Neurophysical core — private. This repository contains a public showcase: a brief description of capabilities, an example (raw) dataset, and a demo video of the neurophysical core in action.
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The system learns cause-and-effect relationships between agents and objects in the environment on the fly. When a scene is launched, it:
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Receives observation strings (the state of the scene at time t),
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Forms predictions of local steps/reactions in regression, which takes place as a sequence of small transformations,
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When interacting (contact), it learns to predict the consequences of interaction and adjusts its future steps,
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In interactive mode, it accepts an external goal and adapts the agent's behaviour in real time.
2025-10-31.21-59-48.mp4
2025-11-16.19-41-59.mp4
This is not Reinforcement Learning (RL) and does not involve learning through rewards or feedback from the environment. The system does not use policies, agents, or Q-functions. What it does is implement a full-fledged simulation of the environment, which the system has learned to reproduce based solely on observational data — a dataset with records of the position and orientation of all objects over time. In other words, instead of learning to act as in classical RL, the system: analyses real observations of the scene (recorded coordinates, angles, collisions), builds internal cause-and-effect patterns (what leads to what), and is then able to independently reproduce the behaviour of the environment: movement, interactions, reactions of objects and goals. This is closer to modelling physical causal relationships than to optimising agent behaviour. In essence, the core is a neurophysical engine that reconstructs the dynamics of the world from observations.
Unlike visually-driven world generation systems such as HunyuanWorld, this engine focuses on causal world dynamics — learning object interactions directly from observation, not from predefined physics equations.
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README.md — high-level description (this file).
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example_dataset.json — example dataset.
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2025-10-31 21-59-48.mp4 — short render recording: goal setting → agent movement → contact with object → object reaction.