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HeatXD
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Validate untrusted input and replay data
Main Build & Release
#32:
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2m 22s
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ReplaySession (#55)
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#31:
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Add self disconnect to the online example
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#30:
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Move internal headers out of the public include directory
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#29:
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Runahead fixes (#50)
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#28:
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Runahead fixes (#49)
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#27:
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Add local session example
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#26:
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Add runahead support to GameSession (#45)
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#25:
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Fix spectators not receiving GekkoPlayerDisconnected events
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#24:
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Update README.md
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#23:
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example updates
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#22:
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Redesign time sync to track frame advantage per peer
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#21:
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refactor frame advantage calculations
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#20:
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Make the spectator behaviour mimic a latch. the latch opens when fill…
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#19:
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i forgot the nested structs, my bad.
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#18:
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Merge branch 'main' of https://github.com/HeatXD/GekkoNet
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#17:
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Fix C name clashes (#44)
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#16:
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Improve netstats (#43)
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#15:
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Fix grammar in README.md Stress Sessions description
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#14:
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add cstring
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#13:
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Stress Session. for checking local desyncs (#42)
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#12:
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Remove logo creation task from Maybe Later section
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#11:
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implement input send cache. to cooldown the hot path in addpendinginput
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#10:
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Update README
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#9:
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Backend rework (#34)
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#8:
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