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Designate Unit Build Action and THEN Move to Build
feature: logisticsAnything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Anything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.feature: unitsWhat the Player controls; their logic, movement, combat, recruitment, etc.What the Player controls; their logic, movement, combat, recruitment, etc.layer: controllerInput handling, events, core game state management.Input handling, events, core game state management.layer: viewThe code that controls Phaser sprites, tweens, etc. What is actually rendered to the canvas.The code that controls Phaser sprites, tweens, etc. What is actually rendered to the canvas.UI enhancementNew UI feature or requestNew UI feature or requestUX design neededNeed help from a professional on User Experience designNeed help from a professional on User Experience designStatus: Open.Apply Stacking Limits on Transporters
feature: logisticsAnything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Anything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.Status: Open.Implement Goods Transporters
feature: logisticsAnything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Anything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Status: Open.Make Laborers Silent
feature: improvementsFarms, Cities, Mines, Villages, and other such Tile Improvements.Farms, Cities, Mines, Villages, and other such Tile Improvements.layer: modelPure data, game logic, pathfinding, spoilage, etc. (No Phaser coding allowed!)Pure data, game logic, pathfinding, spoilage, etc. (No Phaser coding allowed!)refactorCode needs to be refactored or cleaned for future expansion.Code needs to be refactored or cleaned for future expansion.Status: Open.Apply Stacking Limits on Units
feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.feature: unitsWhat the Player controls; their logic, movement, combat, recruitment, etc.What the Player controls; their logic, movement, combat, recruitment, etc.Status: Open.Lower reward on old Food deliveries
feature: logisticsAnything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Anything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.layer: modelPure data, game logic, pathfinding, spoilage, etc. (No Phaser coding allowed!)Pure data, game logic, pathfinding, spoilage, etc. (No Phaser coding allowed!)Status: Open.Build the Roman Homeland
feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.graphics neededNeed new graphics/images; must be licensed appropriately for this projectNeed new graphics/images; must be licensed appropriately for this projectUI enhancementNew UI feature or requestNew UI feature or requestStatus: Open.Add starting pointer
feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.layer: viewThe code that controls Phaser sprites, tweens, etc. What is actually rendered to the canvas.The code that controls Phaser sprites, tweens, etc. What is actually rendered to the canvas.UX design neededNeed help from a professional on User Experience designNeed help from a professional on User Experience designStatus: Open.Adjust movement and spoilage speeds
feature: logisticsAnything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.Anything related to Goods, such as movement, pathfinding, spoilage, delivery, etc.feature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.feature: unitsWhat the Player controls; their logic, movement, combat, recruitment, etc.What the Player controls; their logic, movement, combat, recruitment, etc.Status: Open.Add Rivers and Bridges
enhancementNew game feature or requestNew game feature or requestfeature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.graphics neededNeed new graphics/images; must be licensed appropriately for this projectNeed new graphics/images; must be licensed appropriately for this projectStatus: Open.Random Event: Baggage Train Breakdown
enhancementNew game feature or requestNew game feature or requestStatus: Open.Random Event: Gallic Incursion
enhancementNew game feature or requestNew game feature or requestStatus: Open.