---Praise---
First Id like to say thank you for this fantastic mod. I genuinely find the game harder to enjoyably play without it. Ive been impressed with your mods for years. This one in particular should be adopted as a base game Feature in my opinion.
---Issue---
Ability to attach and detach "timing out".
Multiplayer only.
Independent of what map is being played.
Effects Client (joined) players only.
Host player immune from Issue.
While hosting a game, any player that has joined the game can not connect/disconnect PTO Hoses and implement once they have been in the Trigger zone for these actions more than a few seconds.
Eg:
Player walks up to tractor and implement.
Action-prompt appears.
Player waits 2-3 seconds.
Action prompt disappears.
Player walks backwards, walks back towards tractor and event repeats.
It IS possible to fully connect an implement if your fast enough at entering the commands to do so.
---test action taken---
We are playing on two computers in the same household. Tried hosting from each. Problem is consistently Joined player only.
Deactivated all other mods using FS mod assistant to change mod collection.
Tried all base game maps.
Resetting controls has no effect with or without game restart.
Tested using Modhub version & REC5 from github. No change
I'm planning to move my mods and do a fresh install of the game to make absolutely sure it isn't a mod conflict. Will update when I get a chance to do this.
any help or suggestions to further test would be greatly appreciated.
---Praise---
First Id like to say thank you for this fantastic mod. I genuinely find the game harder to enjoyably play without it. Ive been impressed with your mods for years. This one in particular should be adopted as a base game Feature in my opinion.
---Issue---
Ability to attach and detach "timing out".
Multiplayer only.
Independent of what map is being played.
Effects Client (joined) players only.
Host player immune from Issue.
While hosting a game, any player that has joined the game can not connect/disconnect PTO Hoses and implement once they have been in the Trigger zone for these actions more than a few seconds.
Eg:
Player walks up to tractor and implement.
Action-prompt appears.
Player waits 2-3 seconds.
Action prompt disappears.
Player walks backwards, walks back towards tractor and event repeats.
It IS possible to fully connect an implement if your fast enough at entering the commands to do so.
---test action taken---
We are playing on two computers in the same household. Tried hosting from each. Problem is consistently Joined player only.
Deactivated all other mods using FS mod assistant to change mod collection.
Tried all base game maps.
Resetting controls has no effect with or without game restart.
Tested using Modhub version & REC5 from github. No change
I'm planning to move my mods and do a fresh install of the game to make absolutely sure it isn't a mod conflict. Will update when I get a chance to do this.
any help or suggestions to further test would be greatly appreciated.