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v3.0.0!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
PHILOSOPHY IS NOW... GAMES!!! Keylang wasn’t exactly supposed to be a general purpose programming language, and I love games so yeah Keylang is game oriented now (which means performance must be TOP NOTCH!!!!!!!!!! and stuff)
Changes
Bundles Python :D
Uses PyPy instead of CPython
Variants added. Variants of a function accessed with a tilde (~)
“wait” function has variant “wait~async”. The async version of wait.
Also has the variant “wait~until”. Waits until a condition is met.
Also has the variant “wait~thread”. Waits to run the code in the block without blocking
Default wait uses time.sleep()
Lua embed changed to use LuaJIT
Scripts can be moved around now without Lua embedding breaking
Libraries that are already imported are now in autocomplete, highlighted cyan
Loop added to new scripts by default to keep program alive
Additions
“do” and “end” alias for { and }, respectively
Python can now be used instead of Keylang, via python { “the python code” }
“when” keyword. Listens for WHEN an event occurs. Allows you to state how frequent it checks inside the parentheses
Also a “when~once” variant. Checks UNTIL the thing happens, then stops checking
Keyboard input detectors. Use “if key(the_key) {}” to check if the key was pressed, if True, executes the code in the block
“keyword” keyword. Makes a custom keyword that compiles into the EXACT code it was assigned, not preprocessing (ex. keyword yay = cube[x] += 1)
“print_python” keyword. Prints the unpreprocessed Python for when you’re confused or when I was confused and there’s a weird Keylang bug that you need to report