Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
Release list
v1.4.2
v1.4.1
- Bugfixes
- Support for Safari (deltakosh)
- Adding local transformations to Blender exporter (deltakosh)
- IndexedDB code refactoring to support simultaneous calls (davrous)
- Hardware scaling fix (Gwenaël Hagenmuller)
- Fixing a bug with sprites dynamic buffers (deltakosh)
v1.4.0
- Major features
- Bones support (deltakosh). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
- Offline support (davrous). You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
- N-Level octrees (deltakosh):
- Updates
- Adding
dispose()function and adisposeWhenFinishedAnimatingproperty to sprites (Cyle) - Adding a
applyTransform()function to meshes in order to bake a specific transformation into vertices (deltakosh) - Adding
setPivotMatrix()andgetPivotMatrix()to meshes to define pivot matrix (deltakosh) Mesh.CreateCylindernow takes two diameters as parameters to be able to create cone (deltakosh)- New
material.Clonefunction (deltakosh)
- Adding
- Bugfixes
scene.IsReady()is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) (deltakosh)- Fixing animations timing. Animations should be in sync now (deltakosh)
- Fixing a bug with orthographic camera (deltakosh)
- Fixing a bug with
attachControl()function (deltakosh) - Fixing a bug with
scene.pick()function (deltakosh)
1.3.2
1.3.1
- 1.3.1:
- Selection octrees
- Breaking changes: Meshes now use multi vertex buffers (one for each attribute) instead of a big one. This is for more flexibility. The .babylon file format has changed accordingly (no more .vertices property on meshes but .positions, .normals, .colors, .uvs, .uvs2)