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FPS.Preview.mp4
Note
All animations were made by myself from Blender. You are free to use them in your game.
Tip
Tired of strange rotational issues? Quaternions can be your ally! Every Node3D has a .Quaternion property. Quaternions are combined by multiplication and are always normalized, like (A * B * C).Normalized(). Remember, the order in which you multiply quaternions is significant! This technique helped me achieve smooth weapon camera movements.