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Build the Roman Homeland #97
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UI enhancementNew UI feature or requestNew UI feature or requestfeature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.graphics neededNeed new graphics/images; must be licensed appropriately for this projectNeed new graphics/images; must be licensed appropriately for this project
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YodasWs
opened on Feb 3, 2026
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- Expand Rome and Cities to 7 hexagons.
- Makes sure Food and Goods are delivered when they arrive at any of the hexagons, not just the center.
- For path finding, make the last movement to the center cost 0, for simplicity.
- Perhaps set a Pomerium (Religious Boundary) that prevents building within a certain limit of Rome.
- "The land near the Eternal City is reserved for temples and villas; no new farms allowed!"
- Surround Rome with un-interactable 1-hex buildings or ruins.
- Make the terrain around Rome "Marsh" or "Salt Flats" (The Ostia Salt Works). These hexes could have high movement costs (24MP) and be unbuildable.
- Of course, make the placement of such features random, part of the map generator in Generate Random World Map #15.
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UI enhancementNew UI feature or requestNew UI feature or requestfeature: mapThe map of the world, such as the base hexagons and their terrain.The map of the world, such as the base hexagons and their terrain.graphics neededNeed new graphics/images; must be licensed appropriately for this projectNeed new graphics/images; must be licensed appropriately for this project
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