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Godot Minimap System

I implemented this Godot minimap for 3D games, as part of my RTS tutorial series. It uses another camera-3d to render to a subviewport, without replicating the scene. The othewr cameera is top-down so it views the world from above. We can optionally set another Environment node on mini-map camera to disable fog. godot-3d-minimap-system-test

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