A 3D First-Person Shooter Game Built with Unity
๐ฎ Play / Download for Windows on itch.io โข ๐ฌ Watch Gameplay Video
(as of August 2026)
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itch.io Views |
itch.io Downloads |
LIVING DEAD is an action-packed 3D First-Person Shooter (FPS) featuring both Normal and Zombie Survival game modes. Built on Unity Terrain, the game leverages precision Raycasting for hit detection, realistic item pick-up systems, dynamic audio feedback, and intelligent Unity NavMesh AI pathfinding.
- ๐ฏ Raycast Weapon Mechanics: Accurate bullet trajectories, range dynamics, and critical hit registers (headshots and eyeshots).
- ๐ง Unity NavMesh AI: Dynamic pathfinding, waypoint patrolling, line-of-sight target acquisition, chasing, and distance-based attacking.
- ๐ป Platform Support: Available as a standalone Windows PC Executable (
.exe). The Unity source project can also be built and exported for other target platforms.
Development Specs: Developed using Unity
2020.3.24f1.
- โฑ๏ธ Objective: Search the terrain and eliminate all hostiles before the countdown timer expires.
- ๐ง AI Patrol & Chase Behavior: Hostile units patrol assigned waypoints until the player breaches their field-of-view (FOV), triggering active chase and engagement protocols.
- โ๏ธ Combat Range & Attacks: Enemies initiate combat once within striking distance. Enemy health gradually regenerates if they are left unattacked after engagement.
- ๐ฏ Critical Hit System: Headshots and eyeshots deliver boosted critical damage to enemies.
- ๐ฆ Pickup System: Ammo replenishment boxes and Medikit health pickups are strategically distributed across the map terrain.
- ๐ซ Arsenal & Loadouts:
- Pistol: Close-quarters combat weapon.
- AK-47: High-rate assault rifle for medium-to-long-range engagements.
- Grenades: Throwable explosive ordinance with area-of-effect (AoE) damage.
- Use the Mouse Scroll Wheel or
Qkey to switch active weapons seamlessly.
- Player HP Bar: Bottom right corner
- Match Countdown Timer: Top center HUD
- Weapon & Ammo Display: Bottom left corner (shows active weapon sprite, current ammo, and grenade inventory)
- Target Reticle: Dynamic white aim sight
- Radar / Mini-Map: Top right corner showing enemy positions relative to the player
- Kill Counter: Track total eliminations directly below the mini-map
| Zombie Model | Fly Robot Model | Soldier Model 1 | Soldier Model 2 |
|---|---|---|---|
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| Pistol | AK-47 |
|---|---|
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Click to expand Animations Details
- Directional Movement: Full 4-way walk and run animation blend trees
- Dual-Layer Body Masking:
- Jump Animation: Executes lower-body movement without interrupting upper-body aiming/shooting (using Unity 3D Avatar Body Masking)
- Shoot Animation: Operates upper-body recoil and firing motion independently from locomotion
- Death & Headshot Animations: Unique reactions upon non-lethal vs. headshot eliminations
| Headshot Impact | Blood Effect |
|---|---|
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| Player Hurt | Explosions |
|---|---|
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| Bullet Effect | Enemy Finish (Red Smoke) |
|---|---|
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Immersive 3D positional and dynamic audio for every gameplay event: gunshots, grenade explosions, damage/death grunts, enemy attacks, flying robot prop sounds, ambient background tracks, and pause menu sound effects.
| Action | Control Key |
|---|---|
| Move Forward | W |
| Move Left | A |
| Move Backward | S |
| Move Right | D |
| Jump | Space |
| Sprint | Left Shift (Hold) |
| Shoot | Left Mouse Button |
| Aim (ADS) | Right Mouse Button |
| Previous Weapon | Q or Mouse Scroll Up |
| Next Weapon | Q or Mouse Scroll Down |
| Reload Ammo | R (Near Ammo Box) |
| Recharge Health | Caps Lock (Near Medikit) |
| Throw Grenade | G |
Living Dead was developed using a combination of:
- Custom gameplay systems and mechanics implemented in C#
- Custom particle-effect setups and visual tuning
- Custom animation integration and animation controller configuration
- Unity Terrain-based level design
- Third-party game assets sourced from publicly available asset repositories and creator marketplaces
- Freely available community assets used for prototyping, environment design, and character modeling
Due to the age of the project and the number of integrated assets, the original source of every individual asset may no longer be available.
If you are the creator of an asset used in this project and would like specific attribution, please open an issue and I will gladly update the credits.
This project demonstrates the design and implementation of core game-development systems including AI behavior, combat mechanics, animation workflows, player interactions, and real-time gameplay systems built with Unity and C#.
Download and launch the standalone Windows executable (.exe) directly from Living Dead on itch.io.
Living Dead is constantly evolving behind the scenes as a sandbox for cutting-edge game techโfrom advanced FPS mechanics and reinforcement learning AI to multiplayer systems and next-gen engine architecture.
Tried the game? Got wild ideas, feedback, or feature concepts you'd love to see explored?
- ๐ฌ Drop a comment or review on itch.io














