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Make Laborers Silent #100

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@YodasWs

For the MVP, make Laborers a silent part of the game:

  • They exist as they do now, taking up Housing and providing the necessary labor to make the Farms productive.
  • Have them consume 0 Food and not worry about starving as long as their Food requirement is 0.
  • Still make the Farms unproductive if their Laborer is somehow lost/killed (say by a random event).
  • Need to add some visual indication when a Farm is missing a Laborer and unproductive.
  • Add a pop-up or modal to notify the Player that they have an unproductive Farm and they can reactivate it by sending a Farmer Unit there.
  • And let the Player decide a Farm is not worth reactivating and so we should stop telling them that their Farm(s) is/are unproductive.

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    feature: improvementsFarms, Cities, Mines, Villages, and other such Tile Improvements.layer: modelPure data, game logic, pathfinding, spoilage, etc. (No Phaser coding allowed!)refactorCode needs to be refactored or cleaned for future expansion.

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