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Dungeon-Crawler

This project was a Dungeon Crawler Zelda-esque demo that I worked on in 2020. It has several features that I was experimenting with at the time:

  • Custom grid-based A* pathfinding for enemies + FSM for enemies
  • 2D lighting engine using Unity tools
  • Screen transition engine
  • Top-down character controller with combat
  • Health system
  • Knockback physics

This project was created using Unity 2020 and can be opened using Unity 2020 LTS.

Video Demonstrations

Pathing.mp4
combat.mov
lighting-and-transitions.mov

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Dungeon Crawler Zelda-esque prototype in Unity

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