Proposal
Google and Apple aren't the only mobile dev platforms - any consideration for other stores, like Steam, the Meta/Quest stores, and the Vive store?
What this achieves / problem(s) it solves
Mobile Apps developers frequently work with Unity and other applications, and release their mobile apps (VR) on the Quest store, and PC apps on Steam, and both on the Vive Store; then do another mobile release on the traditional stores.
Building pipelines for these as well as the traditional Tramline would be useful. I do see frequent releases on both the App/Play stores, as well as the Quest store for a similar app (or a non VR build).
Steam isn't mobile, but again quite often it's the same Unity project, just different build options.
Alternatives
Custom CI/CD, or Unity paid services
Additional context
Not always mobile builds, but integrating into stores is still a bit of a mess.
Proposal
Google and Apple aren't the only mobile dev platforms - any consideration for other stores, like Steam, the Meta/Quest stores, and the Vive store?
What this achieves / problem(s) it solves
Mobile Apps developers frequently work with Unity and other applications, and release their mobile apps (VR) on the Quest store, and PC apps on Steam, and both on the Vive Store; then do another mobile release on the traditional stores.
Building pipelines for these as well as the traditional Tramline would be useful. I do see frequent releases on both the App/Play stores, as well as the Quest store for a similar app (or a non VR build).
Steam isn't mobile, but again quite often it's the same Unity project, just different build options.
Alternatives
Custom CI/CD, or Unity paid services
Additional context
Not always mobile builds, but integrating into stores is still a bit of a mess.