This project was a Dungeon Crawler Zelda-esque demo that I worked on in 2020. It has several features that I was experimenting with at the time:
- Custom grid-based A* pathfinding for enemies + FSM for enemies
- 2D lighting engine using Unity tools
- Screen transition engine
- Top-down character controller with combat
- Health system
- Knockback physics
This project was created using Unity 2020 and can be opened using Unity 2020 LTS.