise, and false detections. Thus, in this work, we introduce RaGNNarok, a real-time, lightweight, and generalizable graph neural network (GNN)-based framework to enhance radar point clouds, even in complex and dynamic environments. With an inference time of just 7.3 ms on the low-cost Raspberry Pi 5, RaGNNarok runs efficiently even on such resource-constrained devices, requiring no additional computational resources. We evaluate its performance across key tasks, including localization, SLAM, and autonomous navigation, in three different environments. Our results demonstrate strong reliability and generalizability, making RaGNNarok a robust solution for low-cost indoor mobile robots. |
8 pag...8 pages, accepted by IROS 2025 |
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| FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion | 2025-06-25 | Show3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping. |
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| Real-Time Obstacle Avoidance Algorithms for Unmanned Aerial and Ground Vehicles | 2025-06-25 | ShowThe growing use of mobile robots in sectors such as automotive, agriculture, and rescue operations reflects progress in robotics and autonomy. In unmanned aerial vehicles (UAVs), most research emphasizes visual SLAM, sensor fusion, and path planning. However, applying UAVs to search and rescue missions in disaster zones remains underexplored, especially for autonomous navigation. This report develops methods for real-time and secure UAV maneuvering in complex 3D environments, crucial during forest fires. Building upon past research, it focuses on designing navigation algorithms for unfamiliar and hazardous environments, aiming to improve rescue efficiency and safety through UAV-based early warning and rapid response. The work unfolds in phases. First, a 2D fusion navigation strategy is explored, initially for mobile robots, enabling safe movement in dynamic settings. This sets the stage for advanced features such as adaptive obstacle handling and decision-making enhancements. Next, a novel 3D reactive navigation strategy is introduced for collision-free movement in forest fire simulations, addressing the unique challenges of UAV operations in such scenarios. Finally, the report proposes a unified control approach that integrates UAVs and unmanned ground vehicles (UGVs) for coordinated rescue missions in forest environments. Each phase presents challenges, proposes control models, and validates them with mathematical and simulation-based evidence. The study offers practical value and academic insights for improving the role of UAVs in natural disaster rescue operations. |
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| Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration | 2025-06-25 | ShowNeural field-based SLAM methods typically employ a single, monolithic field as their scene representation. This prevents efficient incorporation of loop closure constraints and limits scalability. To address these shortcomings, we propose a novel RGB-D neural mapping framework in which the scene is represented by a collection of lightweight neural fields which are dynamically anchored to the pose graph of a sparse visual SLAM system. Our approach shows the ability to integrate large-scale loop closures, while requiring only minimal reintegration. Furthermore, we verify the scalability of our approach by demonstrating successful building-scale mapping taking multiple loop closures into account during the optimization, and show that our method outperforms existing state-of-the-art approaches on large scenes in terms of quality and runtime. Our code is available open-source at https://github.com/KTH-RPL/neural_graph_mapping. |
WACV ...WACV 2025, Project page: https://kth-rpl.github.io/neural_graph_mapping/ |
Code Link |
| RA-NeRF: Robust Neural Radiance Field Reconstruction with Accurate Camera Pose Estimation under Complex Trajectories | 2025-06-24 | ShowNeural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as powerful tools for 3D reconstruction and SLAM tasks. However, their performance depends heavily on accurate camera pose priors. Existing approaches attempt to address this issue by introducing external constraints but fall short of achieving satisfactory accuracy, particularly when camera trajectories are complex. In this paper, we propose a novel method, RA-NeRF, capable of predicting highly accurate camera poses even with complex camera trajectories. Following the incremental pipeline, RA-NeRF reconstructs the scene using NeRF with photometric consistency and incorporates flow-driven pose regulation to enhance robustness during initialization and localization. Additionally, RA-NeRF employs an implicit pose filter to capture the camera movement pattern and eliminate the noise for pose estimation. To validate our method, we conduct extensive experiments on the Tanks&Temple dataset for standard evaluation, as well as the NeRFBuster dataset, which presents challenging camera pose trajectories. On both datasets, RA-NeRF achieves state-of-the-art results in both camera pose estimation and visual quality, demonstrating its effectiveness and robustness in scene reconstruction under complex pose trajectories. |
IROS 2025 | None |
| 4Seasons: Benchmarking Visual SLAM and Long-Term Localization for Autonomous Driving in Challenging Conditions | 2025-06-23 | ShowIn this paper, we present a novel visual SLAM and long-term localization benchmark for autonomous driving in challenging conditions based on the large-scale 4Seasons dataset. The proposed benchmark provides drastic appearance variations caused by seasonal changes and diverse weather and illumination conditions. While significant progress has been made in advancing visual SLAM on small-scale datasets with similar conditions, there is still a lack of unified benchmarks representative of real-world scenarios for autonomous driving. We introduce a new unified benchmark for jointly evaluating visual odometry, global place recognition, and map-based visual localization performance which is crucial to successfully enable autonomous driving in any condition. The data has been collected for more than one year, resulting in more than 300 km of recordings in nine different environments ranging from a multi-level parking garage to urban (including tunnels) to countryside and highway. We provide globally consistent reference poses with up to centimeter-level accuracy obtained from the fusion of direct stereo-inertial odometry with RTK GNSS. We evaluate the performance of several state-of-the-art visual odometry and visual localization baseline approaches on the benchmark and analyze their properties. The experimental results provide new insights into current approaches and show promising potential for future research. Our benchmark and evaluation protocols will be available at https://go.vision.in.tum.de/4seasons. |
Publi...Published in International Journal of Computer Vision (IJCV). arXiv admin note: substantial text overlap with arXiv:2009.06364 |
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| GRAND-SLAM: Local Optimization for Globally Consistent Large-Scale Multi-Agent Gaussian SLAM | 2025-06-23 | Show3D Gaussian splatting has emerged as an expressive scene representation for RGB-D visual SLAM, but its application to large-scale, multi-agent outdoor environments remains unexplored. Multi-agent Gaussian SLAM is a promising approach to rapid exploration and reconstruction of environments, offering scalable environment representations, but existing approaches are limited to small-scale, indoor environments. To that end, we propose Gaussian Reconstruction via Multi-Agent Dense SLAM, or GRAND-SLAM, a collaborative Gaussian splatting SLAM method that integrates i) an implicit tracking module based on local optimization over submaps and ii) an approach to inter- and intra-robot loop closure integrated into a pose-graph optimization framework. Experiments show that GRAND-SLAM provides state-of-the-art tracking performance and 28% higher PSNR than existing methods on the Replica indoor dataset, as well as 91% lower multi-agent tracking error and improved rendering over existing multi-agent methods on the large-scale, outdoor Kimera-Multi dataset. |
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| MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation | 2025-06-23 | ShowNeural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam. |
Code Link | |
| Multimodal Fusion SLAM with Fourier Attention | 2025-06-22 | ShowVisual SLAM is particularly challenging in environments affected by noise, varying lighting conditions, and darkness. Learning-based optical flow algorithms can leverage multiple modalities to address these challenges, but traditional optical flow-based visual SLAM approaches often require significant computational resources.To overcome this limitation, we propose FMF-SLAM, an efficient multimodal fusion SLAM method that utilizes fast Fourier transform (FFT) to enhance the algorithm efficiency. Specifically, we introduce a novel Fourier-based self-attention and cross-attention mechanism to extract features from RGB and depth signals. We further enhance the interaction of multimodal features by incorporating multi-scale knowledge distillation across modalities. We also demonstrate the practical feasibility of FMF-SLAM in real-world scenarios with real time performance by integrating it with a security robot by fusing with a global positioning module GNSS-RTK and global Bundle Adjustment. Our approach is validated using video sequences from TUM, TartanAir, and our real-world datasets, showcasing state-of-the-art performance under noisy, varying lighting, and dark conditions.Our code and datasets are available at https://github.com/youjie-zhou/FMF-SLAM.git. |
Code Link | |
| VIMS: A Visual-Inertial-Magnetic-Sonar SLAM System in Underwater Environments | 2025-06-19 | ShowIn this study, we present a novel simultaneous localization and mapping (SLAM) system, VIMS, designed for underwater navigation. Conventional visual-inertial state estimators encounter significant practical challenges in perceptually degraded underwater environments, particularly in scale estimation and loop closing. To address these issues, we first propose leveraging a low-cost single-beam sonar to improve scale estimation. Then, VIMS integrates a high-sampling-rate magnetometer for place recognition by utilizing magnetic signatures generated by an economical magnetic field coil. Building on this, a hierarchical scheme is developed for visual-magnetic place recognition, enabling robust loop closure. Furthermore, VIMS achieves a balance between local feature tracking and descriptor-based loop closing, avoiding additional computational burden on the front end. Experimental results highlight the efficacy of the proposed VIMS, demonstrating significant improvements in both the robustness and accuracy of state estimation within underwater environments. |
This ...This work has been accepted for publication at the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025) |
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| A Novel ViDAR Device With Visual Inertial Encoder Odometry and Reinforcement Learning-Based Active SLAM Method | 2025-06-17 | ShowIn the field of multi-sensor fusion for simultaneous localization and mapping (SLAM), monocular cameras and IMUs are widely used to build simple and effective visual-inertial systems. However, limited research has explored the integration of motor-encoder devices to enhance SLAM performance. By incorporating such devices, it is possible to significantly improve active capability and field of view (FOV) with minimal additional cost and structural complexity. This paper proposes a novel visual-inertial-encoder tightly coupled odometry (VIEO) based on a ViDAR (Video Detection and Ranging) device. A ViDAR calibration method is introduced to ensure accurate initialization for VIEO. In addition, a platform motion decoupled active SLAM method based on deep reinforcement learning (DRL) is proposed. Experimental data demonstrate that the proposed ViDAR and the VIEO algorithm significantly increase cross-frame co-visibility relationships compared to its corresponding visual-inertial odometry (VIO) algorithm, improving state estimation accuracy. Additionally, the DRL-based active SLAM algorithm, with the ability to decouple from platform motion, can increase the diversity weight of the feature points and further enhance the VIEO algorithm's performance. The proposed methodology sheds fresh insights into both the updated platform design and decoupled approach of active SLAM systems in complex environments. |
12 pages, 13 figures | None |
| SuperPoint-SLAM3: Augmenting ORB-SLAM3 with Deep Features, Adaptive NMS, and Learning-Based Loop Closure | 2025-06-16 | ShowVisual simultaneous localization and mapping (SLAM) must remain accurate under extreme viewpoint, scale and illumination variations. The widely adopted ORB-SLAM3 falters in these regimes because it relies on hand-crafted ORB keypoints. We introduce SuperPoint-SLAM3, a drop-in upgrade that (i) replaces ORB with the self-supervised SuperPoint detector--descriptor, (ii) enforces spatially uniform keypoints via adaptive non-maximal suppression (ANMS), and (iii) integrates a lightweight NetVLAD place-recognition head for learning-based loop closure. On the KITTI Odometry benchmark SuperPoint-SLAM3 reduces mean translational error from 4.15% to 0.34% and mean rotational error from 0.0027 deg/m to 0.0010 deg/m. On the EuRoC MAV dataset it roughly halves both errors across every sequence (e.g., V2_03: 1.58% -> 0.79%). These gains confirm that fusing modern deep features with a learned loop-closure module markedly improves ORB-SLAM3 accuracy while preserving its real-time operation. Implementation, pretrained weights and reproducibility scripts are available at https://github.com/shahram95/SuperPointSLAM3. |
10 pa...10 pages, 6 figures, code at https://github.com/shahram95/SuperPointSLAM3 |
Code Link |
| NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU | 2025-06-16 | ShowMany existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM |
7 pages, 6 figures | Code Link |
| LRSLAM: Low-rank Representation of Signed Distance Fields in Dense Visual SLAM System | 2025-06-12 | ShowSimultaneous Localization and Mapping (SLAM) has been crucial across various domains, including autonomous driving, mobile robotics, and mixed reality. Dense visual SLAM, leveraging RGB-D camera systems, offers advantages but faces challenges in achieving real-time performance, robustness, and scalability for large-scale scenes. Recent approaches utilizing neural implicit scene representations show promise but suffer from high computational costs and memory requirements. ESLAM introduced a plane-based tensor decomposition but still struggled with memory growth. Addressing these challenges, we propose a more efficient visual SLAM model, called LRSLAM, utilizing low-rank tensor decomposition methods. Our approach, leveraging the Six-axis and CP decompositions, achieves better convergence rates, memory efficiency, and reconstruction/localization quality than existing state-of-the-art approaches. Evaluation across diverse indoor RGB-D datasets demonstrates LRSLAM's superior performance in terms of parameter efficiency, processing time, and accuracy, retaining reconstruction and localization quality. Our code will be publicly available upon publication. |
Accep...Accepted at ECCV 2024 |
None |
| VAULT: A Mobile Mapping System for ROS 2-based Autonomous Robots | 2025-06-11 | ShowLocalization plays a crucial role in the navigation capabilities of autonomous robots, and while indoor environments can rely on wheel odometry and 2D LiDAR-based mapping, outdoor settings such as agriculture and forestry, present unique challenges that necessitate real-time localization and consistent mapping. Addressing this need, this paper introduces the VAULT prototype, a ROS 2-based mobile mapping system (MMS) that combines various sensors to enable robust outdoor and indoor localization. The proposed solution harnesses the power of Global Navigation Satellite System (GNSS) data, visual-inertial odometry (VIO), inertial measurement unit (IMU) data, and the Extended Kalman Filter (EKF) to generate reliable 3D odometry. To further enhance the localization accuracy, Visual SLAM (VSLAM) is employed, resulting in the creation of a comprehensive 3D point cloud map. By leveraging these sensor technologies and advanced algorithms, the prototype offers a comprehensive solution for outdoor localization in autonomous mobile robots, enabling them to navigate and map their surroundings with confidence and precision. |
15 pa...15 pages, 5 figures, Submitted to WAF 2023: Workshop de Agentes Fisicos |
None |
| GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats | 2025-06-10 | ShowTracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) SLAM methods are typically limited to small, bounded indoor settings. To overcome these challenges, we introduce GigaSLAM, the first RGB NeRF / 3DGS-based SLAM framework for kilometer-scale outdoor environments, as demonstrated on the KITTI, KITTI 360, 4 Seasons and A2D2 datasets. Our approach employs a hierarchical sparse voxel map representation, where Gaussians are decoded by neural networks at multiple levels of detail. This design enables efficient, scalable mapping and high-fidelity viewpoint rendering across expansive, unbounded scenes. For front-end tracking, GigaSLAM utilizes a metric depth model combined with epipolar geometry and PnP algorithms to accurately estimate poses, while incorporating a Bag-of-Words-based loop closure mechanism to maintain robust alignment over long trajectories. Consequently, GigaSLAM delivers high-precision tracking and visually faithful rendering on urban outdoor benchmarks, establishing a robust SLAM solution for large-scale, long-term scenarios, and significantly extending the applicability of Gaussian Splatting SLAM systems to unbounded outdoor environments. GitHub: https://github.com/DengKaiCQ/GigaSLAM. |
Code Link | |
| MegaLoc: One Retrieval to Place Them All | 2025-06-10 | ShowRetrieving images from the same location as a given query is an important component of multiple computer vision tasks, like Visual Place Recognition, Landmark Retrieval, Visual Localization, 3D reconstruction, and SLAM. However, existing solutions are built to specifically work for one of these tasks, and are known to fail when the requirements slightly change or when they meet out-of-distribution data. In this paper we combine a variety of existing methods, training techniques, and datasets to train a retrieval model, called MegaLoc, that is performant on multiple tasks. We find that MegaLoc (1) achieves state of the art on a large number of Visual Place Recognition datasets, (2) impressive results on common Landmark Retrieval datasets, and (3) sets a new state of the art for Visual Localization on the LaMAR datasets, where we only changed the retrieval method to the existing localization pipeline. The code for MegaLoc is available at https://github.com/gmberton/MegaLoc |
Tech Report | Code Link |
| Faster than Fast: Accelerating Oriented FAST Feature Detection on Low-end Embedded GPUs | 2025-06-08 | ShowThe visual-based SLAM (Simultaneous Localization and Mapping) is a technology widely used in applications such as robotic navigation and virtual reality, which primarily focuses on detecting feature points from visual images to construct an unknown environmental map and simultaneously determines its own location. It usually imposes stringent requirements on hardware power consumption, processing speed and accuracy. Currently, the ORB (Oriented FAST and Rotated BRIEF)-based SLAM systems have exhibited superior performance in terms of processing speed and robustness. However, they still fall short of meeting the demands for real-time processing on mobile platforms. This limitation is primarily due to the time-consuming Oriented FAST calculations accounting for approximately half of the entire SLAM system. This paper presents two methods to accelerate the Oriented FAST feature detection on low-end embedded GPUs. These methods optimize the most time-consuming steps in Oriented FAST feature detection: FAST feature point detection and Harris corner detection, which is achieved by implementing a binary-level encoding strategy to determine candidate points quickly and a separable Harris detection strategy with efficient low-level GPU hardware-specific instructions. Extensive experiments on a Jetson TX2 embedded GPU demonstrate an average speedup of over 7.3 times compared to widely used OpenCV with GPU support. This significant improvement highlights its effectiveness and potential for real-time applications in mobile and resource-constrained environments. |
None | |
| Enhancing Situational Awareness in Underwater Robotics with Multi-modal Spatial Perception | 2025-06-06 | ShowAutonomous Underwater Vehicles (AUVs) and Remotely Operated Vehicles (ROVs) demand robust spatial perception capabilities, including Simultaneous Localization and Mapping (SLAM), to support both remote and autonomous tasks. Vision-based systems have been integral to these advancements, capturing rich color and texture at low cost while enabling semantic scene understanding. However, underwater conditions -- such as light attenuation, backscatter, and low contrast -- often degrade image quality to the point where traditional vision-based SLAM pipelines fail. Moreover, these pipelines typically rely on monocular or stereo inputs, limiting their scalability to the multi-camera configurations common on many vehicles. To address these issues, we propose to leverage multi-modal sensing that fuses data from multiple sensors-including cameras, inertial measurement units (IMUs), and acoustic devices-to enhance situational awareness and enable robust, real-time SLAM. We explore both geometric and learning-based techniques along with semantic analysis, and conduct experiments on the data collected from a work-class ROV during several field deployments in the Trondheim Fjord. Through our experimental results, we demonstrate the feasibility of real-time reliable state estimation and high-quality 3D reconstructions in visually challenging underwater conditions. We also discuss system constraints and identify open research questions, such as sensor calibration, limitations with learning-based methods, that merit further exploration to advance large-scale underwater operations. |
None | |
| Place Recognition Meet Multiple Modalitie: A Comprehensive Review, Current Challenges and Future Directions | 2025-06-05 | ShowPlace recognition is a cornerstone of vehicle navigation and mapping, which is pivotal in enabling systems to determine whether a location has been previously visited. This capability is critical for tasks such as loop closure in Simultaneous Localization and Mapping (SLAM) and long-term navigation under varying environmental conditions. In this survey, we comprehensively review recent advancements in place recognition, emphasizing three representative methodological paradigms: Convolutional Neural Network (CNN)-based approaches, Transformer-based frameworks, and cross-modal strategies. We begin by elucidating the significance of place recognition within the broader context of autonomous systems. Subsequently, we trace the evolution of CNN-based methods, highlighting their contributions to robust visual descriptor learning and scalability in large-scale environments. We then examine the emerging class of Transformer-based models, which leverage self-attention mechanisms to capture global dependencies and offer improved generalization across diverse scenes. Furthermore, we discuss cross-modal approaches that integrate heterogeneous data sources such as Lidar, vision, and text description, thereby enhancing resilience to viewpoint, illumination, and seasonal variations. We also summarize standard datasets and evaluation metrics widely adopted in the literature. Finally, we identify current research challenges and outline prospective directions, including domain adaptation, real-time performance, and lifelong learning, to inspire future advancements in this domain. The unified framework of leading-edge place recognition methods, i.e., code library, and the results of their experimental evaluations are available at https://github.com/CV4RA/SOTA-Place-Recognitioner. |
67 pages | Code Link |
| Deep Learning Reforms Image Matching: A Survey and Outlook | 2025-06-05 | ShowImage matching, which establishes correspondences between two-view images to recover 3D structure and camera geometry, serves as a cornerstone in computer vision and underpins a wide range of applications, including visual localization, 3D reconstruction, and simultaneous localization and mapping (SLAM). Traditional pipelines composed of ``detector-descriptor, feature matcher, outlier filter, and geometric estimator'' falter in challenging scenarios. Recent deep-learning advances have significantly boosted both robustness and accuracy. This survey adopts a unique perspective by comprehensively reviewing how deep learning has incrementally transformed the classical image matching pipeline. Our taxonomy highly aligns with the traditional pipeline in two key aspects: i) the replacement of individual steps in the traditional pipeline with learnable alternatives, including learnable detector-descriptor, outlier filter, and geometric estimator; and ii) the merging of multiple steps into end-to-end learnable modules, encompassing middle-end sparse matcher, end-to-end semi-dense/dense matcher, and pose regressor. We first examine the design principles, advantages, and limitations of both aspects, and then benchmark representative methods on relative pose recovery, homography estimation, and visual localization tasks. Finally, we discuss open challenges and outline promising directions for future research. By systematically categorizing and evaluating deep learning-driven strategies, this survey offers a clear overview of the evolving image matching landscape and highlights key avenues for further innovation. |
None | |
| Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset | 2025-06-04 | ShowWe introduce Oxford Day-and-Night, a large-scale, egocentric dataset for novel view synthesis (NVS) and visual relocalisation under challenging lighting conditions. Existing datasets often lack crucial combinations of features such as ground-truth 3D geometry, wide-ranging lighting variation, and full 6DoF motion. Oxford Day-and-Night addresses these gaps by leveraging Meta ARIA glasses to capture egocentric video and applying multi-session SLAM to estimate camera poses, reconstruct 3D point clouds, and align sequences captured under varying lighting conditions, including both day and night. The dataset spans over 30 |
Proje...Project page: https://oxdan.active.vision/ |
None |
| LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAM | 2025-06-03 | ShowModern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in maintaining real-time performance for SLAM (Simultaneous Localization and Mapping) applications. In this work, we introduce LEG-SLAM -- a novel approach that fuses an optimized Gaussian Splatting implementation with visual-language feature extraction using DINOv2 followed by a learnable feature compressor based on Principal Component Analysis, while enabling an online dense SLAM. Our method simultaneously generates high-quality photorealistic images and semantically labeled scene maps, achieving real-time scene reconstruction with more than 10 fps on the Replica dataset and 18 fps on ScanNet. Experimental results show that our approach significantly outperforms state-of-the-art methods in reconstruction speed while achieving competitive rendering quality. The proposed system eliminates the need for prior data preparation such as camera's ego motion or pre-computed static semantic maps. With its potential applications in autonomous robotics, augmented reality, and other interactive domains, LEG-SLAM represents a significant step forward in real-time semantic 3D Gaussian-based SLAM. Project page: https://titrom025.github.io/LEG-SLAM/ |
Code Link | |
| HAMMER: Heterogeneous, Multi-Robot Semantic Gaussian Splatting | 2025-06-03 | Show3D Gaussian Splatting offers expressive scene reconstruction, modeling a broad range of visual, geometric, and semantic information. However, efficient real-time map reconstruction with data streamed from multiple robots and devices remains a challenge. To that end, we propose HAMMER, a server-based collaborative Gaussian Splatting method that leverages widely available ROS communication infrastructure to generate 3D, metric-semantic maps from asynchronous robot data-streams with no prior knowledge of initial robot positions and varying on-device pose estimators. HAMMER consists of (i) a frame alignment module that transforms local SLAM poses and image data into a global frame and requires no prior relative pose knowledge, and (ii) an online module for training semantic 3DGS maps from streaming data. HAMMER handles mixed perception modes, adjusts automatically for variations in image pre-processing among different devices, and distills CLIP semantic codes into the 3D scene for open-vocabulary language queries. In our real-world experiments, HAMMER creates higher-fidelity maps (2x) compared to competing baselines and is useful for downstream tasks, such as semantic goal-conditioned navigation (e.g., "go to the couch"). Accompanying content available at hammer-project.github.io. |
None | |
| Olfactory Inertial Odometry: Methodology for Effective Robot Navigation by Scent | 2025-06-03 | ShowOlfactory navigation is one of the most primitive mechanisms of exploration used by organisms. Navigation by machine olfaction (artificial smell) is a very difficult task to both simulate and solve. With this work, we define olfactory inertial odometry (OIO), a framework for using inertial kinematics, and fast-sampling olfaction sensors to enable navigation by scent analogous to visual inertial odometry (VIO). We establish how principles from SLAM and VIO can be extrapolated to olfaction to enable real-world robotic tasks. We demonstrate OIO with three different odour localization algorithms on a real 5-DoF robot arm over an odour-tracking scenario that resembles real applications in agriculture and food quality control. Our results indicate success in establishing a baseline framework for OIO from which other research in olfactory navigation can build, and we note performance enhancements that can be made to address more complex tasks in the future. |
None | |
| Robust Localization, Mapping, and Navigation for Quadruped Robots | 2025-05-28 | ShowQuadruped robots are currently a widespread platform for robotics research, thanks to powerful Reinforcement Learning controllers and the availability of cheap and robust commercial platforms. However, to broaden the adoption of the technology in the real world, we require robust navigation stacks relying only on low-cost sensors such as depth cameras. This paper presents a first step towards a robust localization, mapping, and navigation system for low-cost quadruped robots. In pursuit of this objective we combine contact-aided kinematic, visual-inertial odometry, and depth-stabilized vision, enhancing stability and accuracy of the system. Our results in simulation and two different real-world quadruped platforms show that our system can generate an accurate 2D map of the environment, robustly localize itself, and navigate autonomously. Furthermore, we present in-depth ablation studies of the important components of the system and their impact on localization accuracy. Videos, code, and additional experiments can be found on the project website: https://sites.google.com/view/low-cost-quadruped-slam |
8 Pages | None |
| UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments | 2025-05-28 | ShowRecent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to dynamic objects limit real-time performance and robustness in real-world scenarios. We present UP-SLAM, a real-time RGB-D SLAM system for dynamic environments that decouples tracking and mapping through a parallelized framework. A probabilistic octree is employed to manage Gaussian primitives adaptively, enabling efficient initialization and pruning without hand-crafted thresholds. To robustly filter dynamic regions during tracking, we propose a training-free uncertainty estimator that fuses multi-modal residuals to estimate per-pixel motion uncertainty, achieving open-set dynamic object handling without reliance on semantic labels. Furthermore, a temporal encoder is designed to enhance rendering quality. Concurrently, low-dimensional features are efficiently transformed via a shallow multilayer perceptron to construct DINO features, which are then employed to enrich the Gaussian field and improve the robustness of uncertainty prediction. Extensive experiments on multiple challenging datasets suggest that UP-SLAM outperforms state-of-the-art methods in both localization accuracy (by 59.8%) and rendering quality (by 4.57 dB PSNR), while maintaining real-time performance and producing reusable, artifact-free static maps in dynamic environments.The project: https://aczheng-cai.github.io/up_slam.github.io/ |
Code Link | |
| PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment | 2025-05-27 | ShowNeural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code is open-sourced at https://github.com/dtc111111/plgslam. |
Accep...Accepted by CVPR 2024 |
Code Link |
| HS-SLAM: A Fast and Hybrid Strategy-Based SLAM Approach for Low-Speed Autonomous Driving | 2025-05-27 | ShowVisual-inertial simultaneous localization and mapping (SLAM) is a key module of robotics and low-speed autonomous vehicles, which is usually limited by the high computation burden for practical applications. To this end, an innovative strategy-based hybrid framework HS-SLAM is proposed to integrate the advantages of direct and feature-based methods for fast computation without decreasing the performance. It first estimates the relative positions of consecutive frames using IMU pose estimation within the tracking thread. Then, it refines these estimates through a multi-layer direct method, which progressively corrects the relative pose from coarse to fine, ultimately achieving accurate corner-based feature matching. This approach serves as an alternative to the conventional constant-velocity tracking model. By selectively bypassing descriptor extraction for non-critical frames, HS-SLAM significantly improves the tracking speed. Experimental evaluations on the EuRoC MAV dataset demonstrate that HS-SLAM achieves higher localization accuracies than ORB-SLAM3 while improving the average tracking efficiency by 15%. |
11 pages, 7 figures | None |
| VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes | 2025-05-25 | Show3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam. |
Code Link | |
| TAT-VPR: Ternary Adaptive Transformer for Dynamic and Efficient Visual Place Recognition | 2025-05-22 | ShowTAT-VPR is a ternary-quantized transformer that brings dynamic accuracy-efficiency trade-offs to visual SLAM loop-closure. By fusing ternary weights with a learned activation-sparsity gate, the model can control computation by up to 40% at run-time without degrading performance (Recall@1). The proposed two-stage distillation pipeline preserves descriptor quality, letting it run on micro-UAV and embedded SLAM stacks while matching state-of-the-art localization accuracy. |
None | |
| SG-Reg: Generalizable and Efficient Scene Graph Registration | 2025-05-20 | ShowThis paper addresses the challenges of registering two rigid semantic scene graphs, an essential capability when an autonomous agent needs to register its map against a remote agent, or against a prior map. The hand-crafted descriptors in classical semantic-aided registration, or the ground-truth annotation reliance in learning-based scene graph registration, impede their application in practical real-world environments. To address the challenges, we design a scene graph network to encode multiple modalities of semantic nodes: open-set semantic feature, local topology with spatial awareness, and shape feature. These modalities are fused to create compact semantic node features. The matching layers then search for correspondences in a coarse-to-fine manner. In the back-end, we employ a robust pose estimator to decide transformation according to the correspondences. We manage to maintain a sparse and hierarchical scene representation. Our approach demands fewer GPU resources and fewer communication bandwidth in multi-agent tasks. Moreover, we design a new data generation approach using vision foundation models and a semantic mapping module to reconstruct semantic scene graphs. It differs significantly from previous works, which rely on ground-truth semantic annotations to generate data. We validate our method in a two-agent SLAM benchmark. It significantly outperforms the hand-crafted baseline in terms of registration success rate. Compared to visual loop closure networks, our method achieves a slightly higher registration recall while requiring only 52 KB of communication bandwidth for each query frame. Code available at: \href{http://github.com/HKUST-Aerial-Robotics/SG-Reg}{http://github.com/HKUST-Aerial-Robotics/SG-Reg}. |
IEEE ...IEEE Transactions Robotics Regular Paper |
Code Link |
| Is Semantic SLAM Ready for Embedded Systems ? A Comparative Survey | 2025-05-18 | ShowIn embedded systems, robots must perceive and interpret their environment efficiently to operate reliably in real-world conditions. Visual Semantic SLAM (Simultaneous Localization and Mapping) enhances standard SLAM by incorporating semantic information into the map, enabling more informed decision-making. However, implementing such systems on resource-limited hardware involves trade-offs between accuracy, computing efficiency, and power usage. This paper provides a comparative review of recent Semantic Visual SLAM methods with a focus on their applicability to embedded platforms. We analyze three main types of architectures - Geometric SLAM, Neural Radiance Fields (NeRF), and 3D Gaussian Splatting - and evaluate their performance on constrained hardware, specifically the NVIDIA Jetson AGX Orin. We compare their accuracy, segmentation quality, memory usage, and energy consumption. Our results show that methods based on NeRF and Gaussian Splatting achieve high semantic detail but demand substantial computing resources, limiting their use on embedded devices. In contrast, Semantic Geometric SLAM offers a more practical balance between computational cost and accuracy. The review highlights a need for SLAM algorithms that are better adapted to embedded environments, and it discusses key directions for improving their efficiency through algorithm-hardware co-design. |
None | |
| Large-Scale Gaussian Splatting SLAM | 2025-05-15 | ShowThe recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io. |
None | |
| CRADMap: Applied Distributed Volumetric Mapping with 5G-Connected Multi-Robots and 4D Radar Perception | 2025-05-14 | ShowSparse and feature SLAM methods provide robust camera pose estimation. However, they often fail to capture the level of detail required for inspection and scene awareness tasks. Conversely, dense SLAM approaches generate richer scene reconstructions but impose a prohibitive computational load to create 3D maps. We present a novel distributed volumetric mapping framework designated as CRADMap that addresses these issues by extending the state-of-the-art (SOTA) ORBSLAM3 system with the COVINS on the backend for global optimization. Our pipeline for volumetric reconstruction fuses dense keyframes at a centralized server via 5G connectivity, aggregating geometry, and occupancy information from multiple autonomous mobile robots (AMRs) without overtaxing onboard resources. This enables each AMR to independently perform mapping while the backend constructs high-fidelity real-time 3D maps. To operate Beyond the Visible (BtV) and overcome the limitations of standard visual sensors, we automated a standalone 4D mmWave radar module that functions independently without sensor fusion with SLAM. The BtV system enables the detection and mapping of occluded metallic objects in cluttered environments, enhancing situational awareness in inspection scenarios. Experimental validation in Section~\ref{sec:IV} demonstrates the effectiveness of our framework. |
7 pag...7 pages, 5 figures, IEEE, ICARM |
None |
| SafeNav: Safe Path Navigation using Landmark Based Localization in a GPS-denied Environment | 2025-05-13 | ShowIn battlefield environments, adversaries frequently disrupt GPS signals, requiring alternative localization and navigation methods. Traditional vision-based approaches like Simultaneous Localization and Mapping (SLAM) and Visual Odometry (VO) involve complex sensor fusion and high computational demand, whereas range-free methods like DV-HOP face accuracy and stability challenges in sparse, dynamic networks. This paper proposes LanBLoc-BMM, a navigation approach using landmark-based localization (LanBLoc) combined with a battlefield-specific motion model (BMM) and Extended Kalman Filter (EKF). Its performance is benchmarked against three state-of-the-art visual localization algorithms integrated with BMM and Bayesian filters, evaluated on synthetic and real-imitated trajectory datasets using metrics including Average Displacement Error (ADE), Final Displacement Error (FDE), and a newly introduced Average Weighted Risk Score (AWRS). LanBLoc-BMM (with EKF) demonstrates superior performance in ADE, FDE, and AWRS on real-imitated datasets. Additionally, two safe navigation methods, SafeNav-CHull and SafeNav-Centroid, are introduced by integrating LanBLoc-BMM(EKF) with a novel Risk-Aware RRT* (RAw-RRT*) algorithm for obstacle avoidance and risk exposure minimization. Simulation results in battlefield scenarios indicate SafeNav-Centroid excels in accuracy, risk exposure, and trajectory efficiency, while SafeNav-CHull provides superior computational speed. |
10 pa...10 pages, conference paper. arXiv admin note: text overlap with arXiv:2402.14280 |
None |
| SMORE: Simultaneous Map and Object REconstruction | 2025-05-06 | ShowWe present a method for dynamic surface reconstruction of large-scale urban scenes from LiDAR. Depth-based reconstructions tend to focus on small-scale objects or large-scale SLAM reconstructions that treat moving objects as outliers. We take a holistic perspective and optimize a compositional model of a dynamic scene that decomposes the world into rigidly-moving objects and the background. To achieve this, we take inspiration from recent novel view synthesis methods and frame the reconstruction problem as a global optimization over neural surfaces, ego poses, and object poses, which minimizes the error between composed spacetime surfaces and input LiDAR scans. In contrast to view synthesis methods, which typically minimize 2D errors with gradient descent, we minimize a 3D point-to-surface error by coordinate descent, which we decompose into registration and surface reconstruction steps. Each step can be handled well by off-the-shelf methods without any re-training. We analyze the surface reconstruction step for rolling-shutter LiDARs, and show that deskewing operations common in continuous time SLAM can be applied to dynamic objects as well, improving results over prior art by an order of magnitude. Beyond pursuing dynamic reconstruction as a goal in and of itself, we propose that such a system can be used to auto-label partially annotated sequences and produce ground truth annotation for hard-to-label problems such as depth completion and scene flow. Please see https://anishmadan23.github.io/smore/ for more visual results. |
3DV 2...3DV 2025,CVPR 2025 4D Vision Workshop |
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| Thermal-LiDAR Fusion for Robust Tunnel Localization in GNSS-Denied and Low-Visibility Conditions | 2025-05-06 | ShowDespite significant progress in autonomous navigation, a critical gap remains in ensuring reliable localization in hazardous environments such as tunnels, urban disaster zones, and underground structures. Tunnels present a uniquely difficult scenario: they are not only prone to GNSS signal loss, but also provide little features for visual localization due to their repetitive walls and poor lighting. These conditions degrade conventional vision-based and LiDAR-based systems, which rely on distinguishable environmental features. To address this, we propose a novel sensor fusion framework that integrates a thermal camera with a LiDAR to enable robust localization in tunnels and other perceptually degraded environments. The thermal camera provides resilience in low-light or smoke conditions, while the LiDAR delivers precise depth perception and structural awareness. By combining these sensors, our framework ensures continuous and accurate localization across diverse and dynamic environments. We use an Extended Kalman Filter (EKF) to fuse multi-sensor inputs, and leverages visual odometry and SLAM (Simultaneous Localization and Mapping) techniques to process the sensor data, enabling robust motion estimation and mapping even in GNSS-denied environments. This fusion of sensor modalities not only enhances system resilience but also provides a scalable solution for cyber-physical systems in connected and autonomous vehicles (CAVs). To validate the framework, we conduct tests in a tunnel environment, simulating sensor degradation and visibility challenges. The results demonstrate that our method sustains accurate localization where standard approaches deteriorate due to the tunnels featureless geometry. The frameworks versatility makes it a promising solution for autonomous vehicles, inspection robots, and other cyber-physical systems operating in constrained, perceptually poor environments. |
Submi...Submitted to IAVVC 2025 |
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| LiftFeat: 3D Geometry-Aware Local Feature Matching | 2025-05-06 | ShowRobust and efficient local feature matching plays a crucial role in applications such as SLAM and visual localization for robotics. Despite great progress, it is still very challenging to extract robust and discriminative visual features in scenarios with drastic lighting changes, low texture areas, or repetitive patterns. In this paper, we propose a new lightweight network called \textit{LiftFeat}, which lifts the robustness of raw descriptor by aggregating 3D geometric feature. Specifically, we first adopt a pre-trained monocular depth estimation model to generate pseudo surface normal label, supervising the extraction of 3D geometric feature in terms of predicted surface normal. We then design a 3D geometry-aware feature lifting module to fuse surface normal feature with raw 2D descriptor feature. Integrating such 3D geometric feature enhances the discriminative ability of 2D feature description in extreme conditions. Extensive experimental results on relative pose estimation, homography estimation, and visual localization tasks, demonstrate that our LiftFeat outperforms some lightweight state-of-the-art methods. Code will be released at : https://github.com/lyp-deeplearning/LiftFeat. |
Accep...Accepted at ICRA 2025 |
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| AquaticVision: Benchmarking Visual SLAM in Underwater Environment with Events and Frames | 2025-05-06 | ShowMany underwater applications, such as offshore asset inspections, rely on visual inspection and detailed 3D reconstruction. Recent advancements in underwater visual SLAM systems for aquatic environments have garnered significant attention in marine robotics research. However, existing underwater visual SLAM datasets often lack groundtruth trajectory data, making it difficult to objectively compare the performance of different SLAM algorithms based solely on qualitative results or COLMAP reconstruction. In this paper, we present a novel underwater dataset that includes ground truth trajectory data obtained using a motion capture system. Additionally, for the first time, we release visual data that includes both events and frames for benchmarking underwater visual positioning. By providing event camera data, we aim to facilitate the development of more robust and advanced underwater visual SLAM algorithms. The use of event cameras can help mitigate challenges posed by extremely low light or hazy underwater conditions. The webpage of our dataset is https://sites.google.com/view/aquaticvision-lias. |
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| Large-scale visual SLAM for in-the-wild videos | 2025-04-29 | ShowAccurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimation and scene reconstruction from such unconstrained videos remains an open challenge. Existing visual-only SLAM methods perform well on benchmark datasets but struggle with real-world footage which often exhibits uncontrolled motion including rapid rotations and pure forward movements, textureless regions, and dynamic objects. We analyze the limitations of current methods and introduce a robust pipeline designed to improve 3D reconstruction from casual videos. We build upon recent deep visual odometry methods but increase robustness in several ways. Camera intrinsics are automatically recovered from the first few frames using structure-from-motion. Dynamic objects and less-constrained areas are masked with a predictive model. Additionally, we leverage monocular depth estimates to regularize bundle adjustment, mitigating errors in low-parallax situations. Finally, we integrate place recognition and loop closure to reduce long-term drift and refine both intrinsics and pose estimates through global bundle adjustment. We demonstrate large-scale contiguous 3D models from several online videos in various environments. In contrast, baseline methods typically produce locally inconsistent results at several points, producing separate segments or distorted maps. In lieu of ground-truth pose data, we evaluate map consistency, execution time and visual accuracy of re-rendered NeRF models. Our proposed system establishes a new baseline for visual reconstruction from casual uncontrolled videos found online, demonstrating more consistent reconstructions over longer sequences of in-the-wild videos than previously achieved. |
fix t...fix the overview figure |
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| ROMAN: Open-Set Object Map Alignment for Robust View-Invariant Global Localization | 2025-04-28 | ShowGlobal localization is a fundamental capability required for long-term and drift-free robot navigation. However, current methods fail to relocalize when faced with significantly different viewpoints. We present ROMAN (Robust Object Map Alignment Anywhere), a global localization method capable of localizing in challenging and diverse environments by creating and aligning maps of open-set and view-invariant objects. ROMAN formulates and solves a registration problem between object submaps using a unified graph-theoretic global data association approach with a novel incorporation of a gravity direction prior and object shape and semantic similarity. This work's open-set object mapping and information-rich object association algorithm enables global localization, even in instances when maps are created from robots traveling in opposite directions. Through a set of challenging global localization experiments in indoor, urban, and unstructured/forested environments, we demonstrate that ROMAN achieves higher relative pose estimation accuracy than other image-based pose estimation methods or segment-based registration methods. Additionally, we evaluate ROMAN as a loop closure module in large-scale multi-robot SLAM and show a 35% improvement in trajectory estimation error compared to standard SLAM systems using visual features for loop closures. Code and videos can be found at https://acl.mit.edu/roman. |
11 pa...11 pages, 5 figures, accepted to Robotics: Science and Systems (RSS) 2025 |
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| EdgePoint2: Compact Descriptors for Superior Efficiency and Accuracy | 2025-04-24 | ShowThe field of keypoint extraction, which is essential for vision applications like Structure from Motion (SfM) and Simultaneous Localization and Mapping (SLAM), has evolved from relying on handcrafted methods to leveraging deep learning techniques. While deep learning approaches have significantly improved performance, they often incur substantial computational costs, limiting their deployment in real-time edge applications. Efforts to create lightweight neural networks have seen some success, yet they often result in trade-offs between efficiency and accuracy. Additionally, the high-dimensional descriptors generated by these networks poses challenges for distributed applications requiring efficient communication and coordination, highlighting the need for compact yet competitively accurate descriptors. In this paper, we present EdgePoint2, a series of lightweight keypoint detection and description neural networks specifically tailored for edge computing applications on embedded system. The network architecture is optimized for efficiency without sacrificing accuracy. To train compact descriptors, we introduce a combination of Orthogonal Procrustes loss and similarity loss, which can serve as a general approach for hypersphere embedding distillation tasks. Additionally, we offer 14 sub-models to satisfy diverse application requirements. Our experiments demonstrate that EdgePoint2 consistently achieves state-of-the-art (SOTA) accuracy and efficiency across various challenging scenarios while employing lower-dimensional descriptors (32/48/64). Beyond its accuracy, EdgePoint2 offers significant advantages in flexibility, robustness, and versatility. Consequently, EdgePoint2 emerges as a highly competitive option for visual tasks, especially in contexts demanding adaptability to diverse computational and communication constraints. |
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| SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos | 2025-04-22 | ShowDynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation frameworks due to ambiguous features, drift accumulation, and insufficient triangulation constraints. Gaussian splatting, which maintains an explicit representation for scenes, provides a reliable novel view rasterization when the viewpoint change is small. Inspired by this, we propose SmallGS, a camera pose estimation framework that is specifically designed for small-baseline videos. SmallGS optimizes sequential camera poses using Gaussian splatting, which reconstructs the scene from the first frame in each video segment to provide a stable reference for the rest. The temporal consistency of Gaussian splatting within limited viewpoint differences reduced the requirement of sufficient depth variations in traditional camera pose estimation. We further incorporate pretrained robust visual features, e.g. DINOv2, into Gaussian splatting, where high-dimensional feature map rendering enhances the robustness of camera pose estimation. By freezing the Gaussian splatting and optimizing camera viewpoints based on rasterized features, SmallGS effectively learns camera poses without requiring explicit feature correspondences or strong parallax motion. We verify the effectiveness of SmallGS in small-baseline videos in TUM-Dynamics sequences, which achieves impressive accuracy in camera pose estimation compared to MonST3R and DORID-SLAM for small-baseline videos in dynamic scenes. Our project page is at: https://yuxinyao620.github.io/SmallGS |
10 pa...10 pages, 4 figures, Accepted by CVPR workshop |
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| Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering | 2025-04-19 | ShowHigh-fidelity simulation is essential for robotics research, enabling safe and efficient testing of perception, control, and navigation algorithms. However, achieving both photorealistic rendering and accurate physics modeling remains a challenge. This paper presents a novel simulation framework--the Unreal Robotics Lab (URL) that integrates the Unreal Engine's advanced rendering capabilities with MuJoCo's high-precision physics simulation. Our approach enables realistic robotic perception while maintaining accurate physical interactions, facilitating benchmarking and dataset generation for vision-based robotics applications. The system supports complex environmental effects, such as smoke, fire, and water dynamics, which are critical for evaluating robotic performance under adverse conditions. We benchmark visual navigation and SLAM methods within our framework, demonstrating its utility for testing real-world robustness in controlled yet diverse scenarios. By bridging the gap between physics accuracy and photorealistic rendering, our framework provides a powerful tool for advancing robotics research and sim-to-real transfer. |
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| SLAM-Based Navigation and Fault Resilience in a Surveillance Quadcopter with Embedded Vision Systems | 2025-04-18 | ShowWe present an autonomous aerial surveillance platform, Veg, designed as a fault-tolerant quadcopter system that integrates visual SLAM for GPS-independent navigation, advanced control architecture for dynamic stability, and embedded vision modules for real-time object and face recognition. The platform features a cascaded control design with an LQR inner-loop and PD outer-loop trajectory control. It leverages ORB-SLAM3 for 6-DoF localization and loop closure, and supports waypoint-based navigation through Dijkstra path planning over SLAM-derived maps. A real-time Failure Detection and Identification (FDI) system detects rotor faults and executes emergency landing through re-routing. The embedded vision system, based on a lightweight CNN and PCA, enables onboard object detection and face recognition with high precision. The drone operates fully onboard using a Raspberry Pi 4 and Arduino Nano, validated through simulations and real-world testing. This work consolidates real-time localization, fault recovery, and embedded AI on a single platform suitable for constrained environments. |
18 pa...18 pages, 21 figures, 4 tables. Onboard processing using Raspberry Pi 4 and Arduino Nano. Includes ORB-SLAM3-based navigation, LQR control, rotor fault recovery, object detection, and PCA face recognition. Real-world and simulation tests included. Designed for GPS-denied autonomous UAV surveillance |
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| An Online Adaptation Method for Robust Depth Estimation and Visual Odometry in the Open World | 2025-04-16 | ShowRecently, learning-based robotic navigation systems have gained extensive research attention and made significant progress. However, the diversity of open-world scenarios poses a major challenge for the generalization of such systems to practical scenarios. Specifically, learned systems for scene measurement and state estimation tend to degrade when the application scenarios deviate from the training data, resulting to unreliable depth and pose estimation. Toward addressing this problem, this work aims to develop a visual odometry system that can fast adapt to diverse novel environments in an online manner. To this end, we construct a self-supervised online adaptation framework for monocular visual odometry aided by an online-updated depth estimation module. Firstly, we design a monocular depth estimation network with lightweight refiner modules, which enables efficient online adaptation. Then, we construct an objective for self-supervised learning of the depth estimation module based on the output of the visual odometry system and the contextual semantic information of the scene. Specifically, a sparse depth densification module and a dynamic consistency enhancement module are proposed to leverage camera poses and contextual semantics to generate pseudo-depths and valid masks for the online adaptation. Finally, we demonstrate the robustness and generalization capability of the proposed method in comparison with state-of-the-art learning-based approaches on urban, in-house datasets and a robot platform. Code is publicly available at: https://github.com/jixingwu/SOL-SLAM. |
11 pages, 14 figures | Code Link |
| GroundSLAM: A Robust Visual SLAM System for Warehouse Robots Using Ground Textures | 2025-04-16 | ShowA robust visual localization and mapping system is essential for warehouse robot navigation, as cameras offer a more cost-effective alternative to LiDAR sensors. However, existing forward-facing camera systems often encounter challenges in dynamic environments and open spaces, leading to significant performance degradation during deployment. To address these limitations, a localization system utilizing a single downward-facing camera to capture ground textures presents a promising solution. Nevertheless, existing feature-based ground-texture localization methods face difficulties when operating on surfaces with sparse features or repetitive patterns. To address this limitation, we propose GroundSLAM, a novel feature-free and ground-texture-based simultaneous localization and mapping (SLAM) system. GroundSLAM consists of three components: feature-free visual odometry, ground-texture-based loop detection and map optimization, and map reuse. Specifically, we introduce a kernel cross-correlator (KCC) for image-level pose tracking, loop detection, and map reuse to improve localization accuracy and robustness, and incorporate adaptive pruning strategies to enhance efficiency. Due to these specific designs, GroundSLAM is able to deliver efficient and stable localization across various ground surfaces such as those with sparse features and repetitive patterns. To advance research in this area, we introduce the first ground-texture dataset with precise ground-truth poses, consisting of 131k images collected from 10 kinds of indoor and outdoor ground surfaces. Extensive experimental results show that GroundSLAM outperforms state-of-the-art methods for both indoor and outdoor localization. We release our code and dataset at https://github.com/sair-lab/GroundSLAM. |
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| A Visual-Inertial Motion Prior SLAM for Dynamic Environments | 2025-04-15 | ShowThe Visual-Inertial Simultaneous Localization and Mapping (VI-SLAM) algorithms which are mostly based on static assumption are widely used in fields such as robotics, UAVs, VR, and autonomous driving. To overcome the localization risks caused by dynamic landmarks in most VI-SLAM systems, a robust visual-inertial motion prior SLAM system, named IDY-VINS, is proposed in this paper which effectively handles dynamic landmarks using inertial motion prior for dynamic environments to varying degrees. Specifically, potential dynamic landmarks are preprocessed during the feature tracking phase by the probabilistic model of landmarks' minimum projection errors which are obtained from inertial motion prior and epipolar constraint. Subsequently, a robust and self-adaptive bundle adjustment residual is proposed considering the minimum projection error prior for dynamic candidate landmarks. This residual is integrated into a sliding window based nonlinear optimization process to estimate camera poses, IMU states and landmark positions while minimizing the impact of dynamic candidate landmarks that deviate from the motion prior. Finally, a clean point cloud map without `ghosting effect' is obtained that contains only static landmarks. Experimental results demonstrate that our proposed system outperforms state-of-the-art methods in terms of localization accuracy and time cost by robustly mitigating the influence of dynamic landmarks. |
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| Survey on Monocular Metric Depth Estimation | 2025-04-10 | ShowMonocular Depth Estimation (MDE) is a core task in computer vision that enables spatial understanding, 3D reconstruction, and autonomous navigation. Deep learning methods typically estimate relative depth from a single image, but the lack of metric scale often leads to geometric inconsistencies. This limitation severely impacts applications such as visual SLAM, detailed 3D modeling, and novel view synthesis. Monocular Metric Depth Estimation (MMDE) addresses this issue by producing depth maps with absolute scale, ensuring frame-to-frame consistency and supporting direct deployment without scale calibration. This paper presents a structured survey of depth estimation methods, tracing the evolution from traditional geometry-based approaches to modern deep learning models. Recent progress in MMDE is analyzed, with a focus on two key challenges: poor generalization and blurred object boundaries. To tackle these problems, researchers have explored various strategies, including self-supervised learning with unlabeled data, patch-based training, architectural enhancements, and generative model integration. Each method is discussed in terms of technical contribution, performance improvement, and remaining limitations. The survey consolidates recent findings, identifies unresolved challenges, and outlines future directions for MMDE. By highlighting key advancements and open problems, this paper aims to support the continued development and real-world adoption of metric depth estimation in computer vision. |
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| RoMeO: Robust Metric Visual Odometry | 2025-04-08 | ShowVisual odometry (VO) aims to estimate camera poses from visual inputs -- a fundamental building block for many applications such as VR/AR and robotics. This work focuses on monocular RGB VO where the input is a monocular RGB video without IMU or 3D sensors. Existing approaches lack robustness under this challenging scenario and fail to generalize to unseen data (especially outdoors); they also cannot recover metric-scale poses. We propose Robust Metric Visual Odometry (RoMeO), a novel method that resolves these issues leveraging priors from pre-trained depth models. RoMeO incorporates both monocular metric depth and multi-view stereo (MVS) models to recover metric-scale, simplify correspondence search, provide better initialization and regularize optimization. Effective strategies are proposed to inject noise during training and adaptively filter noisy depth priors, which ensure the robustness of RoMeO on in-the-wild data. As shown in Fig.1, RoMeO advances the state-of-the-art (SOTA) by a large margin across 6 diverse datasets covering both indoor and outdoor scenes. Compared to the current SOTA DPVO, RoMeO reduces the relative (align the trajectory scale with GT) and absolute trajectory errors both by >50%. The performance gain also transfers to the full SLAM pipeline (with global BA & loop closure). Code will be released upon acceptance. |
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