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edwardgushchin/README.md

👋 Hi, I'm Eduard Gushchin

C# / .NET / SDL3 Developer Tooling
🛠️ Native Interop • Runtime APIs • Automation • Agent-native Workflows

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💻 I'm a C# developer focused on developer tooling, native interop, and runtime infrastructure. I build C# bindings, small runtime layers, and automation that make low-level APIs easier to use from .NET.

💡 I like turning complex systems into clear APIs, reliable workflows, and maintainable tools.

Now

  • Maintaining SDL3-CS, a C# wrapper for SDL3.
  • Building Electron2D as an agent-native C# runtime and tooling experiment.
  • Exploring API design, native interop, build pipelines, and automation around .NET developer workflows.

Favorite Tech

C#, .NET, C++, C, Git, GitHub, GitHub Actions, Visual Studio, VS Code, CMake, PowerShell, Windows, Linux

Projects

Project What it is Status
SDL3-CS C# wrapper for SDL3, focused on .NET, native interop, and cross-platform runtime APIs. stars forks
Electron2D Agent-native C# runtime project focused on architecture, tooling, and clear developer workflows. stars language

Engineering Notes

  • I like APIs that make the fast path obvious and the unsafe path explicit.
  • I prefer small runtime layers that can be tested, profiled, and replaced independently.
  • I care about tooling because systems code is only useful when the workflow around it is reliable.

Metrics

Eduard Gushchin's GitHub Statistics

Contact

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Pinned Loading

  1. SDL3-CS SDL3-CS Public

    Modern C# bindings and native NuGet packages for SDL3 and its companion libraries.

    C# 245 30

  2. Electron2D Electron2D Public

    Agent-native, cross-platform 2D game engine

    C# 2