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Build the Roman Homeland #97

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@YodasWs
  • Expand Rome and Cities to 7 hexagons.
  • Makes sure Food and Goods are delivered when they arrive at any of the hexagons, not just the center.
    • For path finding, make the last movement to the center cost 0, for simplicity.
  • Perhaps set a Pomerium (Religious Boundary) that prevents building within a certain limit of Rome.
    • "The land near the Eternal City is reserved for temples and villas; no new farms allowed!"
  • Surround Rome with un-interactable 1-hex buildings or ruins.
  • Make the terrain around Rome "Marsh" or "Salt Flats" (The Ostia Salt Works). These hexes could have high movement costs (24MP) and be unbuildable.
  • Of course, make the placement of such features random, part of the map generator in Generate Random World Map #15.

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    UI enhancementNew UI feature or requestfeature: mapThe map of the world, such as the base hexagons and their terrain.graphics neededNeed new graphics/images; must be licensed appropriately for this project

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