This guide explains the complete first playthrough. The main walkthrough avoids the final story reveal; the last section contains timing spoilers.
Build one powered iron-production line, deliver four Metal Plates to the Foundry Compact, and observe Meridian Research's response. The objective line at the bottom of the screen guides the same sequence and can be hidden or restored with G.
| Action | Keyboard / mouse |
|---|---|
| Choose an opening-menu item | Arrow keys or W/S, then Enter; or click it |
| Move the camera | W, A, S, D or arrow keys |
| Drag the camera | Hold the middle mouse button and drag |
| Select a tile or building | Left-click it |
| Open or close the build menu | B |
| Choose a build item | With the build menu open, press 1–6 or click its icon |
| Place the selected item | Left-click a valid green preview |
| Rotate a Conveyor clockwise | R |
| Rotate a Conveyor counterclockwise | Shift+R |
| Cancel the current item | Escape once or right-click |
| Close the build menu | Cancel the item, then press Escape again |
| Pause | Space |
| Normal / double speed | With the build menu closed, press 1 / 2 |
| Accept the Foundry contract | Select a Foundry building, then press T |
| Show or hide objectives | G |
| Open audio/accessibility options | O |
The options screen uses 1 for music volume, 2 for effects volume, 3 for reduced flash, and 4 for reduced motion.
The Extractor, Smelter, Storage, and Trade Station are each 2 × 2 tiles. Keep them on the same horizontal line, leave one empty tile between each building, and use an east-facing Conveyor in every gap. The Conveyor belongs beside the buildings' lower row.
IRON DEPOSIT AFTER CONTRACT
[ EXTRACTOR ] > [ SMELTER ] > [ STORAGE ] > [ TRADE STATION ]
Ore Plates Plates 4-Plate cargo
All > Conveyors point EAST
Buildings do not rotate. Their item ports are fixed. Temporary port markers appear while placing a Conveyor or selecting a machine.
Choose NEW GAME. You begin with a Headquarters, one visible iron deposit, and enough construction supplies for the intended route.
For a comfortable first attempt, stay at 1× while placing buildings. Switch to 2× after the line is connected if you want production and faction events to arrive faster.
- Press
B. - Choose the Biomass Generator with
1. - Place it on any clear ground near the player area.
The Generator needs no cables and no fuel deliveries. It supplies exactly four power: enough for one Extractor and one Smelter.
- Open the build menu with
B. - Choose the Iron Extractor with
2. - Place its 2 × 2 footprint over the marked iron deposit.
It will begin producing Ore once powered, but the Ore remains inside the Extractor until a correctly placed Conveyor can take it.
- Choose the Smelter with build-menu shortcut
3. - Place it east of the Extractor.
- Leave a one-tile gap between the two buildings and align their lower rows.
- Choose a Conveyor with build-menu shortcut
5. - Place it in the gap beside the lower row, pointing
EAST.
A fresh Conveyor-placement session begins facing east, so rotation is usually unnecessary for this route. The Smelter consumes two Ore and produces one Metal Plate.
- Choose Storage with build-menu shortcut
4. - Place it east of the Smelter, again leaving a one-tile gap and matching the lower row.
- Place another east-facing Conveyor in that gap.
Your complete production route is now:
Extractor → Conveyor → Smelter → Conveyor → Storage
Click each building to inspect it. The Extractor should show RUNNING, the Smelter will alternate between waiting and processing, and Storage will begin receiving Metal Plates. Brief waiting states are normal while Ore or Plates travel.
The orange Foundry settlement expands automatically in the upper-right region. At approximately 04:00, after its own production requirement is satisfied, it broadcasts FOUNDRY_TRADE_READY.
When the offer appears:
- Left-click any Foundry-owned building.
- Confirm that the HUD shows
4 PLT > 2 CIR +1. - Press
T, or clickT ACCEPT CONTRACTin the lower HUD.
Accepting the offer unlocks exactly one Trade Station. It does not immediately take any Plates.
- Open the build menu.
- Choose the newly unlocked Trade Station with
6. - Place it east of Storage, leaving a one-tile gap and aligning the lower row.
- Put one east-facing Conveyor in the gap from Storage to the Trade Station.
Storage will now send physical Metal Plates into the station. At 4/4 PLT, the cargo dispatches automatically. The transfer packet takes 30 simulation ticks to arrive.
The one-time reward is:
- 2 Circuits
- +1 Foundry standing
Extra Plates remain in Storage and are not consumed.
Meridian's tall blue sensor is near the top-center of the region. Its response is automatic after the successful trade and occurs no earlier than 06:00.
Select the sensor to inspect MONITORING or UNUSUAL READING. No additional Research command is required.
Once Meridian detects the unusual return, keep the factory running and observe the world. The remaining sequence is automatic.
- Make sure the Conveyor points toward the receiving building. The simple horizontal route uses
EASTeverywhere. - Put the Conveyor beside the lower row of the 2 × 2 building, where the port marker appears.
- A machine cannot pass an item directly to another machine; a Conveyor must occupy the one-tile gap.
- Click the Conveyor.
INVALID OUTPUTusually means its direction or port alignment is wrong.
- Build the Biomass Generator first.
- One Generator supplies exactly the Extractor and Smelter required by this walkthrough.
- Power is automatic; there are no wires to place.
Wait for FOUNDRY_TRADE_READY, select a Foundry building, and press T. The station cannot be built before the contract is accepted.
Number keys select buildings only while the build menu is open. With the menu closed, 1 and 2 control simulation speed.
There is no demolition, refund, or undo system. The starting wallet safely funds the intended buildings and up to eight Conveyors, but unnecessary belts can exhaust it. Open the pause menu with Space and choose RESTART NEW GAME if necessary.
This is intentional. The main counters are construction supplies. Produced Ore and Plates live inside machines, Conveyors, Storage, and Trade Station cargo; select those objects to inspect their local inventories.
The first release is one fixed tragic playthrough. The catastrophe cannot be prevented.
| Time | Event |
|---|---|
| 07:00 | Sensor pulse |
| 07:15 | Sky shift |
| 07:30 | Shadow pass |
| 07:45 | Signal breakup |
| 07:46 | Asteroid becomes visible |
| 07:52 | Impact; gameplay freezes |
| 07:53 | Ending screen |
Press Enter on the ending screen to begin a completely clean new game. No resources, structures, standing, contract state, or story knowledge carry over.