Describe the bug
In certain specific conditions, F3D reset camera on load ends up with a different view angle on macOS arm64 for some reason.
To Reproduce
Steps to reproduce the behavior:
- Download f3d 3.5.0
f3d dragon.vtu --resolution=300,300 --colormap-file=viridis --coloring-component=0
print_scene_info
Camera position: 334.215, 169.822, 341.61
Camera focal point: 2.23745, 3.83305, 9.63185
Camera view up: -0.235702, 0.942809, -0.235702
Camera view angle: 31.8889
Expected behavior
All other platforms:
Camera position: 334.215, 169.822, 341.61
Camera focal point: 2.23745, 3.83305, 9.63185
Camera view up: -0.235702, 0.942809, -0.235702
Camera view angle: 32.1111
There is also an obvious visual difference:
System Information:
- OS: macOS arm64
- GPU and GPU driver: Any (reproduced with osmesa and native cocoa)
F3D Information
Paste the content of f3d --version or f3d-console.exe --version on Windows: 3.5.0 and master
Additional context
Add any other context about the problem here.
Describe the bug
In certain specific conditions, F3D reset camera on load ends up with a different view angle on macOS arm64 for some reason.
To Reproduce
Steps to reproduce the behavior:
f3d dragon.vtu --resolution=300,300 --colormap-file=viridis --coloring-component=0print_scene_infoExpected behavior
All other platforms:
There is also an obvious visual difference:
System Information:
F3D Information
Paste the content of
f3d --versionorf3d-console.exe --versionon Windows: 3.5.0 and masterAdditional context
Add any other context about the problem here.