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.spritefont multiply overflow only in 32-bit builds

Moderate
chuckw-alt published GHSA-5r97-79vw-qvm4 May 11, 2026

Package

nuget directxtk12_desktop_win10 (NuGet)

Affected versions

< 2026.4.1.1

Patched versions

2026.5.8.1
nuget directxtk12_uwp (NuGet)
< 2026.4.1.1
2026.5.8.1

Description

Impact

The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.

This impacts the use of the DirectX Tool Kit SpriteFont class file loading ctor if given untrusted data files.

Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.

Patches

This bug has been fixed in the May 7, 2026 release. Alternatively, you can just update your copy of the reader as per this commit.

Workarounds

This does not apply if your .spritefont files are all 'trusted' data that were included with your application. It's primarily an issue only if you are using user-provided or network downloaded spritefont files.

Severity

Moderate

CVE ID

No known CVE

Weaknesses

No CWEs