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Copy pathmainwindow.h
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123 lines (104 loc) · 2.46 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QAction>
#include <QMenu>
#include <QMenuBar>
#include <QGraphicsScene>
#include "mygraphicsitem.h"
#include <QtNetwork/QTcpServer>
#include <QtNetwork/QTcpSocket>
#include <QtNetwork/QHostAddress>
#include "connectdialog.h"
#include "servergameconfig.h"
#include <vector>
#include <QTimer>
using std::vector;
namespace Ui {
class MainWindow;
}
struct Point {
int row,col;
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
signals:
void connectSuccess();
public slots:
void connection();
void openGame();
void saveGame();
void newGame();
void newGame_Passive();
void loadGame();
void loadStart();
void askLoad();
void giveUp();
void askDraw();
void startConnection(QString);
void acceptConnection();
void connectOK();
void connectTimeout();
void disconnect1();
void abort();
void recvMessage();
void gameConfig(QString);
void acceptStart();
void checkerClicked(int, int);
void updateTime();
void promote(QString, int, int);
private:
Ui::MainWindow *ui;
QGraphicsScene *m_scene;
connectDialog *connectConfigure;
serverGameConfig *config;
QAction *connectionAction;
QAction *openAction;
QAction *newAction;
QAction *giveUpAction;
QAction *drawAction;
QAction *saveAction;
MyGraphicsItem *chess[8][8];
void initBoard();
void initChess();
void endGame(bool flag = false);
void statusUpdate();
int mode; // 0: server 1: client
QString ipAdd;
int port;
bool connected;
QTcpServer *listenSocket;
QTcpSocket *readWriteSocket;
bool activeness;
QTimer *connectTimer;
bool side; // 0: black 1:white
bool limitEnable;
int timeLimit;
QTimer *timer;
int timeRemain;
void initTimer();
bool curSide;
int selected;
int prevRow, prevCol;
QString side2String(bool in);
void clickChess(int row, int col);
void moveChess(int prevRow, int prevCol, int destRow, int destCol);
void turnUpdate();
vector<Point> accessible;
void getAccessible(int row, int col);
void paintAccessible();
void cleanAccessible();
bool judge();
int oppoControl[8][8];
void getControl();
void stalemate();
bool castling;
void keepAlive();
int beatCnt;
QTimer *beatTimer;
};
#endif // MAINWINDOW_H