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[EXTERNALLY-MAINTAINED] drm/amd/display: Enable 3 overlay planes for Steam Deck#69

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[EXTERNALLY-MAINTAINED] drm/amd/display: Enable 3 overlay planes for Steam Deck#69
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From Valve's kernel, required for certain features of Gamescope to work properly.

matte-schwartz and others added 30 commits June 15, 2026 15:16
Using MMC_CAP_AGGRESSIVE_PM on RTS525A card readers causes game
performance issues when the card reader comes back from idle into active
use. This can be observed in Hades II when loading new sections of the
game or menu after the card reader puts itself into idle, and presents
as a 1-2 second hang.

Disabling this capability for RTS525A eliminates the performance issues.

Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
The chip's pm_schedule_suspend sequence can sometimes cause SD card
reinitialization failures with "__mmc_poll_for_busy" after reaching the
end of its operations.

As a workaround, skip pm_schedule_suspend for RTS525A card readers.

Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
…ards

An mdelay of 1 leads to unreliable SD card initialization on some cards,
such as SanDisk Extreme PRO UHS-I microSD models, where they will be in a
"card stuck busy" state after power on. Increasing the delay to 10 ms
improves reliability from a 20% failure rate to 0% on two devices with
RTS525A card readers after testing 30 s2idle/resume cycles.

Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
Callers can use this feedback to be more aggressive in making space for
allocations of a cgroup if they know it is protected.

These are counterparts to memcg's mem_cgroup_below_{min,low}.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
This helps to find a common subtree of two resources, which is important
when determining whether it's helpful to evict one resource in favor of
another.

To facilitate this, add a common helper to find the ancestor of two
cgroups using each cgroup's ancestor array.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
Move all code for attempting allocation for a specific place to
ttm_bo_alloc_place. With subsequent patches, this logic is going to get
more complicated, so it helps readability to have this separate.

ttm_bo_alloc_at_place takes a pointer to a struct ttm_bo_alloc_state.
This struct holds various state produced by the allocation (e.g. cgroup
resource associated with the allocation) that the caller needs to keep
track of (and potentially dispose of). This is just the limiting cgroup
pool for now, but future patches will add more state needing to be tracked.

ttm_bo_alloc_at_place also communicates via return codes if eviction
using ttm_bo_evict_alloc should be attempted. This is preparation for
attempting eviction in more cases than just force_space being set.

No functional change intended.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Coupling resource allocation and cgroup charging is racy when charging
succeeds, but subsequent resource allocation fails. Certain eviction
decisions are made on the basis of whether the allocating cgroup is
protected, i.e. within its min/low limits, but with the charge being
tied to resource allocation (and uncharged when the resource allocation
fails), this check is done at a point where the allocation is not actually
charged to the cgroup.

This is subtly wrong if the allocation were to cause the cgroup to exceed
the min/low protection, but it's even more wrong if the same cgroup tries
allocating multiple buffers concurrently: In this case, the min/low
protection may pass for all allocation attempts when the real min/low
protection covers only some, or potentially none of the allocated
buffers.

Instead, charge the allocation to the cgroup once and keep the charge
for as long as we try to allocate a ttm_resource, and only undo the charge
if allocating the resource is ultimately unsuccessful and we move on to
a different ttm_place.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
…n limit

When the cgroup's memory usage is below the low/min limit and allocation
fails, try evicting some unprotected buffers to make space. Otherwise,
application buffers may be forced to go into GTT even though usage is
below the corresponding low/min limit, if other applications filled VRAM
with their allocations first.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
…t pool

When checking whether to skip certain buffers because they're protected
by dmem.low, we're checking the effective protection of the evictee's
cgroup, but depending on how the evictor's cgroup relates to the
evictee's, the semantics of effective protection values change.

When testing against cgroups from different subtrees, page_counter's
recursive protection propagates memory protection afforded to a parent
down to the child cgroups, even if the children were not explicitly
protected. This prevents cgroups whose parents were afforded no
protection from stealing memory from cgroups whose parents were afforded
more protection, without users having to explicitly propagate this
protection.

However, if we always calculate protection from the root cgroup, this
breaks prioritization of sibling cgroups: If one cgroup was explicitly
protected and its siblings were not, the protected cgroup should get
higher priority, i.e. the protected cgroup should be able to steal from
unprotected siblings. This only works if we restrict the protection
calculation to the subtree shared by evictor and evictee.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
…n via dmem cgroups. Let

nouveau benefit from this as well by registering the vram region with
the dmem cgroup controller.

This patch adapts the approach amdgpu and Xe have taken for enabling
dmem cgroups.

Signed-off-by: Natalie Vock <natalie.vock@gmx.de>
Adds configuration HID driver for the MSI Claw series of handheld PC's.
In this initial patch add the initial driver outline and attributes for
changing the gamepad mode, M-key behavior, and add a WO reset function.

Sending the SWITCH_MODE and RESET commands causes a USB disconnect in
the device. The completion will therefore never get hit and would trigger
an -EIO. To avoid showing the user an error for every write to these
attrs a bypass for the completion handling is introduced when timeout ==
0.

The initial version of this patch was written by Denis Benato, which
contained the initial reverse-engineering and implementation for the
gamepad mode switching. This work was later expanded by Zhouwang Huang
to include more gamepad modes. Finally, I refactored the drivers data
in/out flow and overall format to conform to kernel driver best
practices and style guides. Claude was used as an initial reviewer of
this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Denis Benato <denis.benato@linux.dev>
Signed-off-by: Denis Benato <denis.benato@linux.dev>
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds attributes that allow for remapping the M-keys with up to 5 values
when in macro mode. There are 2 mappable buttons on the rear of the
device, M1 on the right and M2 on the left. When mapped, the events will
fire from one of three event devices: gamepad buttons will fire from the
device handled by xpad, while keyboard and mouse events will fire from
respectively typed evdevs provided by the input core. Names of each
mapping have been kept as close to the event that will fire from the evdev
as possible, with context added to the ABS_ events on the direction of the
movement.

Initial reverse-engineering and implementation of this feature was done
by Zhouwang Huang. I refactored the overall format to conform to kernel
driver best practices and style guides. Claude was used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds RGB control interface for MSI Claw devices. The MSI Claw uses a
fairly unique RGB interface. It has 9 total zones (4 per joystick ring
and 1 for the ABXY buttons), and supports up to 8 sequential frames of
RGB zone data. Each frame is written to a specific area of MCU memory by
the profile command, the value of which changes based on the firmware of
the device. Unlike other devices (such as the Legion Go or the OneXPlayer
devices), there are no hard coded effects built into the MCU. Instead,
the basic effects are provided as a series of frame data. I have
mirrored the effects available in Windows in this driver, while keeping
the effect names consistent with the Lenovo drivers for the effects that
are similar.

Initial reverse-engineering and implementation of this feature was done
by Zhouwang Huang. I refactored the overall format to conform to kernel
driver best practices and style guides. Claude was used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds intensity adjustment for the left and right rumble motors.

Claude was used during the reverse-engineering data gathering for this
feature done by Zhouwang Huang. As the code had already been affected,
I used Claude to create the initial framing for the feature, then did
manual cleanup of the _show and _store functions afterwards to fix bugs
and keep the coding style consistent. Claude was also used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds OneXPlayer HID configuration driver. In this initial driver patch,
add the RGB interface for the first generation of HID based RGB control.

This interface provides the following attributes:
- brightness: provided by the LED core, this works in a fairly unique
  way on this device. The hardware accepts 5 brightness values (0-4),
  which affects the brightness of the multicolor and animated effects
  built into the MCU firmware. For monocolor settings, the device
  expects the hardware brightness value to be pushed to maximum, then we
  apply brightness adjustments mathematically based on % (0-100). This
  leads to some odd conversion as we need the brightness slider to reach
  the full range, but it has no affect when incrementing between the
  division points for other effects.
- multi-intensity: provided by the LED core for red, green, and blue.
- effect: Allows the MCU to set 19 individual effects.
- effect_index: Lists the 19 valid effect names for the interface.
- enabled: Allows the MCU to toggle the RGB interface on/off.
- enabled_index: Lists the valid states for enabled.
- speed: Allows the MCU to set the animation rate for the various
  effects.
- speed_range: Lists the valid range of speed (0-9).

The MCU also has a few odd quirks that make sending multiple synchronous
events challenging. It will essentially freeze if it receives another
message before it has finished processing the last command. It also will
not reply if you wait on it using a completion. To get around this, we
do a 200ms sleep inside a work queue thread and debounce all but the most
recent message using a 50ms mod_delayed_work. This will cache the last
write, queue the work, then return so userspace can release its write
thread. The work queue is only used for brightness/multi-intensity as
that is the path likely to receive rapid successive writes.

Reviewed-by: Zhouwang Huang <honjow311@gmail.com>
Tested-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds support for the second generation of RGB Control for OneXPlayer
devices. The interface mirrors the first generation, with some
differences to how messages are formatted.

Some devices have both a GEN1 MCU for RGB control and a GEN2 MCU for
button mapping. To avoid conflicts, quirk these devices to skip RGB
setup for the GEN2_USAGE_PAGE.

Reviewed-by: Zhouwang Huang <honjow311@gmail.com>
Tested-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds "gamepad_mode" attribute to second generation OneXPlayer
configuration HID devices. This attribute initiates a mode shift in the
device MCU that puts it into a state where all events are routed to an
hidraw interface instead of the xpad evdev interface. This allows for
debugging the hardware input mapping added in the next patch.

Reviewed-by: Zhouwang Huang <honjow311@gmail.com>
Tested-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds button mapping interface for second generation OneXPlayer
configuration HID interfaces. This interface allows the MCU to swap
button mappings at the hardware level. The current state cannot be
retrieved, and the mappings may have been modified in Windows prior, so
we reset the button mapping at init and expose an attribute to allow
userspace to do this again at any time.

The interface requires two pages of button mapping data to be sent
before the settings will take place. Since the MCU requires a 200ms
delay after each message (total 400ms for these attributes) use the same
debounce work queue method we used for RGB. This will allow for
userspace or udev rules to rapidly map all buttons. The values will
be cached before the final write is finally sent to the device.

Reviewed-by: Zhouwang Huang <honjow311@gmail.com>
Tested-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds attribute for setting the rumble intensity level. This setting must
be re-applied after the gamepad mode is set as doing so resets this to
the default value.

Reviewed-by: Zhouwang Huang <honjow311@gmail.com>
Tested-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds platform driver for AYN Loki and Tectoy Zeenix lines of handheld
devices. This patch implements a hwmon interface for EC provided manual
PWM fan control and user defined fan curves. A global ACPI lock is used
when reading or writing from the EC.

There are 4 fan modes implemented in this patch. Modes 0-3 act in
accordance with the standard hwmon logic where 0 is 100% fan speed, 1 is
manual control, and 2 is automatic control. As the EC only provides 3
modes by default, mode 0 is implemented by setting the device to manual
and then setting fan speed to 100% directly. In mode 1 the PWM duty cycle
is set in sysfs with values [0-255], which are then scaled to the EC max
of 128. Mode 4 is an automatic mode where the fan curve is user defined.
There are 5 total set points and each set point takes a temperature in
Celsius [0-100] and a PWM duty cycle [0-255]. When the CPU temperature
reaches a given set point, the corresponding duty cycle is automatically
set by the EC.

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds temperature sensors to the ayn-ec hwmon interface. These read-only
values include Battery, Motherboard, Charger IC, vCore, and CPU Core, as
well as labels for each entry. The temperature values provided by the EC
are whole numbers in degrees Celsius. As hwmon expects millidegrees, we
scale the raw value up.

`sensors` output after this patch is applied:
aynec-isa-0000
Adapter: ISA adapter
fan1:        1876 RPM
Battery:      +29.0°C
Motherboard:  +30.0°C
Charger IC:   +30.0°C
vCore:        +36.0°C
CPU Core:     +48.0°C

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds an EC controlled LED Multicolor Class Device for controlling the
RGB rings around the joysticks.

The EC provides a single register for each of the colors red, green, and
blue, as well as a mode switching register. The EC accepts values
[0-255] for all colors. There are two available effects: breathe, which is
the default when the device is started, and monocolor. When resuming from
sleep the user selected effect will be overwritten by the EC, so the
driver retains the last setting and resets on resume. When setting a
color, each color register is set before a final "write" code is sent to
the device. The EC may briefly reflect the "write" code when writing, but
quickly changes to the "monocolor" value once complete. The driver
interprets both of these values as "monocolor" in _show to simplify the
sysfs exposed to the user.

Two custom attributes are added to the standard LED parent device:
effect, a RW file descriptor used to set the effect, and effect_index,
which enumerates the available valid options.

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds ABI documentation for the ayn-ec platform driver

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…ributes

Use an enum for all device ID's and CPU attribute feature ID's,
add missing CPU attributes.

Reviewed-by: Rong Zhang <i@rong.moe>
Reviewed-by: Mark Pearson <mpearson-lenovo@squebb.ca>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Use an enum for all GPU attribute feature ID's and add GPU attributes.

Reviewed-by: Rong Zhang <i@rong.moe>
Reviewed-by: Mark Pearson <mpearson-lenovo@squebb.ca>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…_PATH

In the next patch a power supply extension is added which requires
a name attribute. Instead of creating another const macro with the
same information, rename LWMI_OM_FW_ATTR_BASE_PATH to
LWMI_OM_SYSFS_NAME.

Reviewed-by: Rong Zhang <i@rong.moe>
Tested-by: Rong Zhang <i@rong.moe>
Reviewed-by: Mark Pearson <mpearson-lenovo@squebb.ca>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…ting

Add charge_behaviour and charge_control_end_threshold attributes through
a power supply extension for devices that support WMI based charge enable
& disable.

Lenovo Legion devices that implement WMI function and capdata ID
0x03010001 in their BIOS are able to enable or disable charging at 80%
through the lenovo-wmi-other interface. Add a charge_control_end_threshold
attribute for BATX devices to expose this capability. The GET method for
this attribute is bugged. After analyzing the DSDT and some testing it
appears the method grabs bit(3) instead of bit(4) from the EC register
that stores the current status, and will only report if charging has
been inhibited or not. To work around this, store and report the last
setting written to the attribute.

Additionally, devices that support WMI function and capdata ID 0x03020000
are able to force discharge of the battery. Expose this capability with
a charge_behaviour attribute in the power supply extension, with the
AUTO and FORCE_DISCHARGE behaviors enabled.

As some devices only expose one attribute or the other, a bitmask is
added with a lookup table and some helper macros to select the correct
configuration for the hardware at runtime.

The ideapad_laptop driver provides the charge_type attribute to provide
similar functionality. When the WMI method is set this can corrupt the
ACPI method return and cause hardware and driver errors. To avoid
conflicts between the drivers, we get the acpi_handle and do the same
check that ideapad_laptop does when it enables the feature. If the
feature is supported in ideapad_laptop, abort adding the extension from
lenovo-wmi-other. The ACPI method is more reliable when both are
present, from my testing, so we can prefer that implementation and do
not need to worry about de-conflicting from inside that driver. A new
module parameter, force_load_psy_ext, is provided to bypass this ACPI
check, as well as feature supported checks, if desired.

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…le parameter

Some Lenovo BIOS have been shown to have incomplete and/or broken
capability data and WMI attribute IDs. In some cases the capability data
reports that a feature is not supported when the get/set methods are
fully implemented. It is also possible that the ACPI methods from the
ideapad_laptop driver we defer to could be bugged while the WMI method
is fully working. To aid end users in submitting more complete bug
reports in these situations, add an override to skip the ACPI and
compatibility checks to force load the power supply extension as if it
is fully supported and has no conflicts.

Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…er-device debugfs dir

We are about to add debugfs support for lenovo-wmi-capdata. Let's setup
a debugfs directory called "lenovo_wmi" for tidiness, so that any
lenovo-wmi-* device can put its subdirectory under the directory.
Subdirectories will be named after the corresponding WMI devices.

Signed-off-by: Rong Zhang <i@rong.moe>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
…ing capdata

The Lenovo GameZone/Other interfaces have some delicate divergences
among different devices. When making a bug report or adding support for
new devices/interfaces, capdata is the most important information to
cross-check with.

Add a debugfs file (lenovo_wmi/<device_name>/capdata), so that users can
dump capdata and include it in their reports.

Since `struct capdata01' is just an extension to `struct capdata00',
also convert the former to include the latter anonymously
(-fms-extensions, since v6.19). This is declared as a union in the
capdata01 struct, with both the anonymous declaration and as a named
member to avoid type casting when passing just the capdata00 struct
pointer.

Tested-by: Kurt Borja <kuurtb@gmail.com>
Signed-off-by: Rong Zhang <i@rong.moe>
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
pastaq and others added 22 commits June 15, 2026 21:30
Adds configuration HID driver for the MSI Claw series of handheld PC's.
In this initial patch add the initial driver outline and attributes for
changing the gamepad mode, M-key behavior, and add a WO reset function.

Sending the SWITCH_MODE and RESET commands causes a USB disconnect in
the device. The completion will therefore never get hit and would trigger
an -EIO. To avoid showing the user an error for every write to these
attrs a bypass for the completion handling is introduced when timeout ==
0.

The initial version of this patch was written by Denis Benato, which
contained the initial reverse-engineering and implementation for the
gamepad mode switching. This work was later expanded by Zhouwang Huang
to include more gamepad modes. Finally, I refactored the drivers data
in/out flow and overall format to conform to kernel driver best
practices and style guides. Claude was used as an initial reviewer of
this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Denis Benato <denis.benato@linux.dev>
Signed-off-by: Denis Benato <denis.benato@linux.dev>
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Link: https://lore.kernel.org/r/20260516042841.500299-2-derekjohn.clark@gmail.com
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds attributes that allow for remapping the M-keys with up to 5 values
when in macro mode. There are 2 mappable buttons on the rear of the
device, M1 on the right and M2 on the left. When mapped, the events will
fire from one of three event devices: gamepad buttons will fire from the
device handled by xpad, while keyboard and mouse events will fire from
respectively typed evdevs provided by the input core. Names of each
mapping have been kept as close to the event that will fire from the evdev
as possible, with context added to the ABS_ events on the direction of the
movement.

Initial reverse-engineering and implementation of this feature was done
by Zhouwang Huang. I refactored the overall format to conform to kernel
driver best practices and style guides. Claude was used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Link: https://lore.kernel.org/r/20260516042841.500299-3-derekjohn.clark@gmail.com
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds RGB control interface for MSI Claw devices. The MSI Claw uses a
fairly unique RGB interface. It has 9 total zones (4 per joystick ring
and 1 for the ABXY buttons), and supports up to 8 sequential frames of
RGB zone data. Each frame is written to a specific area of MCU memory by
the profile command, the value of which changes based on the firmware of
the device. Unlike other devices (such as the Legion Go or the OneXPlayer
devices), there are no hard coded effects built into the MCU. Instead,
the basic effects are provided as a series of frame data. I have
mirrored the effects available in Windows in this driver, while keeping
the effect names consistent with the Lenovo drivers for the effects that
are similar.

Initial reverse-engineering and implementation of this feature was done
by Zhouwang Huang. I refactored the overall format to conform to kernel
driver best practices and style guides. Claude was used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Link: https://lore.kernel.org/r/20260516042841.500299-4-derekjohn.clark@gmail.com
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds intensity adjustment for the left and right rumble motors.

Claude was used during the reverse-engineering data gathering for this
feature done by Zhouwang Huang. As the code had already been affected,
I used Claude to create the initial framing for the feature, then did
manual cleanup of the _show and _store functions afterwards to fix bugs
and keep the coding style consistent. Claude was also used as an initial
reviewer of this patch.

Assisted-by: Claude:claude-sonnet-4-6
Co-developed-by: Zhouwang Huang <honjow311@gmail.com>
Signed-off-by: Zhouwang Huang <honjow311@gmail.com>
Link: https://lore.kernel.org/r/20260516042841.500299-5-derekjohn.clark@gmail.com
Signed-off-by: Derek J. Clark <derekjohn.clark@gmail.com>
Adds basic support for the joystick RGB LED rings as a multicolour LED
device with 4 LEDs. As this uses the software-mode for setting the LED
colours it also sets the MCU-mode for LED's to static + the first RGB
colour on suspend/reboot/shutdown. This is done to prevent user confusion
if the LED's were to not match what was set, and to maintain consistency.

Signed-off-by: Luke D. Jones <luke@ljones.dev>
Export the validate_mcu_fw_version() symbol in namespace and use in
hid-asus-ally if the driver is enabled.

Signed-off-by: Luke Jones <luke@ljones.dev>
Enable use of the new gamepad device created by the MCU.
- Triggers
- Buttons
- Sticks
- Vibration

Signed-off-by: Luke D. Jones <luke@ljones.dev>
Add the basics of the gamepad configuration options. Makes the gamepad
usable.

Signed-off-by: Luke D. Jones <luke@ljones.dev>
Add the full set of button remapping abilities for plain remap and macro
remap (hold one button, press another for macro mapped action).

Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
Add the mcu_version sysfs attribute so that userspace has a way to check
the MCU FW version.

Signed-off-by: Luke Jones <luke@ljones.dev>
Signed-off-by: Luke D. Jones <luke@ljones.dev>
The hid report for the QAM button changed on the ASUS ROG Xbox Ally X,
so add the new mapping for the short press event. Otherwise, all we get
is a long press event on "Asus Keyboard".

neptune:
We're carrying this as [NOT-FOR-UPSTREAM] because the last version of
hid-asus-ally on lkml was in August of 2024, and we have some divergence
from the last submission upstream. This should be included upstream when
there is a new submission for hid-asus-ally.

Reviewed-by: Derek J. Clark <derekjohn.clark@gmail.com>
Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
With the current ROG Ally patchset, the MCU will send spurious events
when the ROG Ally is in s2idle while plugged in, which can cause the
system to wake unexpectedly.

There's really no reason the N-Key needs wakeup enabled, so just
disable the capability for now. This can be dropped when the issue is
root caused and fixed within the standard ROG Ally patchset.

Closes: ValveSoftware/SteamOS#2119
Signed-off-by: Matthew Schwartz <matthew.schwartz@linux.dev>
@KyleGospo KyleGospo force-pushed the steam-deck-overlays branch from 0e89eba to efea934 Compare June 17, 2026 06:21
@KyleGospo

KyleGospo commented Jun 17, 2026

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^ compilation issue fixed, bad patch rebase

@pastaq

pastaq commented Jun 17, 2026

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When using cherry pick can you use the -sex options to carry over the original commit hash and sign the patches? That will help find the patch again during version updates.

@KyleGospo

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When using cherry pick can you use the -sex options to carry over the original commit hash and sign the patches? That will help find the patch again during version updates.

This was applied with git am, but yes I can do that

@RodoMa92

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Oh, so this is probably why gamescope is not applying the display color changes on the internal display, good catch @KyleGospo :)

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