Releases: Earewien/godot-traits
Releases · Earewien/godot-traits
2.0.1
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What's Changed
Change GTraitsContainer3D node type from Node2D to Node3D by @Earewien in #27
Full Changelog : 2.0.0...2.0.1
2.0.0
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What's Changed
Breaking changes
This version comes with a functional breaking change: when a trait is removed, all its injected dependencies are also removed by default. See #22 for more information
Full Changelog : 1.0.0...2.0.0
1.0.0
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What's Changed
Added UI traits container by @al0fdf in #18
Rename GTraitLogger Level enum to GTraitsLoggerLevel to avoid clash with user code by @Earewien in #20
New Contributors
Full Changelog : 0.5.2...1.0.0
0.5.2
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What's Changed
Fix mixed tab/space usage by @Earewien in #15
GTraitsContainer: traits declared using editor are not declared as trait at runtime by @Earewien in #16
Full Changelog : 0.5.1...0.5.2
0.5.1
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What's Changed
New Contributors
Full Changelog : 0.5.0...0.5.1
0.5.0
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What's Changed
Create command "Regenerate GTraits Script" by @jpaugh in #7
Fix #9 : all resources should be exported when in headless export mode by @AdrienQuillet in #10
Declare traits in editor using a trait container by @AdrienQuillet in #8
Full Changelog : 0.4.0...0.5.0
0.4.0
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What's Changed
Nodes and Scenes as trait by @AdrienQuillet in #6
Full Changelog : 0.3.0...0.4.0
0.3.0
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What's Changed
Helper methods to invoke code if object is a something or else invoke a fallback method by @AdrienQuillet in #3
Rename README.ms.txt to README.md by @jpaugh in #4
Automatically create trait dependencies (trait dependency injection) by @AdrienQuillet in #5
New Contributors
Full Changelog : 0.2.0...0.3.0
0.2.0
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What's Changed
Initialize GTraits helper generator feature by @AdrienQuillet in #2
Full Changelog : 0.1.0...0.2.0