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betpot_buttons
Betpot buttons work very similar to normal buttons.
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Each betpot button needs a clickable region, named betpot_X_Ybutton. X_Y is in the range 2_1 (2 * pot) to 1_4 (1/4 * pot). The transform is usually “None”.
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Each betpot button furthermore needs a betpot_X_Ybuttonstate that defines the visibility (and clickability) of that button.
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Contrary to other autoplayer buttons a betpot button does not need a label. Its type and action is defined by its naming.
Usually it is sufficient if the autoplayer clicks the desired betpot button, but some casinos need further input to confirm the action. To support these casinos OpenHoldem supports an optional “betpotmethod”. If this tablemap symbol is “raise” then OpenHoldems autoplayer will click the raise-button after it has clicked a betpot button.
- Introduction
- About OpenHoldem
- How OpenHoldem works
- Installation and setup
- License: GPL V3
- The software
- Gui
- Preferences
- Formula editor
- ManualMode
- OHreplay
- Poker tracker
- Table maps
- Introduction
- Scraping in practice
- Expert tricks
- Technical reference
- The bot-logic
- Built-in symbols
- OH-script
- OH-script explained
- Winngys hand strength library
- User-dll
- Openholdem extensions
- Real-money botting
- Automation
- Stealth
- Dual system configuration
- Various topics
- Introduction
- OpenPPL is The Language
- OpenPPL Symbols
- OpenPPL In Practice
- If You Want To Buy...