An unfinished macOS (Cocoa) app stub from 2017, intended as a manager for multiple installed Unity Editor versions. The only implemented behavior is listing the contents of ~/Developer/Unity_Versions/ to the log at launch — no UI logic beyond the storyboard scaffold was completed.
Legacy / abandoned prototype. Last touched in September 2017, before Unity Hub made multi-version management a solved problem. Kept for archival purposes; not intended for use.
- macOS 10.12+
- Xcode with Swift 4.0 toolchain (era-appropriate; modern Xcode will require migration)
- CocoaPods (the Podfile declares no pods — it is an empty scaffold)
Unity Toolbox/
├── AppDelegate.swift # Default template app delegate
├── ViewController.swift # Logs ~/Developer/Unity_Versions/ contents
├── Base.lproj/ # Main.storyboard (table view placeholder)
└── Info.plist
Unity Toolbox.xcodeproj/ # Xcode project (Swift 4.0)
Podfile # Empty CocoaPods scaffold
No license file is included.
