I implemented this Godot minimap for 3D games, as part of my RTS tutorial series. It uses another camera-3d to render to a subviewport, without replicating the scene. The othewr cameera is top-down so it views the world from above. We can optionally set another Environment node on mini-map camera to disable fog.

Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|