An Aseprite plugin-extension to preview Minecraft Skins. Reduces the need for using external programs and includes tools to make skin creation easier.
Aseprite's official instructions on installing extensions can be found here: https://www.aseprite.org/docs/extensions/
-
Double-click the file to install. OR
-
In Aseprite, Go to
Edit > Preferences > Extensionsand click theAdd Extensionbutton. -
Navigate to and select the downloaded file.
In Aseprite, open any Minecraft skin sprite. Then, go to View > MC Skin Viewer to open the preview window.
Important
The sprite canvas must be 64 x 64 pixels to be considered a valid Minecraft skin. HD Skins are currently not supported.
The extension may ask permission to read mirrormap.png and mirrormap_slim.png when starting up for the first time. This is required for the mirror draw feature.
RMB + Drag:Rotate the model.LMB + Drag:Move the model.
Pose:Select the pose/animation displayed by the model.Reset:Resets the camera and pose.Play/Pause:Play or pause the pose animation.Align View:Snap the camera to view the model the given options.
-
Model Type:Select whether the skin type read as Classic (4px arms), Slim (3px arms), Pre-1.8, or Auto. -
Toggle Overlay Layers:Toggle visibility on the skin's 2nd layer.
-
Mirror Draw:When ticked on, changes are mirrored along the vertical axis. -
Copy:Copies from the selected body part to a different part. If the sizes are different, it will stretch the image to fit. -
Flip:If onlyCopy Fromis selected, it will flip that part's texture in place. If aPaste Tois specified, then it will copy over a flip image to the part destination.
Tip
In case of mistakes, you can undo the action with ctrl+z.
-
Light Direction:Sets the global light direction for the model. This isFrontby default. It can also be set toNoneto disable lighting. -
Background Color:Sets the background color in the preview image. This is gray by default. -
Export Preview:Renders and opens a preview image in the Aseprite folder. Convenient for sharing with others.
Note
The plugin will ask for permission when exporting for the first time.
- Fork the repository.
- Create a new branch:
git checkout -b feature-name - Make your changes.
- Push your branch:
git push origin feature-name - Create a pull request.
Tip
You can install the repository directly into your Aseprite extensions folder for easier testing. In Windows you can find it in
%appdata%/Aseprite/extensions/

